Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

36 ratings
Unit Cap Removal for Custom Battles
   
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Tags: mod, Battle
File Size
Posted
Updated
179.366 KB
3 Oct, 2014 @ 8:23pm
19 Aug, 2018 @ 4:58am
8 Change Notes ( view )

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Unit Cap Removal for Custom Battles

In 1 collection by 18Lama
My Essential Mods
24 items
Description
This mod removes unit caps from custom battles (And Campaigns) for almost all the units.

With the capped usage for some units custom battles were realistic but at the same time they felt restrictive.

With this mod you can recruit any unit unlimited number of times.

You can now make an entire army of Indian Armoured Elephants or Heroes of Sparta!

I will need your feedback if you find any units that are still capped.

Update: Tested to work with patch 15.
Update: Daughters of Mars Uncapped!

Only Roman and Carthaginian generals have been left as they were in order to avoid game crashes.

If this mod does not work for you, please check with the community mod manager if some tables entries are clashing or not. More info is available on resovling these kind of issues at TWC.

At my end I have tried to test this in various conditions and it has always worked.

Campaign Only Cap Removal
40 Comments
Angel 18 Jun, 2022 @ 12:43am 
work with dei?
Grand Admiral Thrawn 25 Apr, 2021 @ 7:49am 
does it work with age of bronze
☦ZakC☦ 21 Dec, 2019 @ 6:24am 
doesn't work
Comrade Dispatch 12 May, 2019 @ 11:07pm 
is this still campaign only or does it still work in custom battles
Angriffsmaschine Fíla 25 May, 2018 @ 11:03am 
please update thanks
Technomancer 8 Mar, 2018 @ 9:02am 
Please, update for Desert Kingdoms DLC!
18Lama  [author] 15 Nov, 2017 @ 6:44pm 
I will update this mod once the new dlc is out. It may work by then.
Wyvernfall 15 Nov, 2017 @ 12:12pm 
my vannila units stay capped even with no mods but this
Wyvernfall 14 Nov, 2017 @ 1:52pm 
how do you do that i have a mod manager but load order dosnt modify
18Lama  [author] 14 Nov, 2017 @ 4:21am 
The only work around for that situation is to use a Mod manager and fiddle with the load order.