Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (65)
Global Relations
Created by Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
Hoplite Mod
Created by Barrowulf
Hoplite: Gains the Phalanx promotion (+10% when adjacent to a friendly unit) and cost bumped up a bit to 60 instead of 56 (+7%). - - - - - - - - This extra ability makes the unit a little bit more interesting instead of only having a higher combat strength...
Samurai Mod
Created by Barrowulf
::::::::: DESCRIPTION ::::::::: This mod tweaks the abilities of Japan’s Samurai unique unit. It also reflects some of the changes made in the upcoming patch that Firaxis has revealed. I’ve given Samurai a new ability which is similar to the Pictish Warrio...
Maori Warrior Mod
Created by Barrowulf
Note: this mod require the Polynesia DLC. - - - - - - - - Maori Warrior: in addition to its other promotion, this unit gains the promotion which heals 25 hp when it kills an enemy unit (similar to Jaguars). - - - - - - - - I feel that not only is this even...
Legion Mod - Alternate
Created by Barrowulf
Legion: Gains the Testudo promotion (+15% defense against ranged attacks). - - - - - - - - The new promotion is a simple and flavorful representation of Rome’s famous testudo (“tortoise”) formation where each soldier worked together to form a barrier of to...
Landsknecht Mod
Created by Barrowulf
Landsknecht: Gains a promotion which grants it a discount when upgrading (promotion is lost upon upgrading). - - - - - - - - These units are like a 2 for 1 special. Double the power for the cost of a single unit (limited by one-unit-per-tile). Even better,...
Hakkapeliitta Mod
Created by Barrowulf
In the default game, a hakkapeliitta without a great general accompanying it (on the same tile nonetheless) is no different than the normal lancer it replaces. This also hinders the benefits of massing them once they're available like most other unique uni...
Atlatlist Mod
Created by Barrowulf
Atlatlist: Production cost further reduced down to 28 (30% discount) instead of 36 (archers cost 40). - - - - - - - - Now, this unique unit is even more worthwhile and you can take further advantage of its immediate arrival before it quickly becomes too la...
Desert Yields Mod
Created by Barrowulf
This mod grants +1 production to deserts so they aren’t just another blank tile on the map. ------ I personally feel the following things reinforce this modification in a small way: - Regular desert tiles can readily be improved so easily, but they’re most...
Berserker Mod
Created by Barrowulf
Berserker: gains a promotion which gives it +25% combat strength when attacking, but also doesn’t receive defensive terrain bonuses anymore (which means it can't fortify either). - - - - - - - - These additional promotions are to flavorfully represent the ...
Galleys for Civs
Created by Barrowulf
Partial Change List: (see text file within mod for a complete list of changes) Galley: Buildable by civs. Reverted back to a ranged unit (unit AI adjusted to suit), ranged strength 9 and combat strength 8, production cost increased from 40 to 56, upgrades ...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Calypso's Colored Religious Icons (BNW Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V BNW) (BNW Extended): Adds 2 new religions with colored icon art. Requires Civilization V Brave New World and Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the r...
Calypso's Colored Religious Icons (Basic)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Basic): No new religions. Recolors existing religions. "Basic" denotes that this is the simplest version of the Calypso Colored Religion mods, and is required for my expansion mods. This is a simpl...
Calypso's Colored Religious Icons (Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Extended): Adds 10 new religions with colored icon art. Requires Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the religious icons in Civiliz...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
City States Evolved
Created by Charsi
City States have evolved into Nation States! - Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era. - Nation States will declare war on one another ...
24-Hour Clock
Created by Peepwood
Convenient Digital Clock Adds a clock to the left of the turn counter in the Top UI Panel. The default is a 24-hour clock. Left click on the clock to change the display format from 24-hours to 12-hours (and back again). Right click the Clock for more displ...
City-State Diplomacy Mod (CSD) for Brave New World - no DLL
Created by Gazebo
This version is the same as CSD-BNW v.14, except that it does not have a DLL and therefore lacks a few DLL-exclusive features (such as new World Congress Resolutions and advanced AI behavior). This mod is a complete overhaul of the city-state diplomacy sys...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
R.E.D. DLL for BNW (include Revolutions and Cultural Diffusion)
Created by Gedemon
R.E.D. Modded DLL for Brave New World The previous Cultural Diffusion and Revolutions mods have been merged with this DLL mod (they are now much faster), and are available as options on any advanced setup screen. The old Cultural Diffusion and Revolutions ...
YnAEMP DLL 43 civs
Created by Gedemon
43 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the Y...
YnAEMP DLL Leader fix for BNW
Created by Gedemon
Replace the blank screen for the leaders that are above the 22 limit by a static 2D screen. This mod is to be used with YnAEMP DLL (28, 34 or 43 civs) and Brave New World...
R.E.D. HotFix
Created by Gedemon
This small add-on to R.E.D. Modpack was made to fix the issue that appears for some users only with some units. It replace those with vanilla skin or close ethnic skin. Use it only if some units are not displayed in your games with R.E.D. or cause crash. R...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
[v.4] Renaissance Era Revised
Updated to v.4 2016/9/28 - all the icons are clearer now - 2h swordsman, Pikeman and Tercio have new running animation - 2h swordsman and Rodelero have no more bouns against Landsknecht - a UserSetting file is added into the mod folder, which allows player...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Colored Religions
Created by MT
A quick coloring of the icons. V3 (July 3, 2012): Changed to not affect future savegames (old v1 and v2 saved games wont work with this version). V2 (June 27, 2012): Added shadows to citybanner icon, so it's easier to seperate background color from icon co...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Ethnic Diversity - Steam version
Created by Nutzzz
Ethnic Diversity for Civilization V: Brave New World Over 1000 new models of cultural and ethnic diversity, with no change to gameplay. To get support, visit the CivFanatics forum thread: < https://forums.civfanatics.com/threads/ethnic-diversity-r-e-d-unof...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Additional Ancient Ruin Rewards
Created by Tomatekh
This is a minor XML mod which activates several Ancient Ruin (Goody Hut) rewards programmed into the files but disabled in the standard game. It adds: -Makes visible a nearby (invisible) Strategic Resource -Grants your Unit +10 XP -Heals your Unit (Unit mu...
125 Unique Components
Created by Vojuln
This modpack of unique units, buildings and improvements increases the asymmetry between civilizations. In doing so, it creates strategic variety, thematic flavour and new possibilities. ____________________________________________________ OPTION #1 - Subs...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Chop Jungle grants Production
Created by fresh meat
Chopping/Removing Jungle will grant 20 Production like Forest. Forest or Jungle - In the end it's all Timber. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download act...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
Lancers to cavalry
Created by mikeburnfire
This is a simple mod that changes the upgrade path for Lancers to Cavalry. The original upgrade path to Anti-tank Guns makes these units very underpowered for two whole eras. Q. What does this mod do? A. The only thing this mod changes is the upgrade path ...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Linked collections (3)
R.E.D. Modpack & Add-on
Contains 5 items
The Last Modpack
Contains 10 items
Unique Units Collection
Contains 7 items