Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (65)
Asgard as a City State.
Created by hdarmy
This mod creates Asgard as a City State. It is my first City State Mod so please let me know what you think of this basic Mod as I am wanting to make it part of a much larger Mod based on the mythology of the Norse....
Atlantis city state
Created by hdarmy
A simple Minor Civ Mod that places the lost city of Atlantis in the game. The city is placed randomly, but I am working on a map to place Atlantis in the ocean and also give them some bonuses. Please leave feedback on any of my uploads. Thanks....
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
City States Evolved
Created by Charsi
City States have evolved into Nation States! - Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era. - Nation States will declare war on one another ...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Fallout 3 - The Brotherhood of Steel
Created by Usernamehere
Adds Fallout 3's iteration of the Brotherhood of Steel under Elder Owyn Lyons into the game as a playable Civilization. =====!!!!! IMPORTANT COMPATIBILITY NOTICE !!!!!===== This mod requires the Brave New World expansion pack to work, and WILL NOT function...
Fantasy Army - Wandering Monsters Expansion
Created by S-Man
Fantasy Army – Wandering Monsters Expansion Mod. This mod adds 53 new Wandering Monsters to the game. These monsters appear throughout the game, from the Ancient to the Information Eras. Some are weaker than their normal Barbarian counterparts, while some ...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Kirkwall (Dragon Age)
Created by DoktorApplejuce
From the Intricate bronze and marble epitaphes adorning Hightown, to the dark and dingy underbelly of Darktown, Kirkwall is a City with as much history as any nation of Thedas. This mod lets you play as the City of Chains from Bioware's Dragon Age franchis...
MC's Buccaneers
Created by Pouakai
A name that struck fear into all within the Caribbean, the Buccaneers were the most feared pirates of the age of sail, plundering ports of friend and foe alike. They sought only bounty and glory, and frequently became the enemy of those who sought to use t...
Middle Earth Barbarians (GK or BNW)
Created by [SSU]yenyang
The Primary goal of this mod is to provide cosmetic and nominal changes to the barbarian units in Civ 5 to enhance role playing while using my main mod Middle Earth Civilizations. It is recommended that you use this mod with either Gods and Kings or Brave ...
Middle Earth City States
Created by [SSU]yenyang
The primary goal of this mod is to add City States from the Lord of the Rings into Civ 5 to enhance the Lord of the Rings role playing while using my main mod Middle Earth Civilizations. Since this mod adds city states into the game, you may want to remove...
Middle Earth Civilizations
Created by [SSU]yenyang
The primary goal of this mod is to create new and unique civilizations based of the Lord of the Rings mythology while still keeping true to the game of Civilization. If you Like the mod remember to give it a Thumbs Up Rating! If you Love the mod you should...
Middle Earth Soundtrack
Created by [SSU]yenyang
This is a separate mod to handle the soundtrack for Middle Earth Civilizations. If you Like the mod remember to give it a Thumbs Up Rating! If you Love the mod you should make it a Favorite too! If you don't know how to do those things, the buttons for Thu...
Ogre Kingdoms Civilisation
Created by RSJ-87
Adds the Ogre Kingdoms, led by Overtyrant Greasus Goldtooth, as a playable civilisation. // REQUIREMENTS Requires Gods and Kings. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/oax0axtkykjd9rw/AABxMH9zq7hDK30dpbsTWgB3a?dl=0 If you're having trouble wit...
Pontoon Bridge (Brave New World)
Created by Tomatekh
The Pontoon Bridge allows land units to cross a single coastal tile without embarking and may be used to form (Road) City Connections. Land Units suffer a combat penalty versus Naval Units while on a Pontoon Bridge, and the Bridge has the same maintenance ...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
The Black Company
Created by Darth Nihilus
The Black Company Trait: Cant create Settlers. Black Command on Start. +1 Gold for every Honor Policy adopted. Unhappiness from number of Citizens halved. All Land units get +20% Combat Strength when adjacent to a friendly Unit. Units: Black Company Replac...
The Kingdom of Ferelden (Dragon Age)
Created by DoktorApplejuce
From the Waking Sea in the North, to the Korcari Wilds in the south, the Kingdom of Ferelden has stood strong in the face of countless many threats, both internal and external. This mod lets you play as the Mabari loving nation from Bioware's Dragon Age fr...
