Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hegemonia: Large Empires Mod 1TPY
113 kommentarer
Pharaoh 27 apr, 2020 @ 20:01 
Dresden is it possible i could integrate this into my own mod

i am new to modding so fewer factions to work with would ease my work flow
Dresden  [skapare] 25 mar, 2019 @ 18:49 
Updated
Nicanor 8 sep, 2018 @ 8:48 
Does this need to be updated for the latest patch?
Balajohn 18 aug, 2017 @ 6:38 
i noticed that seleucid generals speak like romans also the names are supposed to change? bcs they stay the same etc egypt has still has the name egypt unlike the Ptolemaïkḕ Basileía and last the aggresivenes yes it makes the ai more challenging but also pretty retarted anyway its a nice mod tnx
saarze 18 jun, 2017 @ 5:28 
The mod adds unobtainable resources, like grain and copper..... can you fix it?
Dresden  [skapare] 31 mar, 2017 @ 12:25 
This mod just changes the starting sizes of the factions. Mitch's mod changes how long they survive/auto resolve bonuses
elkoso38 31 mar, 2017 @ 0:35 
@ Dresden, hello ;)
With your mod we don't need to use mod "garenteed major factions by mitch" ?
Dresden  [skapare] 25 dec, 2016 @ 10:29 
HatG has its own map
Vindicator 25 dec, 2016 @ 9:49 
@Dresden does it work with hatg?
Hreodbeort 20 jan, 2016 @ 4:25 
It's ok I've found the culprit:
http://steamproxy.net/sharedfiles/filedetails/?id=457178406
Thanks anyway :)
Dresden  [skapare] 19 jan, 2016 @ 13:15 
Are you using any other startpos mods? Like TPY mods
Hreodbeort 19 jan, 2016 @ 12:46 
This doesn't seem to work. When I start the game all the satrapies are still there. Yet in the campaign menu the map showing the factions does show then with all the territory.
Grizzly 11 sep, 2015 @ 23:57 
Hmm. Armenia does not seem updated with the patch 17 traits.
Dresden  [skapare] 10 jan, 2015 @ 13:55 
I have no idea. If that most changes the startpos, then no.
TexanChiss 9 jan, 2015 @ 21:00 
Will this mod work with this one here?

http://steamproxy.net/sharedfiles/filedetails/?id=369477122
Dresden  [skapare] 26 dec, 2014 @ 19:41 
At this point the mod is basically just the startpos changes, not much else is added. There are some old legacy tables from when MR was in the mod but they are no longer used.
Lord DGP 26 dec, 2014 @ 18:44 
Great mod, but I would like an option to just play with the startpos changes.
Would this be the case when I activate the mod, start a new campaign, save, deactivate the mod and then load the save again?

Editing the PFM and deleting everything except the "startpos" file just leads to a crash when clicking on "grand campaign" in the main menu. :(
Dresden  [skapare] 16 dec, 2014 @ 19:53 
Updated for patch 16.1.
TexanChiss 16 dec, 2014 @ 11:43 
16.1
TexanChiss 9 dec, 2014 @ 16:46 
Macedon deserves larissa in the vary least.
Dresden  [skapare] 20 nov, 2014 @ 16:06 
Updated Patch 16. Colchis Chapter missions not working yet.
TexanChiss 29 okt, 2014 @ 16:37 
can you make a version that just adds the seleucid empire?
i wanna use this mod with it. http://steamproxy.net/sharedfiles/filedetails/?id=328988455&searchtext=
TaylorS 16 sep, 2014 @ 21:21 
I've always liked this mod. Are you thinking of updating it to get rid of the fictional Gaul, Iberia and Thrace factions in the Triumvirate campaign?
Dresden  [skapare] 15 sep, 2014 @ 22:21 
Updated for Emperor Edition (Patch 15).
Dresden  [skapare] 13 jun, 2014 @ 13:05 
Updated fully for Patch 13.
Dresden  [skapare] 3 jun, 2014 @ 10:57 
CA has not released a new version of the toolkit, so I can't make an updated startpos for now (so it won't have the new Balkan culture until I can).
Dresden  [skapare] 29 mar, 2014 @ 19:24 
Updated startpos:
- Iberian culture now in (new campaign required to experience)
- Chapter missions for new playable factions (new campaign required to experience)
- Changed Historical culture of Spain to Iberian.
Dresden  [skapare] 27 mar, 2014 @ 12:51 
Updated for Patch 11
Note: Chapter missions for the new playable factions are missing until I redo the startpos.
lucas.uyterlinde 27 mar, 2014 @ 12:40 
can you plzzz make it compatible with this new update from rome :(((((
Dresden  [skapare] 10 mar, 2014 @ 14:29 
Compatible with Patch 10.
Alexander The Greek 20 feb, 2014 @ 14:57 
yes, but i want your mod for the regions but the other mod has conflicts with your mod so, i have to choose or you can make all factions available for custom and that would be better for me and other players
Dresden  [skapare] 20 feb, 2014 @ 14:55 
This mod is for the campaign, not custom battles.

