Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Hegemonia: Large Empires Mod 1TPY
   
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Tags: mod, Campaign
File Size
Posted
Updated
7.637 MB
24 Oct, 2013 @ 4:32pm
25 Mar, 2019 @ 6:42pm
36 Change Notes ( view )

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Hegemonia: Large Empires Mod 1TPY

In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
30 items
Description
This mod expands the regions of the major powers at the start of the game. New campaign required.

Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago.
Res Pvblica Romana - Rome now has the starting regions of the Etruscans.
Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
Ptolemaïk? Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.

1. Hidden income bonus for minor factions removed, small AI factions only field 2 armies
2. The 4 large empires start with more armies and more money.
3. Increased aggressiveness of various factions, especially the large empires.
4. Improved diplomacy between Carthage and Spain/Africa.
5. Increased military spending and build priority for the AI.
6. Parthia slightly expanded.


Not compatible with other startpos mods like Turn per Year mods, All Factions Playable mods or large overhauls like DeI or Radious.

Custom Mods, Previews & Feedback:[www.patreon.com]
113 Comments
Pharaoh 27 Apr, 2020 @ 8:01pm 
Dresden is it possible i could integrate this into my own mod

i am new to modding so fewer factions to work with would ease my work flow
Dresden  [author] 25 Mar, 2019 @ 6:49pm 
Updated
Nicanor 8 Sep, 2018 @ 8:48am 
Does this need to be updated for the latest patch?
Balajohn 18 Aug, 2017 @ 6:38am 
i noticed that seleucid generals speak like romans also the names are supposed to change? bcs they stay the same etc egypt has still has the name egypt unlike the Ptolemaïkḕ Basileía and last the aggresivenes yes it makes the ai more challenging but also pretty retarted anyway its a nice mod tnx
saarze 18 Jun, 2017 @ 5:28am 
The mod adds unobtainable resources, like grain and copper..... can you fix it?
Dresden  [author] 31 Mar, 2017 @ 12:25pm 
This mod just changes the starting sizes of the factions. Mitch's mod changes how long they survive/auto resolve bonuses
elkoso38 31 Mar, 2017 @ 12:35am 
@ Dresden, hello ;)
With your mod we don't need to use mod "garenteed major factions by mitch" ?
Dresden  [author] 25 Dec, 2016 @ 10:29am 
HatG has its own map
Vindicator 25 Dec, 2016 @ 9:49am 
@Dresden does it work with hatg?
Hreodbeort 20 Jan, 2016 @ 4:25am 
It's ok I've found the culprit:
http://steamproxy.net/sharedfiles/filedetails/?id=457178406
Thanks anyway :)