Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hegemonia: Large Empires Mod 1TPY
Komentarzy: 113
Pharaoh 27 kwietnia 2020 o 20:01 
Dresden is it possible i could integrate this into my own mod

i am new to modding so fewer factions to work with would ease my work flow
Dresden  [autor] 25 marca 2019 o 18:49 
Updated
Nicanor 8 września 2018 o 8:48 
Does this need to be updated for the latest patch?
Balajohn 18 sierpnia 2017 o 6:38 
i noticed that seleucid generals speak like romans also the names are supposed to change? bcs they stay the same etc egypt has still has the name egypt unlike the Ptolemaïkḕ Basileía and last the aggresivenes yes it makes the ai more challenging but also pretty retarted anyway its a nice mod tnx
saarze 18 czerwca 2017 o 5:28 
The mod adds unobtainable resources, like grain and copper..... can you fix it?
Dresden  [autor] 31 marca 2017 o 12:25 
This mod just changes the starting sizes of the factions. Mitch's mod changes how long they survive/auto resolve bonuses
elkoso38 31 marca 2017 o 0:35 
@ Dresden, hello ;)
With your mod we don't need to use mod "garenteed major factions by mitch" ?
Dresden  [autor] 25 grudnia 2016 o 10:29 
HatG has its own map
Vindicator 25 grudnia 2016 o 9:49 
@Dresden does it work with hatg?
Hreodbeort 20 stycznia 2016 o 4:25 
It's ok I've found the culprit:
http://steamproxy.net/sharedfiles/filedetails/?id=457178406
Thanks anyway :)
Dresden  [autor] 19 stycznia 2016 o 13:15 
Are you using any other startpos mods? Like TPY mods
Hreodbeort 19 stycznia 2016 o 12:46 
This doesn't seem to work. When I start the game all the satrapies are still there. Yet in the campaign menu the map showing the factions does show then with all the territory.
Grizzly 11 września 2015 o 23:57 
Hmm. Armenia does not seem updated with the patch 17 traits.
Dresden  [autor] 10 stycznia 2015 o 13:55 
I have no idea. If that most changes the startpos, then no.
TexanChiss 9 stycznia 2015 o 21:00 
Will this mod work with this one here?

http://steamproxy.net/sharedfiles/filedetails/?id=369477122
Dresden  [autor] 26 grudnia 2014 o 19:41 
At this point the mod is basically just the startpos changes, not much else is added. There are some old legacy tables from when MR was in the mod but they are no longer used.
Lord DGP 26 grudnia 2014 o 18:44 
Great mod, but I would like an option to just play with the startpos changes.
Would this be the case when I activate the mod, start a new campaign, save, deactivate the mod and then load the save again?

Editing the PFM and deleting everything except the "startpos" file just leads to a crash when clicking on "grand campaign" in the main menu. :(
Dresden  [autor] 16 grudnia 2014 o 19:53 
Updated for patch 16.1.
TexanChiss 16 grudnia 2014 o 11:43 
16.1
TexanChiss 9 grudnia 2014 o 16:46 
Macedon deserves larissa in the vary least.
Dresden  [autor] 20 listopada 2014 o 16:06 
Updated Patch 16. Colchis Chapter missions not working yet.
TexanChiss 29 października 2014 o 16:37 
can you make a version that just adds the seleucid empire?
i wanna use this mod with it. http://steamproxy.net/sharedfiles/filedetails/?id=328988455&searchtext=
TaylorS 16 września 2014 o 21:21 
I've always liked this mod. Are you thinking of updating it to get rid of the fictional Gaul, Iberia and Thrace factions in the Triumvirate campaign?
Dresden  [autor] 15 września 2014 o 22:21 
Updated for Emperor Edition (Patch 15).
Dresden  [autor] 13 czerwca 2014 o 13:05 
Updated fully for Patch 13.
Dresden  [autor] 3 czerwca 2014 o 10:57 
CA has not released a new version of the toolkit, so I can't make an updated startpos for now (so it won't have the new Balkan culture until I can).
Dresden  [autor] 29 marca 2014 o 19:24 
Updated startpos:
- Iberian culture now in (new campaign required to experience)
- Chapter missions for new playable factions (new campaign required to experience)
- Changed Historical culture of Spain to Iberian.
Dresden  [autor] 27 marca 2014 o 12:51 
Updated for Patch 11
Note: Chapter missions for the new playable factions are missing until I redo the startpos.
lucas.uyterlinde 27 marca 2014 o 12:40 
can you plzzz make it compatible with this new update from rome :(((((
Dresden  [autor] 10 marca 2014 o 14:29 
Compatible with Patch 10.
Alexander The Greek 20 lutego 2014 o 14:57 
yes, but i want your mod for the regions but the other mod has conflicts with your mod so, i have to choose or you can make all factions available for custom and that would be better for me and other players
Dresden  [autor] 20 lutego 2014 o 14:55 
This mod is for the campaign, not custom battles.

