Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hegemonia: Large Empires Mod 1TPY
113 comentarios
Pharaoh 27 ABR 2020 a las 20:01 
Dresden is it possible i could integrate this into my own mod

i am new to modding so fewer factions to work with would ease my work flow
Dresden  [autor] 25 MAR 2019 a las 18:49 
Updated
Nicanor 8 SEP 2018 a las 8:48 
Does this need to be updated for the latest patch?
Balajohn 18 AGO 2017 a las 6:38 
i noticed that seleucid generals speak like romans also the names are supposed to change? bcs they stay the same etc egypt has still has the name egypt unlike the Ptolemaïkḕ Basileía and last the aggresivenes yes it makes the ai more challenging but also pretty retarted anyway its a nice mod tnx
saarze 18 JUN 2017 a las 5:28 
The mod adds unobtainable resources, like grain and copper..... can you fix it?
Dresden  [autor] 31 MAR 2017 a las 12:25 
This mod just changes the starting sizes of the factions. Mitch's mod changes how long they survive/auto resolve bonuses
elkoso38 31 MAR 2017 a las 0:35 
@ Dresden, hello ;)
With your mod we don't need to use mod "garenteed major factions by mitch" ?
Dresden  [autor] 25 DIC 2016 a las 10:29 
HatG has its own map
Vindicator 25 DIC 2016 a las 9:49 
@Dresden does it work with hatg?
Hreodbeort 20 ENE 2016 a las 4:25 
It's ok I've found the culprit:
http://steamproxy.net/sharedfiles/filedetails/?id=457178406
Thanks anyway :)
Dresden  [autor] 19 ENE 2016 a las 13:15 
Are you using any other startpos mods? Like TPY mods
Hreodbeort 19 ENE 2016 a las 12:46 
This doesn't seem to work. When I start the game all the satrapies are still there. Yet in the campaign menu the map showing the factions does show then with all the territory.
Grizzly 11 SEP 2015 a las 23:57 
Hmm. Armenia does not seem updated with the patch 17 traits.
Dresden  [autor] 10 ENE 2015 a las 13:55 
I have no idea. If that most changes the startpos, then no.
TexanChiss 9 ENE 2015 a las 21:00 
Will this mod work with this one here?

http://steamproxy.net/sharedfiles/filedetails/?id=369477122
Dresden  [autor] 26 DIC 2014 a las 19:41 
At this point the mod is basically just the startpos changes, not much else is added. There are some old legacy tables from when MR was in the mod but they are no longer used.
Lord DGP 26 DIC 2014 a las 18:44 
Great mod, but I would like an option to just play with the startpos changes.
Would this be the case when I activate the mod, start a new campaign, save, deactivate the mod and then load the save again?

Editing the PFM and deleting everything except the "startpos" file just leads to a crash when clicking on "grand campaign" in the main menu. :(
Dresden  [autor] 16 DIC 2014 a las 19:53 
Updated for patch 16.1.
TexanChiss 16 DIC 2014 a las 11:43 
16.1
TexanChiss 9 DIC 2014 a las 16:46 
Macedon deserves larissa in the vary least.
Dresden  [autor] 20 NOV 2014 a las 16:06 
Updated Patch 16. Colchis Chapter missions not working yet.
TexanChiss 29 OCT 2014 a las 16:37 
can you make a version that just adds the seleucid empire?
i wanna use this mod with it. http://steamproxy.net/sharedfiles/filedetails/?id=328988455&searchtext=
TaylorS 16 SEP 2014 a las 21:21 
I've always liked this mod. Are you thinking of updating it to get rid of the fictional Gaul, Iberia and Thrace factions in the Triumvirate campaign?
Dresden  [autor] 15 SEP 2014 a las 22:21 
Updated for Emperor Edition (Patch 15).
Dresden  [autor] 13 JUN 2014 a las 13:05 
Updated fully for Patch 13.
Dresden  [autor] 3 JUN 2014 a las 10:57 
CA has not released a new version of the toolkit, so I can't make an updated startpos for now (so it won't have the new Balkan culture until I can).
Dresden  [autor] 29 MAR 2014 a las 19:24 
Updated startpos:
- Iberian culture now in (new campaign required to experience)
- Chapter missions for new playable factions (new campaign required to experience)
- Changed Historical culture of Spain to Iberian.
Dresden  [autor] 27 MAR 2014 a las 12:51 
Updated for Patch 11
Note: Chapter missions for the new playable factions are missing until I redo the startpos.
lucas.uyterlinde 27 MAR 2014 a las 12:40 
can you plzzz make it compatible with this new update from rome :(((((
Dresden  [autor] 10 MAR 2014 a las 14:29 
Compatible with Patch 10.
Alexander The Greek 20 FEB 2014 a las 14:57 
yes, but i want your mod for the regions but the other mod has conflicts with your mod so, i have to choose or you can make all factions available for custom and that would be better for me and other players
Dresden  [autor] 20 FEB 2014 a las 14:55 
This mod is for the campaign, not custom battles.

