Total War: WARHAMMER III

Total War: WARHAMMER III

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Description
DEATH, DECAY, REBIRTH
Items (44)
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
https://i.imgur.com/jYDc60V.png The Mod Configuration Tool is a user interface, and a rich backend system, which enables modders to create settings for their mods, which can be edited within the Mod Configuration Tool. In short, if a mod you use doesn't us...
Organic AI Overhaul
Created by Mr.Soul
Updated for 5.xx, compatible with MCT. (clicky' link at the bottom for MCT) What Is? An "AI overhaul," call it organic cause, is supposed to change the AI factions to act more organic and not all video game like. This was far more true versus vanilla when ...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Campaign Weather Overhaul
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, but place mine first in the load order! *Screenshots are outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weather. I have created and added...
ULTIMATE LIGHTING 2.0 (UPDATED)
Created by Mazisky
NOT COMPATIBLE WITH LESS BLUR LESS BLUR MOD - THIS MOD HAS THOSE FIXES ALREADY - DO NOT USE BOTH https://i.imgur.com/GHmMPIh.jpg 中国玩家请点这里 https://imgur.com/H0BTjqa 使用这些图形设置 IN ORDER TO PLAY THIS MOD AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAM...
Better Chaos Waste Lighting Effect (Immortal Empires Expanded compatible) v5.2
How this mod work? Reworked the lighting color effect of Chaos Waste. Compatibilies This mod is not compatible with others mods that change the campaign lighting or campaign remove fog mod. Otherwise, It should be compatible with anything else. If you enjo...
Home Region Movement Bonus +40%
Created by devon752
What does it do? Increases campaign movement range for armies in their own regions by 40%. Works for both Player and AI. Compatibility Should be compatible with most mods (as long as they don't change the same things as this mod) and with ongoing campaigns...
Item Fusion + WH Coins
Created by rases
This is mod containing both Hammer Coins + Item Fusion by 히토미라. Since the author has deleted both mods, I'm taking care of them. This mod enables the fusion of items/ancillaries of every rarity. Fusing two ancillaries of blue rarity will create a purple an...
Double Skill Points & Skill Dump -TEMPORARY HIATUS-
Created by SB-129-2515
This is a simple mod which provides two skill points per level. Included is a large depth skill dump which provides a handful of stat buffs that is useful to all lords and heroes. Current Supported Version 4.2.1 Current Amount Of Supported Mods 380 Compati...
No Upkeep
Created by Commisar Jon Fuklaw
Introduction Some of you hate upkeep. Some of those of you who hate upkeep bother me about making no upkeep mods. Here. Now get off my lawn. Features No upkeep. This includes upkeep from supply lines. Compatibility Fully save game compatible. Compatible wi...
Aspiring Champions of Chaos
Created by madgeneral2019
Aspiring champions of Chaos This mod adds two variants and a ror unit for each god It adds these aspiring champions to warriors of chaos daemon of chaos and each monogod faction now let's go over each faction's aspiring champion. Khorne Aspiring champions ...
Expanded Hero Skill Trees
Created by devon752
Expands the skill trees of Heroes! Currently completed races: All of Chaos (except Chaos dwarfs), Cathay, Kislev, Skaven, Dwarfs, Empire, Greenskins, High Elves and Vampire Counts. Everything the mod does: - extends vanilla trees - adds additional skill tr...
Nurgle Tech-Tree
Created by Decky
What does this mod do? The mod adds over 50 new technologies to the vanilla tech tree. (The technologies are completely implemented in the vanilla tech tree). I tried to keep the tech tree clear. In the middle (in the 4th tech group), there are only 5 addi...
Greatest of Daemons (Greater Daemon Variety Reskin)
Created by GunKing
This mod gives Exalted Greater Daemons and Greater Daemon units a wider variety of colors based off of tabletop inspirations I am fond of. All these colors, while different, still hew to the general color schemes and themes of their respective gods, there ...
