Total War: WARHAMMER III

Total War: WARHAMMER III

642 ratings
Expanded Hero Skill Trees
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Tags: mod
File Size
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3.912 MB
30 Apr, 2022 @ 5:03am
11 Mar @ 3:14pm
26 Change Notes ( view )

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Expanded Hero Skill Trees

Description
Expands the skill trees of Heroes!
Currently completed races: All of Chaos (except Chaos dwarfs), Cathay, Kislev, Skaven, Dwarfs, Empire, Greenskins, High Elves and Vampire Counts.

Everything the mod does:
- extends vanilla trees
- adds additional skill trees
- affects only Heroes
- unique icons and flavor text for newly added skills
- fixes the replenishment of factions that didn't have access to it by adding Replenishment options on Heroes

Why did I make it?
Because some of my Heroes had extra skill points dangling with nothing to do with them. This enables you to actually use these points or specialise more into one spec.

You want your hero to be a bit better in melee with the rest of the points? Well now it can be.
You want your hero to be a bit better with magic with the rest of the points? Well now it can be.

FAQ
Is it balanced?
Yes, I followed the vanilla style reduced by 25%. So all of the additional points are 25% weaker than the vanilla ones.
Example:
[Vanilla] Melee Defence: +4, +8, +12
[Vanilla] Weapon strength: +6%, +12%, +20%
[EHST] Melee Defence: +3, +6, +9
[EHST] Weapon strength: +5%, +10%, +15%

Does the AI use it?
Yes, copied the vanilla style on what the AI will take -aka avoids taking blue tree and focuses more on the yellow and magic trees.

Save game compatible?
It will work with no issues BUT it will reset your blue tree skillpoints on all heroes and it will not give you the skillpoints that you lost on those back.

Is it compatible with xyz?
If it also modifies the Hero skill trees then it's probably incompatible.
Everything else should be compatible.

Other recommended mods:
Balanced Skill Points: https://steamproxy.net/sharedfiles/filedetails/?id=2792718549


If you'd like to test the betas or just support what I do, you can do so below <3

[www.patreon.com]
[www.paypal.com]

Special thanks to the Modding den for helping with a few things in the early development of this mod and to Cat Spiros (Dahaka)[steamproxy.net] for giving me the idea for Vampire Counts and a lot of the flavour text for them.
Popular Discussions View All (4)
32
8 Sep @ 7:56am
Bug reports
devon752
22
11 Mar @ 3:20pm
Updates and Ideas
devon752
6
29 Mar @ 4:40pm
Feedback (pls give any feedback)
devon752
497 Comments
mikelangelo70 30 Sep @ 1:36am 
update please
HazardHawk 26 Sep @ 12:30pm 
Just adding my 2 cents... The only way this mod could be fixed is to rebuild from scratch. Too many targets listed have had their locations and names changed. The entire skill node setup has changed. That said, it does work still enough to set up YOUR characters using this mod with a few tweaks. Make it usable only by player and it still basically functions. The error is where it conflicts in attempting to generate for the AI.
HUMOMO 26 Sep @ 6:42am 
After the first round, it's dead
Sin 23 Sep @ 1:39am 
oh fuck, I was wondering what causing my game to crash and i did have my suspicions .... damn
tongmaster 21 Sep @ 7:15am 
R.I.P.
Drip_Nasty 19 Sep @ 8:37am 
spent like 4 hours methodically going down my entire mod list trying to find out what was causing the crash as the crash doesn't occur until after turn 1
DisruptedReaper 7 Sep @ 12:59pm 
love the mod cant wait for the update!
xDRAGONx102 3 Sep @ 3:54pm 
Update please
Enemyz 29 Aug @ 9:26pm 
Update please dude I love your work
walk_the_max_planck 25 Aug @ 1:06pm 
Thank you for what looks like a great mod. I haven't yet had the chance to use it, but I look forward to it once it doesn't crash anymore. Have a great day!