If you want all factions playable in custom battles, see this mod: http://steamproxy.net/sharedfiles/filedetails/?id=187373962&searchtext=all+factions+playable
Alexander The Greek 20 FEB 2014 a las 14:53 
can you add any faction for custom battle, for i tell the truth i want all of them.
Dresden  [autor] 20 FEB 2014 a las 14:51 
Update
- Used new method to make the mod, fixed various old issues.
- Greeks can now confederate if you use this mod with my Diplomatic mod.
- Faction intros are back for major factions.
- Old diplomatic actions for removed factions are gone.
- Odryssia and Lusitani now playable. Turdetani no longer playable.
- Moved/altered starting armies for Carthage, Seleucid, Egypt, Rome and Parthia.
Dresden  [autor] 20 FEB 2014 a las 11:46 
Update coming soon to fix some of the original issues and greek confederacy issue.

@pacman The other one doesnt include Meaningful Resources mod.
Pac-Man3209 20 FEB 2014 a las 8:14 
Whats the difference between this one and the other Hegemonia 1TPY mod?
Alexander The Greek 12 FEB 2014 a las 3:07 
why dont you make and these factions available for custom xd?
Alexander The Greek 12 FEB 2014 a las 2:28 
doesnt CA has already make factions with same blood to unite in one?
Dresden  [autor] 11 FEB 2014 a las 15:20 
If you use my other mod that allows all factions to confederate, the Greek factions still can't. This is because of the way the mod is made using confederations. I may update this soon to fix it.
Alexander The Greek 11 FEB 2014 a las 12:37 
and why?
Alexander The Greek 11 FEB 2014 a las 12:37 
what do you mean If using this mod with my Diplomatic Mod, Greek States still can't confederate?
Dresden  [autor] 10 FEB 2014 a las 15:29 
Compatible with the new Epirus units patch (Feb 10).
Dresden  [autor] 24 ENE 2014 a las 12:56 
Patch 9 compatible.
Proudscroll 4 ENE 2014 a las 13:44 
Is it possible that you could make it to where Roma (the city itself) starts out fully expaned due to the fact that Ancient Rome was by far the largest city in Europe
Dresden  [autor] 30 DIC 2013 a las 13:17 
Update:
-Fixed unuseable building slot in Parthia.
Dresden  [autor] 23 DIC 2013 a las 16:47 
Update:
- Carthage now starts with Corsica (requires new campaign to experience).
- Updated some tables for patch 8.
- Rhodes is now playable.
Dresden  [autor] 20 DIC 2013 a las 11:49 
I had to remake the mod from scratch so I haven't had time to manually move that region's ownership. I will hopefully have time soon.
Aleximus 20 DIC 2013 a las 9:33 
Why in new version Corsica on start belong to Rome?
Dresden  [autor] 19 DIC 2013 a las 11:57 
Also compatible with beta 8.1 patch.