Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
646 Komentar
nat 6 Agu @ 5:16am 
YOU NOT GO GOT GO GOOD NOT DIE):<
nat 6 Agu @ 5:15am 
YOU NOT GOT GOOD ):< YOU NOT TO DIE ):<
Szaifedias 4 Agu @ 5:01am 
Is it this addon or me?
The Race X Entension headcrabs just jump on my head, drain me for a while and then fall off dead (meanwhile I am kinda completely mobile).
zafycom 3 Agu @ 10:49am 
they get corpses if you enable it nvm
Medic Gaming 3 Agu @ 10:46am 
stopped working
and BROKE
HEADCRABS AND ZOMBIES
:steamsad:
zafycom 3 Agu @ 9:13am 
ok so they regenerate but they cant get corpses
zafycom 3 Agu @ 9:05am 
poison zombie not regenerating headcrabs
CharmyTheCharizard 2 Agu @ 7:05pm 
So cool!
Though playing in a server of a friend who has it while you don' it's funnier. Micro-headed beasts morphed into zombies.
The right balance of gameplay, horror, and comedy.
Horizontal-Ovenmit 1 Agu @ 10:53pm 
will this support the hlze update?
gregjazz 30 Jul @ 4:09pm 
the ragdoll latching doesnt work :(
wyattjcochran2014 29 Jul @ 8:09pm 
it killed me why
treecrusher 28 Jul @ 2:07pm 
nice i just got it agian today
Dragonwing 190000 27 Jul @ 7:21am 
@Zaza it is a easter egg, that has a low chance of playing
treecrusher 26 Jul @ 5:15pm 
idk if this was rare but i got infected by a headcrab and my npc/player modle yelled the "GET THIS SHIT OFF ME!" meme
Gordon? GORDAN! 22 Jul @ 7:10pm 
As for a bit of a stretch...

I wonder if you think you could make a system that makes the Headcrab models used on Zombies use the actual model of the lone headcrab, leading to Headcrab Zombies being compatible with remodels that replace the standard headcrab, automatically applying the model to the Zombie using a system that should be like the Easy Bonemerge Tool.
Headcrab 20 Jul @ 5:13pm 
@The Real JAKᴱ Nuh uh
The Real JAKᴱ 20 Jul @ 1:54pm 
dead mod
Gordon? GORDAN! 19 Jul @ 8:51am 
I wonder if you could change the bonemerge Zombie's heads to be the actual real head of the model that the Zombie is based off of, just twisted unnaturally upwards like the base Zombie model?
Voiden 18 Jul @ 10:33am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Bob. 17 Jul @ 3:30am 
im trying to configure the settings but the texts look like "poison headcr..." and i dont know what the other half is
Headcrab 16 Jul @ 5:31pm 
I hope yal can grab braincells
Doc 15 Jul @ 12:32am 
Bruh fix it
triotheorygirl 14 Jul @ 2:11am 
help me the headcrabs infect the bodies but they dont transform to zombies
triotheorygirl 14 Jul @ 2:06am 
my lua error: [Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:1716: bad argument #1 to 'GetBoneMatrix' (number expected, got no value)
1. GetBoneMatrix - [C]:-1
2. unknown - lua/autorun/server/headcrab_takeover.lua:1716
Mr. Melon 13 Jul @ 9:18am 
WHERE IS ZOMBIES ++ LINK IT I'M LOOKING FOR IT PLS HELP :steamsad:
Gordon? GORDAN! 12 Jul @ 12:05pm 
(Also I wonder if you think You could make a separate mod that lets the players be able to cut Valvebiped NPCs in half like you managed to accomplish here with the Bonemerged Zombie Torsoes, but expanded to every enemy with a Valvebiped skeleton so Combine or Rebels aren't safe from being cut in half.)
Gordon? GORDAN! 12 Jul @ 11:46am 
I wonder if you'll make it have compatibility with Limakenori's Entropy Zero 2 SNPCs?

