Garry's Mod
Headcrab Takeover (Zombie Overhaul)
646 σχόλια
nat 6 Αυγ, 5:16 
YOU NOT GO GOT GO GOOD NOT DIE):<
nat 6 Αυγ, 5:15 
YOU NOT GOT GOOD ):< YOU NOT TO DIE ):<
Szaifedias 4 Αυγ, 5:01 
Is it this addon or me?
The Race X Entension headcrabs just jump on my head, drain me for a while and then fall off dead (meanwhile I am kinda completely mobile).
zafycom 3 Αυγ, 10:49 
they get corpses if you enable it nvm
Medic Gaming 3 Αυγ, 10:46 
stopped working
and BROKE
HEADCRABS AND ZOMBIES
:steamsad:
zafycom 3 Αυγ, 9:13 
ok so they regenerate but they cant get corpses
zafycom 3 Αυγ, 9:05 
poison zombie not regenerating headcrabs
CharmyTheCharizard 2 Αυγ, 19:05 
So cool!
Though playing in a server of a friend who has it while you don' it's funnier. Micro-headed beasts morphed into zombies.
The right balance of gameplay, horror, and comedy.
Horizontal-Ovenmit 1 Αυγ, 22:53 
will this support the hlze update?
gregjazz 30 Ιουλ, 16:09 
the ragdoll latching doesnt work :(
wyattjcochran2014 29 Ιουλ, 20:09 
it killed me why
treecrusher 28 Ιουλ, 14:07 
nice i just got it agian today
Dragonwing 190000 27 Ιουλ, 7:21 
@Zaza it is a easter egg, that has a low chance of playing
treecrusher 26 Ιουλ, 17:15 
idk if this was rare but i got infected by a headcrab and my npc/player modle yelled the "GET THIS SHIT OFF ME!" meme
Gordon? GORDAN! 22 Ιουλ, 19:10 
As for a bit of a stretch...

I wonder if you think you could make a system that makes the Headcrab models used on Zombies use the actual model of the lone headcrab, leading to Headcrab Zombies being compatible with remodels that replace the standard headcrab, automatically applying the model to the Zombie using a system that should be like the Easy Bonemerge Tool.
Headcrab 20 Ιουλ, 17:13 
@The Real JAKᴱ Nuh uh
The Real JAKᴱ 20 Ιουλ, 13:54 
dead mod
Gordon? GORDAN! 19 Ιουλ, 8:51 
I wonder if you could change the bonemerge Zombie's heads to be the actual real head of the model that the Zombie is based off of, just twisted unnaturally upwards like the base Zombie model?
Voiden 18 Ιουλ, 10:33 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Bob. 17 Ιουλ, 3:30 
im trying to configure the settings but the texts look like "poison headcr..." and i dont know what the other half is
Headcrab 16 Ιουλ, 17:31 
I hope yal can grab braincells
Doc 15 Ιουλ, 0:32 
Bruh fix it
triotheorygirl 14 Ιουλ, 2:11 
help me the headcrabs infect the bodies but they dont transform to zombies
triotheorygirl 14 Ιουλ, 2:06 
my lua error: [Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:1716: bad argument #1 to 'GetBoneMatrix' (number expected, got no value)
1. GetBoneMatrix - [C]:-1
2. unknown - lua/autorun/server/headcrab_takeover.lua:1716
Mr. Melon 13 Ιουλ, 9:18 
WHERE IS ZOMBIES ++ LINK IT I'M LOOKING FOR IT PLS HELP :steamsad:
Gordon? GORDAN! 12 Ιουλ, 12:05 
(Also I wonder if you think You could make a separate mod that lets the players be able to cut Valvebiped NPCs in half like you managed to accomplish here with the Bonemerged Zombie Torsoes, but expanded to every enemy with a Valvebiped skeleton so Combine or Rebels aren't safe from being cut in half.)
Gordon? GORDAN! 12 Ιουλ, 11:46 
I wonder if you'll make it have compatibility with Limakenori's Entropy Zero 2 SNPCs?