Grimdark Daemons (Darker & Desaturated Daemon Reskin)
Created by GunKing
This mod retunes the colors for all daemons to be less saturated and more dark to be more kind on my aging eyes, as well as providing a little bit more distinct color variation between troop/hero/lord type daemons as they shared pretty much all the same te...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. https://i.imgur.com/FK6kVhO.png https://i.imgur.com/9ZebfsE.pngEXPLORE: Travel to significant locations for your lege...
"No max limit "Nurgle captive post battle
Created by stormwings
Feature: Removed the infections limit after battle (no max limit) Fixed the very low infection on loot/sack/raze settlement (limit at 777. Nurgle will love it) Explanation For some reason CA put a limit on the enemies that you kill in battle that will give...
Nurgle Hero Trait Fix
Created by Tiberon
***** 5.1 fixed or removed the broken traits ***** This is no longer needed. Looking through the game data tables, it appears the traits have been fixed for heroes or removed (Scabrous is lord only now). Leaving this up just in case since I haven't had tim...
Nurgle Agent Capacity Increase for Major Settlements
Created by maffers
This mod increases Nurgle factions' agent capacity by +1 for each tier 4/5 major settlement building. Diseased Grove / Great Blight Oak - Hero Capacity: +1 for Cultists - Hero Capacity: +1 for Plagueridden...
Increased Tamurkhan Chieftain Unit Cap Per Army
Created by XenosParadox
Description This mod increases the chieftain unit cap per army from 8 to 20 to allow for a full stack of chieftain units. This does not increase the recruitment cap per unit from the various chieftains. I recommend pairing it with my other mod: Tamurkhan D...
Nurgle cycle building overhaul
Created by Krzysiekn111
The mod reworks original Nurgle mechanic of self-developing building making it actually powerfull. Changes: 1. Building no longer go from last level to first. Getting to last level means that the amount of money an units you can get from buildings is set t...
Nurgle Garrison Upgrade
Created by oldie
- Can be added/removed during campaign (changes next turn) - Works for AI too - Unbalanced - Only changes units from wall buildings All-In-One version: https://steamproxy.net/sharedfiles/filedetails/?id=2855745457 Tier 1: Nurglings x2 Plaguebearers of ...
Enhancement for Nurgle Technology(Multiple Changes)
Created by shadow521
Add various changes with many new effects for all of the current Nugle technology so that every Nurgle unit is included in the technology tree.Some useful effects of old technology tree are added back, such as more ammunition for soul grinder. Give more Nu...
慈父的爱——纳垢单位和技能增强(Grandfather's Love———Full Enhancement of Nurgle Units and Skills)
Created by shadow521
纳垢大量单位和技能增强,重点解决纳垢依赖小树林和反大难的问题 改动如下: 1、给所有的纳垢肥仔(纳垢兽,大不净者,神尊大不净者)+15%-25%远抗,肿胀肥尸被动效果提升至15%; 2、尾痕粘液现在能减速20%并且减7近攻,且为上述肥仔天生获得; 3、蟾蜍龙现在能进行碰撞攻击,并且获得狂暴与精力充沛; 4、苍蝇骑士(不带死者首级)、蛤蟆骑士和纳垢遗弃获得35格挡的木盾一个; 5、苍蝇骑士(不带死者首级)提升血量和护甲; 6、亡者首级弹药伤害提升,添加爆炸能力与爆炸伤害,添加反大加成,接触效果改为毒风; 7、...
Patron Gods (Updated for 5.2)
Created by Theakrus
PLEASE READ This is Patron Gods. Please use this mod only if you want all of the features of Patron of Tzeentch, Patron of Slaanesh, Patron of Khorne, & Patron of Nurgle. The individual mods will not function properly together to the same effect as this mo...
Ruinous Incentive - All Climates for Daemons
Created by Rob
This mod makes it so daemonic factions are incentivised to invade the world. All climates are now marked as suitable for: Khorne Nurgle Slaanesh Tzeentch Legions of Chaos Magical forests, however, are left unchanged; their nature is something different alt...
Infected Vomit Attack for Bile Trolls
Created by Porkenstein
This mod simply adds a precursor vomit attack to the Bile Trolls, dealing AP damage and applying an armour debuff for the first 20 seconds of combat similar to the Death Runners' Weeping Blades. The Bile Trolls only have enough ammo for around one volley, ...
