Bearsonal
 
 
Comment why you're adding me:tps_diamond:
Ekleme sebebinizi yorumlarda belirtiniz :steamthumbsup:
Currently Online
Favorite Game
314
Hours played
63
Achievements
Featured Artwork Showcase
Hollow Knight: Silksong
449 63 28
About My Account / Hesabım Hakkında
:Teddie2: I am not one of those people who buy the cheapest games at the store to make their account look full and increase their number of games. In order to preserve the quality and value of my account, I carefully choose the games I buy and go for quality games.

Hesaplarını dolu göstermek ve oyun sayısını arttırmak adına en ucuz oyunları alanlardan değilim. Hesabımın kalitesini ve çizgisini korumak adına, aldığım oyunları özenle seçip, nitelikli oyunlar satın alıyorum :FH5Superstar:

:Teddie2: I don't do achievement cheats, and I wouldn't say I like accounts that do. If you are someone who cheats in any way, there is a high chance that I won't add you. Same goes for people who idle games. Shortly, if you have any fake things in your profile, I won't add you.

Başarım hilesi yapmıyorum, yapan hesaplardan da hoşlanmıyorum. Başarım hilesi yapan biriyseniz sizi eklememe ihtimalim bir hayli yüksek. Aynı şey saat kasan kişiler için de geçerli. Kısaca profilinizde sahte herhangi bir şey varsa, sizi eklemem :FH5Superstar:

:Teddie2: I never review games until I finish them. The reason is, as you know, the experience of a game at the beginning and end of any game can be vastly different. That's why I don't feel right about reviewing games before they've been completed.

Oyunları bitirmeden asla incelemiyorum. Sebebi ise sizin de bildiğiniz gibi, bir oyunun başında ve sonuna sunduğu deneyim siyah ve beyaz kadar farklı olabiliyor. Bu yüzden oyunları tamamlamadan incelemeyi doğru bulmuyorum :FH5Superstar:

Conclusion / Son Olarak

:p4g_smiling: If you disagree with any of these things, I respect that. Otherwise, feel free to add me. Enjoy gaming :luv:

:p4g_smiling: Bunlardan herhangi birine katılmıyorsan, saygı duyarım. Aksi halde beni eklemekten çekinme. İyi oyunlar :luv:
My ratings of the other games I've completed but which are not on Steam.
All the games that I completed: My Backloggd Profile [www.backloggd.com] (582 games in total)
Follow my Curator page! :p4g_smiling:


Nintendo: Bearsonal :Yousuke:
Feel Free To Add Me!

Below are the games that I am not able to rate with medals on my Steam Curator Page because they are not available on Steam.

Assassin's Creed Mirage: BROKEN MEDAL :steambored:
Astro's Playroom: SILVER MEDAL :silvermedal:
God of War Ragnarök: GOLDEN MEDAL :bar_gold:
ICO: PLATINUM MEDAL :tyderiummedal:
inFAMOUS Second Son: SILVER MEDAL :silvermedal:
inFAMOUS First Light: BROKEN MEDAL :steambored:
Knack: BROKEN MEDAL :steambored:
The Last Guardian: GOLDEN MEDAL :goldmedalalt:
The Legend of Zelda: Breath of the Wild: PLATINUM MEDAL :tyderiummedal:
The Legend of Zelda: Tears of the Kingdom: PLATINUM MEDAL :tyderiummedal:
LittleBigPlanet 3: BRONZE MEDAL :bronzemedal:
Mario + Rabbids Kingdom Battle: SILVER MEDAL :silvermedal:
Minecraft: PLATINUM MEDAL :tyderiummedal:
Ratchet & Clank: SILVER MEDAL :silvermedal:
Silent Hill 2: PLATINUM MEDAL :tyderiummedal:
Super Mario 64: PLATINUM MEDAL :tyderiummedal:
Super Mario 3D World: GOLDEN MEDAL :goldmedalalt:
Bowser's Fury: GOLDEN MEDAL :goldmedalalt:
Super Mario Bros.: GOLDEN MEDAL :goldmedalalt:
Super Mario Galaxy: PLATINUM MEDAL :tyderiummedal:
Super Mario Maker 2: GOLDEN MEDAL :goldmedalalt:
Super Mario Odyssey: PLATINUM MEDAL :tyderiummedal:
Uncharted: Drake's Fortune: BRONZE MEDAL :bronzemedal:

:flamey_happy: My Most Anticipated Games: Hollow Knight: Silksong, DEATH STRANDING 2: ON THE BEACH, Grand Theft Auto VI, OD :flamey_happy:
Favorite Game
82
Hours played
36
Achievements
Artwork Showcase
DEATH STRANDING 2
155 27 10
Review Showcase
37 Hours played
Not My Game of The Year

Black Myth: Wukong was a game I’d been eagerly waiting for since it was first revealed in 2020. Like many others, I was skeptical about whether the developers could deliver on such an ambitious project. I don’t think the Steam reviews and player counts accurately reflect the reality. The overwhelmingly positive reviews and high player counts are largely driven by nationalistic support from China, where the game is celebrated as a major achievement. While my review is positive because I do believe the game is good, I also think it is kind of overrated. As always, I aim to provide honest opinions and a truthful assessment of my experience. I am writing this review after actually completing this game, unlike every review with 2 hours and claiming it GOTY.

