Total War: WARHAMMER III

Total War: WARHAMMER III

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Nurgle cycle building overhaul
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16 Dec, 2023 @ 2:33am
1 May @ 4:13am
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Nurgle cycle building overhaul

Description
The mod reworks original Nurgle mechanic of self-developing building making it actually powerfull.

Changes:

1. Building no longer go from last level to first. Getting to last level means that the amount of money an units you can get from buildings is set to max and will never go down. Every cycle is still more powerful just as before.

2. Time of building any building is now 1 turn. Time of cycle is 4, but the time of last cycle is 8 turns.

3. The last cycle, which occurs infinately, provides you with all units from the cycle after this 8 turn passes. For example the last cycle of soul grinder building provides you with:
- 1 Soul grinder
- 1 Toad Dragon
- 1 Great Unclean One
- 2 Plague Ogres
- 2 Plague Ogres (Great Weapons)
- 2 Beast of Nurgle
- 2 Warshrine of Nurgle


4. The amount of growth surplus needed for tier 3 settlements is no longer 3 but 2 (why it wouldn't be like that in the first place?!)

5. Higher cycles can be achieved no matter the tier of settlement the building is in.
35 Comments
Matrim2013 2 May @ 2:17pm 
Love this idea, think this will get me to pull the trigger on playing a nurgle campaign
Krzysiekn111  [author] 1 May @ 3:48am 
It's basically done. I still need some time for all promised changes.
Scarlet Devil 1 May @ 12:42am 
Can this get updated?
Sin 30 Apr @ 8:58pm 
STOKED FOR THIS!! :luv::steamthumbsup:
CrazyC 30 Apr @ 3:20pm 
Looking forward to when this gets updated! Need that final endless cycle so bad.
Sin 24 Apr @ 7:30pm 
Looking forward to it!!
Krzysiekn111  [author] 24 Apr @ 4:50pm 
Large parts of this mod will be thrown away. Some parts of it will stay. What could stay:
1. shorter cycles.
2. 1 turn building time
3. lack of recuirements on how high the settlement level needs to be for the cycle to develop. Although in new version it's not that bad. You can get most of Nurgle roster before tier 4 (even chosen are available on tier 3) Only Toad Dragons and rot knights are tier 5 now. Soul Grinder and Knights of Nurgle are for tier 4. It has to be available faster.
4. Special last cycle who continue to develop infinately but takes much more turns. It's needed because even if you eventually would get 2-3 units of chosen, you would then have to wait like 20-30 turns for another 2-3.
5. Garrison units for military buildings.
6. Maybe some faction bonuses to reasearch and experience at recruitment for units and characters.
7. 2 growth surpluses instead of 3 for tier 3 settlements. Even with good Nurgle growth, I still do't like it.
rases 24 Apr @ 2:27am 
Mate, do you plan on keeping this mod up and running after ToD drops?
The fact that the reworked infrastructure tree is going to be "normal" is great, but the cyclical military building is incredibly annoying and too slow in my heavily enhanced campaign so this mod has been a literal godsend.
Krzysiekn111  [author] 22 Apr @ 1:57pm 
You can still do it using technologies, special infrastructure building, plague symptoms. All basic military building cycle time can be reduced to 1 turn and 3 turn for advanced. That should always suffice.
Sin 22 Apr @ 1:21pm 
That reminds me also, Theres a rush mechanic too but idk if its the whole cycle or just to the next part of the cycle.

and I do agree if you reduce the cycle too much then ya, itd be extremely easy and OP. Would it be possible to just reduce a certain part of the later cycle by like 1-2 turns and not whole cycle?