Tamurkhan Double Chieftain Unit Cap
Created by XenosParadox
Description This mod doubles the unit capacity of each of Tamurkhan's available chieftain units. This essentially equates to 6 of the first two available units and 4 of the final unit for each chieftain. I would recommend pairing it with my earlier mod: In...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 5.2.0 https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Better Nurgle Magic
Created by Star Princess
Note Almost all Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (If possible) Duration and Effect will be the same for Normal and overcast. I wanted to re-balance all magic, mostly without changing core mechanics or effects. Most Dam...
Nurgle Plague Ogre Generic Lord [Beta version]
Created by ChickenLeg
Latest update: added a stonehorn mount for the lord (plan on adding a nurgle variant eventually), fixed a crash that would happen when leveling up, and finally replaced an ammo skill with one that makes more sense. REQUIRES the DLC to work since the kitbas...
Trajann's Vile Caretaker
Created by Trajann V
This mod is included in my Other Gods Compilation. If you subscribe to that, you can unsubscribe from this one. Papa Nurgle has come to play! This mod adds a new legendary lord to both Ku'gath and Festus. The Caretaker is an absolute unit, he takes everyth...
Rotblood Tribe
Created by Stratovarius
https://i.postimg.cc/L4kJbr9F/Rotblood2.png Clan Fester update! Today, the Pactsworn are complete, for today Skarrik Spinemanglr and Clan Fester spill forth from the Skittergate and take Ubersreik! From there they shall swarm in devastating hordes ever clo...
More Allegiance Points + Recruit Slots
Created by Draizix
This mod makes allegiance points +30 per turn. You are also able to recruit 8 units per army instead of the old 4. If you like my work and would like to buy me a coffee or slice of pizza that'd be awesome! Thanks All! https://www.paypal.com/donate/?busines...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
Singe's Skills for Tamurkhan the Maggot Lord
Created by Singemeister
Tamurkhan, the almost herald of the Warhammer Fantasy Renaissance. Lorebeards, with Loremaster of Sotek and Andy Law have a good video on him and what he represented for the setting - before it all got End Times'd. Oh well. For someone named after Tamerlan...
Double Skill Points & Skill Dump
Created by Alex Zhao
This mod lets lords and heros get 2 skill points per level and provide a skill dump that increase the character's hit point 1% per skill level. Suggest to start a new campaign. AI will also get more skill points. Will conflict with other mod that edited ch...
Nerf 5.1 No Ty: Dwarf, Vlad, Hochland Scopes, etc...
Created by stormwings
Just reverted some of the nerf that patch 5.1 added like: Vlad: The Carstein ring and his yellow personal are back to his chad status Malus: physical resistance -> ward save Sigvald: his base physical resistance is back to 10 Saytang the Watcher: Wind Bow ...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif Factions Currently Supported: 74/95 (77%) This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here ...
The Uglies - Tamurkan chieftains
Created by Xoudad
"Blind I am, who was once far in sight and swift in malice, cursed and punished to recount not mine own glory and mine own tragedies, but the glorious and terrible sagas of others who have born the blood blade of Champion before the great gods of Chaos. It...
New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 5.2)
Created by stompie5
Description This mod adds over 300 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
Lord and Hero Item Sets
Created by PwNeR
Lord and Hero Item Sets This mod adds 5 sets and each set offers its own bonuses for the army/campaign. To note: I have used items that seem weak compared to the following items: Talisman of Preservation Armor of Destiny Trickster's Helm So there are some ...
Dynamic World
Created by a70f
This mod enhances the game's world with unique, race-specific assets, making it more immersive and visually diverse. Note: This mod focuses on visual changes and does not affect gameplay mechanics. Features: Replaces campaign map assets with race-specific ...
Custom Siege Maps for Campaigns Compilation
Created by <<FSF>>Ranger
This Mod Compilation includes all of my Custom made Siege Maps for Single and Multiplayercampaigns Subscribe to this Mod to get all my Custom Maps, so you dont have to search your Modlist up and down for all of them. This Mod is compatible with everything....