The Orlesian Empire (Dragon Age)
Created by DoktorApplejuce
From the Anderfells in the North, to Ferelden and the Free Marches in the east, the Empire of Orlais has long history of conquest and expansion. This mod lets you play as the mask-wearing nation from Bioware's Dragon Age franchise. http://i.imgur.com/sf2xr...
The Tevinter Imperium (Dragon Age)
Created by DoktorApplejuce
Stretching back for nearly as long as humans have been on Thedas, the Tevinter Imperium has left a trail of war and conquest in its wake. This mod lets you play as the brutal, mage-lead society from Bioware's Dragon Age franchise. http://i.imgur.com/63nJfO...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Water Tiles Enhanced
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Zombie Civilization
Created by ambug666
The Zombies' replacement for Warrior makes it easy for them to conquer civilizations in the early game, and with their Zombie Bite promotion, they have a good chance of converting defeated enemies to their side. Thanks to seZereth, Deliverator, Nutty, and ...
[BNW] The Rakyat - Citra
Created by Kramer
This mod adds The Rakyat, under the leadership of Citra Talugmai, from Far Cry 3, to the game! Requires Brave New World + the Polynesia DLC. The Rakyat - Citra Path Of The Warrior: Promoting units provides Culture. Melee and Gun units receive access to 3 u...
[GFC] Assassin's Guild
Created by xalauch
New civilization "Assassin's Guild" for fantasy-themed maps. The Grand Master as their leader. This is a military/spying based civ. PLEASE UPDATE TO V4 Special Traits: - Silent Death: Cannot gain settlers nor annex cities; may purchase in puppeted cities. ...
[GFC] Centaur Bandits
Created by xalauch
New civilization "Centaur Bandits" for fantasy-themed maps. The Centaur Chief as their leader. This is a plunder based civ. Special Traits: - Relentless Charge: Receive double Gold from Barbarian encampments and pillaging Cities. Melee units pay no movemen...
[GFC] Cultists
Created by xalauch
New civilization "Cultists" for fantasy-themed maps. The Dark Priest as their leader. This is a conquest/destruction based civ. Special Traits: - Hellfire: Cannot gain settlers. Raze cities at double speed. Units fight as though they were at full strength ...
[GFC] Halflings
Created by xalauch
New civilization "Halflings" for fantasy-themed maps. The Half King as their leader. This is a growth based civ. Special Traits: - Thriving Community: 25% Food is carried over after a new Citizen is born in your capital. (basically it provides a free Medic...
[GFC] Mountain Dwarves
Created by xalauch
New civilization "Mountain Dwarves" for fantasy-themed maps. The Iron King as their leader. This is a production based civ. Special Traits: - Ancient Traditions: +15% Production towards any buildings that already exist in the capital. +25% Iron Elders spaw...
[GFC] The Empire
Created by xalauch
New civilization "The Empire" for fantasy-themed maps. The Emperor as their leader. This is a military based civ. Special Traits: - For the Emperor: Unhappiness from number of cities halved; all military units require 25% less XP to earn a promotion. Speci...
[GFC] Sea Pirates
Created by xalauch
New civilization "Sea Pirates" for fantasy-themed maps. The Captain as their leader. This is a naval based civ. Special Traits: - Fearless Sailors: +2 movement for all naval units. Pay 33% less for naval unit maintenance. Units and ships can embark to ocea...
[GFC] Wood Orcs
Created by xalauch
New civilization "Wood Orcs" for fantasy-themed maps. The Shaman as their leader. This is a war based civ. Special Traits: - WRAAAAAGH!: Gains Culture for the empire from each enemy unit killed. Receive triple Gold from Barbarian encampments and pillaging ...
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Better Resource Buildings
Created by TofuSojo
All bonus and luxury resources should get buffed by a building as the Mint and Lighthouse buff a few of them. Gems is an oddity in that it gave an extra gold without a building. Also, a building for speeding the production of ranged units (like the Stable ...
Better Workers
This is a simple mod that improves the Worker unit in a few ways with certain upgrades that help movement and survivability. Specifically, these new Workers get these promotions: - Ignore Terrain Cost - Embarkation - Extra Moves I - Extra Sight I The goal ...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Natural Wonders Fix
Created by TofuSojo
My version of Barathor's great Natural Wonder Yields Mod - Mythic Wonders Included. I added the three BNW natural wonders to it; set the Fountain of Youth and El Dorado to be just as common as the others; renamed them normal names, so they aren't "mythic" ...
Early Production Fix
Created by TofuSojo
I believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -Ne...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...