Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (46)
Alarayn's Tier 4 Minor Settlements
Created by Alarayn
Updated for 5.0 If you are having issues with crashing on startup Please check to see if the mod has been updated. You can go to steamapps\workshop\content\1142710\2792284475 make sure that it says that the date modified is recent. If unsubing and resubbin...
Cataph's High Elf Sea Patrol
Created by Cataph
There are all kinds of scoundrels and, worse, Druchii in the sea these days. And what does the Asur fleet do about it? Nothing! Today the High Elf fleet says get off my lawn! Ocean. Whatever. This pack introduces ship-building (hybrid horde) to the High El...
Better Dragons
Created by ArchAnge1LT
You thought Ancient Stegadon is the most armored monster in Warhammer? Actually, no. Ancient stegadon had 6 toughness and 5 wounds, while moon and black dragons had 6 toughness and 6 wounds. Star dragon had whopping 7 toughness and 7 wounds. It was the mos...
Auto Resolve Quest Battles [Updated 5.2.X]
Created by Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
Auxiliaries and Mercenaries of the Empire
Why must only our humans fight? All citizens who live under the banner of the empire must be put into good use! Auxiliaries! Far and wide, all races who wish to serve, adventure and protect should do so! Dawi: Axemen Great Axemen Veteran Axemen Veteran Gre...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Dismounted Knights (and Special Regiments) of the Empire
It always bothers me how the knights in the game (and most mods) do not have dismounted versions, and when they do, they conflict with each other. So I've made a mod that has dismounted knights (and other special regiments) in the most conflict-free way po...
Demigryph mount for Empire Captains
Created by medusa0
Basic mod that adds the Demigryph mount to Empire Captains, unlocked for purchase with skill point at level 16 (screenshot level for testing purposes only). It is quite powerful as a single entity unit and may need re-balancing. Enjoy! Thanks to 金花 for sho...
Cryswar's Leaders of Legend
Created by Cryswar
Tl;dr This mod attempts to improve player choice and roughly balance traits, skills, defeat traits, and faction effects for vanilla characters and factions. This is a beta, rather than perfectly polished, and will be improved over time! New skill trees and...
Cataph's High Elf Sea Patrol All Factions Submod
Created by [QLtC]tto55
This simple submod gives other High Elf factions access to Sea Helm lords and all other content included in Cataph's Sea Patrol mod. In addition to Eataine, Order of Loremasters and Cothique available in the base mod, this submod expands the faction select...
Double Skill Points & Skill Dump
Created by Alex Zhao
This mod lets lords and heros get 2 skill points per level and provide a skill dump that increase the character's hit point 1% per skill level. Suggest to start a new campaign. AI will also get more skill points. Will conflict with other mod that edited ch...
Elector Count Knights buff!!
Created by lIlIIllll
Updated 24.05.09====================== Recent patches have made the empire cavalry stronger. So I nerfed the mod a little bit. ==================================== summary - Knights of the Everlasting Light (Empire Knights → Reiksguard) - Knights of Morr (...
Empire Offices [5.0]
Created by O6OPMOT
Yep, they are back, reworked and updated. You can't have any lord both as Elector and Office holder!!! Load order: 1. This mod 2. Mixer Immortal Empires Expanded version is here: https://steamproxy.net/sharedfiles/filedetails/?id=3237923715 ...
Griffon Knights for High Elves
Created by Cassy
This mod adds recruitable Griffon Knights units to all (I hope) High Elf factions. Updated for game version 5.2 +++ Details +++ The unit is based on Yvresse's "Knights of Tor Gaval" Mistwalker unit, with stats balanced to be a middle ground between the Kni...
Griffon Mount for Balthasar Gelt
Created by Imminent
https://i.imgur.com/fVVaDCS.gif Overview: Aurux, a new griffon companion for Balthasar Gelt takes to the skies! Mod Features: - Adds a unique griffon mount option for Balthasar Gelt in campaign and custom battles - Slightly better stats than a standard Imp...
Frodo's Dynamic disasters
Created by Leo
NOTE TO ALL Development of this mod has been ended, so I made some modifications for new version. What's this mod? TL;DR: Campaign may go from cakewalk to hell on earth. Also, beware of the Green Shine of Morrslieb. Not TL;DR: This mod is an extensible fra...
Imperial Armoury - Unit Upgrades for the Empire
Created by Dirty Dan
Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgrades at once. Fine...
Increased Amethyst Unit Cap Per Army
Created by XenosParadox
Description This is my first mod so please let me know if there are any issues and I will try to address them. This mod increases the maximum allowed amethyst units per army from the default 5 to 20. I recommend pairing it with my other mod: No Scaling Cos...
Imperial Faith WH3: Blessing of the Eight Gods (Imperial engineers in action!)
Created by DarkSnowder
Elves and Lizardmen - their gods listen to them give their blessings, inspiring them to great deeds. And what is worse than the Imperials !? Reach level 10 with your Imperial General and accept the blessing of one of the 8 gods of the Empire: will Sigmar b...
Ironsides with Repeater Rifle as New Units
Created by Alex Zhao
This simple mod adds two units: Nuln Ironsides (Repeater Rifle) and the Amethyst Ironsides (Repeater Rifle). Their recruitment requirements and stats bonuses are the same as the original units. The Amethyst Ironsides (Repeater Rifle) are also unlocked by E...