If you want all factions playable in custom battles, see this mod: http://steamproxy.net/sharedfiles/filedetails/?id=187373962&searchtext=all+factions+playable
Alexander The Greek 20 feb, 2014 @ 14:53 
can you add any faction for custom battle, for i tell the truth i want all of them.
Dresden  [skapare] 20 feb, 2014 @ 14:51 
Update
- Used new method to make the mod, fixed various old issues.
- Greeks can now confederate if you use this mod with my Diplomatic mod.
- Faction intros are back for major factions.
- Old diplomatic actions for removed factions are gone.
- Odryssia and Lusitani now playable. Turdetani no longer playable.
- Moved/altered starting armies for Carthage, Seleucid, Egypt, Rome and Parthia.
Dresden  [skapare] 20 feb, 2014 @ 11:46 
Update coming soon to fix some of the original issues and greek confederacy issue.

@pacman The other one doesnt include Meaningful Resources mod.
Pac-Man3209 20 feb, 2014 @ 8:14 
Whats the difference between this one and the other Hegemonia 1TPY mod?
Alexander The Greek 12 feb, 2014 @ 3:07 
why dont you make and these factions available for custom xd?
Alexander The Greek 12 feb, 2014 @ 2:28 
doesnt CA has already make factions with same blood to unite in one?
Dresden  [skapare] 11 feb, 2014 @ 15:20 
If you use my other mod that allows all factions to confederate, the Greek factions still can't. This is because of the way the mod is made using confederations. I may update this soon to fix it.
Alexander The Greek 11 feb, 2014 @ 12:37 
and why?
Alexander The Greek 11 feb, 2014 @ 12:37 
what do you mean If using this mod with my Diplomatic Mod, Greek States still can't confederate?
Dresden  [skapare] 10 feb, 2014 @ 15:29 
Compatible with the new Epirus units patch (Feb 10).
Dresden  [skapare] 24 jan, 2014 @ 12:56 
Patch 9 compatible.
Proudscroll 4 jan, 2014 @ 13:44 
Is it possible that you could make it to where Roma (the city itself) starts out fully expaned due to the fact that Ancient Rome was by far the largest city in Europe
Dresden  [skapare] 30 dec, 2013 @ 13:17 
Update:
-Fixed unuseable building slot in Parthia.
Dresden  [skapare] 23 dec, 2013 @ 16:47 
Update:
- Carthage now starts with Corsica (requires new campaign to experience).
- Updated some tables for patch 8.
- Rhodes is now playable.
Dresden  [skapare] 20 dec, 2013 @ 11:49 
I had to remake the mod from scratch so I haven't had time to manually move that region's ownership. I will hopefully have time soon.
Aleximus 20 dec, 2013 @ 9:33 
Why in new version Corsica on start belong to Rome?
Dresden  [skapare] 19 dec, 2013 @ 11:57 
Also compatible with beta 8.1 patch.