Total War: WARHAMMER III

Total War: WARHAMMER III

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Tamurkhan Double Chieftain Unit Cap
   
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Tags: mod
File Size
Posted
157.836 KB
5 May @ 9:29am
1 Change Note ( view )

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Tamurkhan Double Chieftain Unit Cap

Description
Description
This mod doubles the unit capacity of each of Tamurkhan's available chieftain units. This essentially equates to 6 of the first two available units and 4 of the final unit for each chieftain.

I would recommend pairing it with my earlier mod:
Increased Tamurkhan Chieftain Unit Cap Per Army

Compatibility
This mod is incompatible with any mods that adjust the capacity of Tamurkhan's chieftain units or the text on the chieftain page menu.

Please check out my other mods if you wish
Increase Grudge Settler Unit Cap Per Army
No Scaling Cost Increase For Amethyst Unit Cap
Increased Amethyst Unit Cap Per Army

Credit
Thank you to the helpful modding community on the Total War modding Discord.
10 Comments
Turan Khan 15 May @ 9:41pm 
@XenosParadox: Thanks bud! Much appreciated! Well, I listened to your advice and with your blessing and permission, I've figured out the BB formatting and here's the mod. I haven't fully tested it but looks good. The toughest nut to crack was as always finding the CORRECT db table. I kept striking other ones but eventually figured out it was rituals and expended resources so led me to resource costs. This is how I managed to reduce all Dominance Point costs to just a single point as opposed to 7 or such.

Here's the link to my mod: https://steamproxy.net/sharedfiles/filedetails/?id=3247461571&searchtext=tamurkhan

I also linked yours, especially the complementary "per army" one. And I warned peeps that my mod would conflict with yours, well the "double" vs "999" caps.
XenosParadox  [author] 15 May @ 4:13am 
@Turan Khan Feel free to upload your own mod, you did all of the work on it. I also use RPFM as my modding tool. I started modding like a week ago so I am no expert by any means. I sort of stumble around until I figure it out, and get a lot of help from the modding discord.

Happy you made your mod, and please upload it so others can enjoy it.
Turan Khan 14 May @ 9:29pm 
Heya! @XenosParadox
I was able to edit the caps to 100. I could email you the edited packed file or just host separate mod, with your permission of course.
I may even need a version with upgrades costing all just 1 Dominance Point vs. 2-4-6, hehehe
I used RPFM (Rusted Pack File Manager) from here: https://github.com/Frodo45127/rpfm/releases
Is there a BOB or official tool people are using?
Turan Khan 14 May @ 1:28pm 
Thanks, Xenos! I'd appreciate it... something like 100 would be near limitless enough. Just 4 dreadquake mortars for example is too few. I'd say near a dozen or so is enough for a realms of chaos campaign but x2 that for an immortal empires campaign. Thanks for your prompt responses by the way! :D
XenosParadox  [author] 14 May @ 1:20pm 
@Turan Khan Good questions, this is 6-6-4 cap on the chieftain units faction wide, not per army. The way it is coded, a limit needs to be set per unit. I am certain a more skilled modder than I could script something to make it limitless, but it is unfortunately beyond what I am capable of right now.

I wanted to increase the cap, and any number I picked would simply be a preference on my part. I thought doubling it would be a good starting point. I do think Elspeth's mechanic is stronger due to not having a limit factionwide. But Tamurkhan does get the chieftain campaign abilities to make up for it I suppose.

I could look into releasing a separate mod similar to this one that makes the cap per unit like 100 each or something like that.
Turan Khan 14 May @ 1:09pm 
Ahh I see, thanks Xenos! Luv your mods. Just finished Elspeth campaign with your mods. Fielding mostly Amethyst units is so thematic as Elspeth.

So with this mod, can I like field an entire army of Chaos units if I get Eizar Doombolt? Or only max 6 for the entire faction or max 6 blunderbusses per army? I guess that's what i was asking. If it's max per faction than Tamurkhan is weaker buff than Elspeth who can comfortably keep recruiting OP Amethyst Outriders of 4-6 per army (just have to pay 1K every time).
XenosParadox  [author] 14 May @ 9:02am 
@Turan Khan This mod doubles the max number of chieftain units you get from each chief. I have another mod that removes the cap per army so you can fit as many chieftain units into it as you wish.
Turan Khan 14 May @ 8:50am 
Is this unit cap per army or for entire faction?
Prinz Eugen 6 May @ 12:15am 
Thank u!!
Sin 5 May @ 4:51pm 
+ Like N Fave :steamthumbsup: to all Unit caps mods! As well added to my mod collections for must have mods :)