Immortal Empires Expanded [Requires Mixer!]
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which I've named Ihan. AND MORE! Descriptio...
A Fortress Travelling Leisurely
Created by awpanda1
"With the success of large vehicles such as the Tractactor engine and Earth borer, some young dawi engineers though it was time to create a vehicle with the sole purpose of war, taking many decades to leave the blueprint phase, the latest version was heavi...
Landmarks of Eternity-Immortal Empire Expanded edition
Created by Chasslo
If you liked the mod, please consider giving it a thumbs up, it helps a lot This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use thi...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown. Currently, there are landmarks for the following factions: - Grand Cathay - Kislev - K...
Legendary Characters Assets
Created by Stratovarius
Contains all the required visual assets for the Legendary Characters mod. If this isn't in use, LC will break. See LC for credits, images, etc....
Legendary Characters - 103 Dalmatians
Created by Stratovarius
101 Dalmatia... 103 Legendary Characters Yes, that top line number is correct! We have broken the 100 character barrier with a truly massive 21 character drop, finally ensuring that Legendary Characters covers every single faction. This also sees us releas...
Legendary Lords of Legendary Mastery Enhanced
Created by Commisar Jon Fuklaw
Introduction A few years back, I took over the maintenance of Legendary Lords, Legendary Mastery when its author went defunct. In doing so, I also made Legendary Lords of Legendary Legends, which was a total overhaul of all Legendary Lords/Heroes, though o...
Living World Expanded
Created by Forlorn
==NEWS== Updated map for last round of patches and DLCs. Fixed some bugs, please report if you find any others. Fixed Skrag, Tamurkhan moved to Tribeslaughter, starts at war with Clan Ferrik. ========= This is a port of Living World, brought over to the bi...
Lost & Found Dwarfs: Complete Collection
Created by greenphoenix23
This mod is a compilation of the Lost & Found: Dwarfs mods! Dwarf loving and lore friendly! MCT Compatiblity - Compatible with Modding Configuration Tool. allowing you to disable units individually if desired. Note that this is completely optional and is N...
MIXER - Mixu's Unlocker
Created by Mixu
The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. Building slot submod has bee...
Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A sea lane mod for your collection. I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing. Flat Earth Explorers - TOW Sealanes &...
Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
Created by Dirty Dan
Adds a Unit upgrade system similar to the Greenskin scrap upgrades to the High Elf factions. They cost a new resource called Splendour which is gained by having exceptional leaders under your command, constructing court buildings and holding special import...
Mixu's Legendary Lords
Created by Mixu
About the Mod Some of you may remember this and this from Total War Warhammer II. Well, this mod is simply a combination of those two mods, with some new faces added. This mod adds Legendary Lords, Legendary Heroes and some new units. This mod does not tou...
Mixu's Legendary Lords: Asset Pack
Created by Mixu
This is a required asset pack for Mixu's Legendary Lords mod. You should subscribe to it if you use it, otherwise you'll get missing character models n other fun stuff....
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 5.2)
Created by stompie5
Description This mod adds over 300 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
Old World Rites - WH3 Edition [BETA]
Created by Ubermorgen
This mod is a continuation of the WH2 mod Old World Rites by Groove Wizard (formerly known as Vandy), bringing faction rites to all of the forgotten factions from WH1 (Empire, Bretonnia, Beastmen, Greenskins, Dwarfs, Warriors of Chaos, Norsca, Vampires and...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 5.2.0 https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
SCM's LCCP, 16 new factions for IEE! (5.2.2)
Created by Team SCM
Introduction LCCP Legendary Campaigns Compilation Pack Legendary Characters Compilation Pack Love ChaosRobie's Campaign Project This mod adds 16 new factions of 12 cultures with their own mechanics and unique models made by Skeleton Crew Modding (SCM) in C...
SCM: Tribes of the North (5.2)
Created by Team SCM
https://i.postimg.cc/DZb20Kbs/scm-norsca-overview2.png A complete lore friendly rework of Norsca, with new legendary lords, heroes, mechanics quests and more. with this mod we aspire to bring depth to Norsca in a way that has never been done before. Each t...
Singe's Lord Skills Compilation
Created by Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has four skills. Apart from Daniel. He gets five. As do some of the Vampire Coast Lords. And Helman Ghorst. ...
Singe's Unit Compilation
Created by Singemeister
More units for all, rejoice and be happy! I'll be giving them a slightly more egotistical set of names this time, just for the sake of findability. As per usual, all images are in the provided links. Note on Cultist units: All cultist units are exclusive t...
Soul's Forge Mod Compilation - Crafting Mods
Created by Mr.Soul
Compilation of all the crafting mods I've made thus far. The Changer of Ways sat upon his throne, his laughter echoing through the twisted halls of his innermost sanctuary. The god's countless eyes flickered across the shimmering visions before him, reveal...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 5.2) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, mod compilation, c...
Tech-Tree Compilation (New Version)
Created by Decky
What does this mod do? The mod adds new Technologies to ALL Tech-Trees: Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Ska...
Z's English Submod
Created by Alex Zhao
This is an English sub mod for some mods. The loading order doesn't matter....