https://steamproxy.net/workshop/filedetails/?id=3173086035

With the ability to turn Vorts into the Zombie Vorts from Entropy Zero?
StrawWagen 10 Jul @ 1:17pm 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:1015: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. GetWakeSeq - lua/autorun/server/headcrab_takeover.lua:1015
3. fn - lua/autorun/server/headcrab_takeover.lua:2261
4. unknown - lua/ulib/shared/hook.lua:109
5. FireBullets - [C]:-1
6. PrimaryAttack - lua/weapons/weapon_zbase/sh_internal.lua:91
7. ZBWepSys_Shoot - lua/zbase/npc_base_internal.lua:949
8. ZBWepSys_FireWeaponThink - lua/zbase/npc_base_internal.lua:1201
9. ZBWepSys_Think - lua/zbase/npc_base_internal.lua:1311
10. ZBaseThink - lua/zbase/npc_base_internal.lua:486
11. fn - lua/zbase/sh_hooks.lua:131
12. unknown - lua/ulib/shared/hook.lua:109 (x6)
StrawWagen 10 Jul @ 1:17pm 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:1015: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. GetWakeSeq - lua/autorun/server/headcrab_takeover.lua:1015
3. fn - lua/autorun/server/headcrab_takeover.lua:2261
4. unknown - lua/ulib/shared/hook.lua:109
michaeljduplessis 9 Jul @ 10:38pm 
does anyone know how to make this work with custom headcrabs/zombie animation and models
RussianRatnik 9 Jul @ 4:26pm 
Realistic headcrab.png
WhatsLeftToScar 8 Jul @ 6:59am 
Nice job
noahgru2012 5 Jul @ 8:17pm 
can you make it to where reskins of the headcrabs will work cause when i use it anytime it gets done wit the hole thing it makes the headcrabzombies head go llloooooooooooooooooooooooooooooooooooooooooonnnnnnnnnnnnnnnnnnnnnnnnnnnngggggggggggggg
Simon 5 Jul @ 12:04pm 
I dont care what anyone says this mod is awsome.
Dragonwing 190000 4 Jul @ 11:49am 
@SilverTrex i think you can change that in the settings
SilverTrex 4 Jul @ 11:40am 
I wish that it wasn’t a one hit kill
funrobloxgame 4 Jul @ 9:57am 
could you make it so that there's an option to let headcrabs detach from their former host and look for a new one? (it can be a rotting type of thing where the host's body starts rotting and the headcrab has to jump off inorder not to get killed) also add a type of varient of a headcrab zombie which it can puke and kill the headcrab but the body still is alive and tries to attack (this can also be a option if you want this varient to be enabled).
A_Swarm_of_Wasps 4 Jul @ 9:14am 
best mod to ever exist
Dragonwing 190000 4 Jul @ 2:25am 
@CombineElite19 they can one shot NPCs when they are hit with an certain health value, or you can disable that and let them only infect when they kill
CombineElite19 4 Jul @ 12:50am 
I didint launch the mod yet but i need to Ask. Do headcrabs attach to NPCs after they die or do they one shot infect?
TerrAvery 3 Jul @ 6:24pm 
you didn't have to mention that it was dead
TerrAvery 3 Jul @ 6:24pm 
cool we don't care
The Real JAKᴱ 3 Jul @ 2:40pm 
dead mod
imtiaz586 2 Jul @ 1:34pm 
When the head crab jumps on a combine soldier it takes multiple shots for the head crab to take over the combine
fast zombies go invisible idk why can you guys tell me if theres a mod compatitability issue or soemthign
Kairi ♡ 29 Jun @ 6:30am 
Addon has issues with some models. For example, headcrab attaching to SNPC from Black Mesa makes frozen double of a zombie appear, that doesn't move but can be killed.
MGE MEN 29 Jun @ 1:34am 
Best addon
BrockKids1 27 Jun @ 5:34pm 
this need another update weird things are happening
Kairi ♡ 26 Jun @ 9:43pm 
Interesting side effect - infecting combine soldier with fast headcrab creates fast zombie-zombine, that combines agility of a fast zombie and grenade of zombine.
the funnny 25 Jun @ 9:42pm 
eggcrab