If you want all factions playable in custom battles, see this mod: http://steamproxy.net/sharedfiles/filedetails/?id=187373962&searchtext=all+factions+playable
Alexander The Greek 20 lutego 2014 o 14:53 
can you add any faction for custom battle, for i tell the truth i want all of them.
Dresden  [autor] 20 lutego 2014 o 14:51 
Update
- Used new method to make the mod, fixed various old issues.
- Greeks can now confederate if you use this mod with my Diplomatic mod.
- Faction intros are back for major factions.
- Old diplomatic actions for removed factions are gone.
- Odryssia and Lusitani now playable. Turdetani no longer playable.
- Moved/altered starting armies for Carthage, Seleucid, Egypt, Rome and Parthia.
Dresden  [autor] 20 lutego 2014 o 11:46 
Update coming soon to fix some of the original issues and greek confederacy issue.

@pacman The other one doesnt include Meaningful Resources mod.
Pac-Man3209 20 lutego 2014 o 8:14 
Whats the difference between this one and the other Hegemonia 1TPY mod?
Alexander The Greek 12 lutego 2014 o 3:07 
why dont you make and these factions available for custom xd?
Alexander The Greek 12 lutego 2014 o 2:28 
doesnt CA has already make factions with same blood to unite in one?
Dresden  [autor] 11 lutego 2014 o 15:20 
If you use my other mod that allows all factions to confederate, the Greek factions still can't. This is because of the way the mod is made using confederations. I may update this soon to fix it.
Alexander The Greek 11 lutego 2014 o 12:37 
and why?
Alexander The Greek 11 lutego 2014 o 12:37 
what do you mean If using this mod with my Diplomatic Mod, Greek States still can't confederate?
Dresden  [autor] 10 lutego 2014 o 15:29 
Compatible with the new Epirus units patch (Feb 10).
Dresden  [autor] 24 stycznia 2014 o 12:56 
Patch 9 compatible.
Proudscroll 4 stycznia 2014 o 13:44 
Is it possible that you could make it to where Roma (the city itself) starts out fully expaned due to the fact that Ancient Rome was by far the largest city in Europe
Dresden  [autor] 30 grudnia 2013 o 13:17 
Update:
-Fixed unuseable building slot in Parthia.
Dresden  [autor] 23 grudnia 2013 o 16:47 
Update:
- Carthage now starts with Corsica (requires new campaign to experience).
- Updated some tables for patch 8.
- Rhodes is now playable.
Dresden  [autor] 20 grudnia 2013 o 11:49 
I had to remake the mod from scratch so I haven't had time to manually move that region's ownership. I will hopefully have time soon.
Aleximus 20 grudnia 2013 o 9:33 
Why in new version Corsica on start belong to Rome?
Dresden  [autor] 19 grudnia 2013 o 11:57 
Also compatible with beta 8.1 patch.