https://steamproxy.net/workshop/filedetails/?id=3173086035

With the ability to turn Vorts into the Zombie Vorts from Entropy Zero?
StrawWagen 10 Ιουλ, 13:17 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:1015: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. GetWakeSeq - lua/autorun/server/headcrab_takeover.lua:1015
3. fn - lua/autorun/server/headcrab_takeover.lua:2261
4. unknown - lua/ulib/shared/hook.lua:109
5. FireBullets - [C]:-1
6. PrimaryAttack - lua/weapons/weapon_zbase/sh_internal.lua:91
7. ZBWepSys_Shoot - lua/zbase/npc_base_internal.lua:949
8. ZBWepSys_FireWeaponThink - lua/zbase/npc_base_internal.lua:1201
9. ZBWepSys_Think - lua/zbase/npc_base_internal.lua:1311
10. ZBaseThink - lua/zbase/npc_base_internal.lua:486
11. fn - lua/zbase/sh_hooks.lua:131
12. unknown - lua/ulib/shared/hook.lua:109 (x6)
StrawWagen 10 Ιουλ, 13:17 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:1015: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. GetWakeSeq - lua/autorun/server/headcrab_takeover.lua:1015
3. fn - lua/autorun/server/headcrab_takeover.lua:2261
4. unknown - lua/ulib/shared/hook.lua:109
michaeljduplessis 9 Ιουλ, 22:38 
does anyone know how to make this work with custom headcrabs/zombie animation and models
RussianRatnik 9 Ιουλ, 16:26 
Realistic headcrab.png
WhatsLeftToScar 8 Ιουλ, 6:59 
Nice job
noahgru2012 5 Ιουλ, 20:17 
can you make it to where reskins of the headcrabs will work cause when i use it anytime it gets done wit the hole thing it makes the headcrabzombies head go llloooooooooooooooooooooooooooooooooooooooooonnnnnnnnnnnnnnnnnnnnnnnnnnnngggggggggggggg
Simon 5 Ιουλ, 12:04 
I dont care what anyone says this mod is awsome.
Dragonwing 190000 4 Ιουλ, 11:49 
@SilverTrex i think you can change that in the settings
SilverTrex 4 Ιουλ, 11:40 
I wish that it wasn’t a one hit kill
funrobloxgame 4 Ιουλ, 9:57 
could you make it so that there's an option to let headcrabs detach from their former host and look for a new one? (it can be a rotting type of thing where the host's body starts rotting and the headcrab has to jump off inorder not to get killed) also add a type of varient of a headcrab zombie which it can puke and kill the headcrab but the body still is alive and tries to attack (this can also be a option if you want this varient to be enabled).
A_Swarm_of_Wasps 4 Ιουλ, 9:14 
best mod to ever exist
Dragonwing 190000 4 Ιουλ, 2:25 
@CombineElite19 they can one shot NPCs when they are hit with an certain health value, or you can disable that and let them only infect when they kill
CombineElite19 4 Ιουλ, 0:50 
I didint launch the mod yet but i need to Ask. Do headcrabs attach to NPCs after they die or do they one shot infect?
TerrAvery 3 Ιουλ, 18:24 
you didn't have to mention that it was dead
TerrAvery 3 Ιουλ, 18:24 
cool we don't care
The Real JAKᴱ 3 Ιουλ, 14:40 
dead mod
imtiaz586 2 Ιουλ, 13:34 
When the head crab jumps on a combine soldier it takes multiple shots for the head crab to take over the combine
ბაბუაშენი 1 Ιουλ, 8:46 
fast zombies go invisible idk why can you guys tell me if theres a mod compatitability issue or soemthign
Kairi ♡ 29 Ιουν, 6:30 
Addon has issues with some models. For example, headcrab attaching to SNPC from Black Mesa makes frozen double of a zombie appear, that doesn't move but can be killed.
MGE MEN 29 Ιουν, 1:34 
Best addon
BrockKids1 27 Ιουν, 17:34 
this need another update weird things are happening
Kairi ♡ 26 Ιουν, 21:43 
Interesting side effect - infecting combine soldier with fast headcrab creates fast zombie-zombine, that combines agility of a fast zombie and grenade of zombine.
the funnny 25 Ιουν, 21:42 
eggcrab