Graphics and Optimization

The game’s graphics are outstanding. The visual fidelity, from the breathtaking environments to the intricate character designs, is top-notch. The animations, visual effects, and render distance are all impressive, adding to the game’s overall looks. The sound effects are equally well done, though the soundtrack leaves much to be desired. While the game runs smoothly for the most part, Chapter 3, particularly the snowy maps, does suffer from performance issues. Despite this, the overall optimization is solid, and the game manages to maintain its high graphical standards without too many hiccups.

Bosses and Combat

The bosses in Black Myth: Wukong are a real feat to play against. When it was revealed that the game had 81 bosses, I was sure that at least half of them would be replicated, similar to what we saw in Elden Ring. But it's shocking and great to say that more than 90% of the bosses in the game are unique, each one fun to play and mostly well-designed. However, most of the bosses are surprisingly easy. Speaking of difficulty, I’ve seen some people argue that Wukong isn’t a Soulslike, but I would definitely consider it one. It has everything a Souls game offers, except for the corpse-run mechanic. It has some similarities to God of War and Bayonetta, but I believe it’s much closer to Soulsborne titles than that.

Game Feel and Combat Mechanics

The game feels and combat is initially great and fun to play. The fluidity of movement and the responsiveness of controls are great. However, as I played through the game, I found that it became too repetitive for me, even with the large variety of bosses and enemy types. Once you discover which combos and moves work best, there’s little need to change them. The same goes for the Spirit mechanics. The game provides you with a ton of spirits, but once you find a good one and upgrade it, there’s really no need to use others, just like how most people only played with the Mimic Tear in Elden Ring. The spells, while fun to use, also feel limited in variety. Only having four spells for a 40-hour game made the experience feel stale over time. Additionally, the spells cost mana, which restricts their usage, especially during boss fights. Since the most fun aspect of Wukong is using these spells, this limitation is quite a shame.
The big skill trees in the game primarily change your passive stats and your heavy attack, which you use rarely. This adds to the repetitiveness of the combat since the skill trees don’t significantly alter how you engage in battles, making the combat feel even more repetitive as you progress.

https://steamproxy.net/sharedfiles/filedetails/?id=3313750794

Story and Characters

When it comes to the story, Black Myth: Wukong seemingly tells the story of Journey to the West. I have no prior knowledge of this story or the movie, so I didn’t get much out of it. The mute protagonist doesn’t help either. The game seems to expect players to be familiar with the original story, which made it hard for me to connect with the narrative.

Level and Map Design

The level and map design is by far the worst part of Black Myth: Wukong and the major thing that severely impacted my experience, reducing the enjoyment I got from the game by miles. In Chapter 1, the level design is very linear—you kill a few enemies, 30 seconds later comes an amazing boss fight, you kill another bunch, and a minute later, another spectacular boss fight. This pattern repeats until the end of the chapter. At first, I wasn't sure if I liked this; it felt odd and almost made the game seem like a boss rush experience. But since I was enjoying the heck out of the bosses, I loved this design choice, and fighting new bosses every 10 minutes was such a joy. This continued the same way until I reached the Tiger Vanguard boss fight, which is the peak of Black Myth Wukong in terms of game design tempo. The boss was one of the best in the game. At that point, I was sure I was playing the Game of the Year 2024 and possibly one of the best action games I've ever played.

Unfortunately, that's when the game began going downhill. By Chapter 3, the game started to feel very repetitive, with the same combat mechanics being reused over and over. In Chapters 2 and 3, you start playing in huge, open world-ish maps. Now, is that a bad thing? Elden Ring did the same, right? No, because Wukong's maps are filled with limiting invisible walls everywhere. There are hundreds of the same enemies throughout the map, and you often go in a direction unsure if it's worth your time. You never know if you’ll find a new boss, an invisible wall, a little XP, or just nothing at all. I found myself sprinting around the huge maps only to find nothing most of the time, as there was no indicator if the journey was worth it. What adds to the frustration is that the game doesn’t guide you to your main objective, or even clearly define what it is. So, if you’re bored of aimlessly wandering around, you can't simply rush to the main quest. This lack of direction makes the game feel even more disjointed and tiresome. The issue peaks in Chapter 6, where the game becomes a frustrating slog. There’s never an indoor-level design to alleviate this, except for one extremely linear and frustrating dungeon. The lack of a map or compass is a particularly bad decision, especially since even FromSoftware addressed this with Elden Ring. The graphical quality of the maps is insane, but they look extremely bland and uninspiring compared to the art design of Elden Ring. This detracts from the game’s atmosphere and overall enjoyment.

Music and Soundtrack

The music and soundtrack are also quite poor, which significantly affects the atmosphere of the world. The only song I liked was the one sung by the headless dude; nothing else stood out. No Soulsborne or Soulslike game has ever come close to the level of Dark Souls 3's soundtrack, and Wukong doesn’t change that.

Bugs and Glitches

Many bosses and enemies have a tendency to freeze during fights, some even becoming invincible. These bugs made me replay the same enemies several times.

Conclusion

In conclusion, Black Myth: Wukong is a good game, even though it’s far from meeting all of my expectations. Despite its shortcomings, it is a very solid entry from Game Science. I will be highly looking forward to their next game as much as I did for Black Myth: Wukong, hoping they will improve upon these shortcomings and deliver an even more polished experience. I don’t have a definitive Game of the Year candidate for this year, but I can confidently say that Black Myth: Wukong isn't it. For me, Prince of Persia: The Lost Crown stands out as a better title.

SILVER MEDAL

Follow My Curator Page ❤️
Artwork Showcase
Red Dead Redemption 2
116 18 2
Screenshot Showcase
DEATH STRANDING 2: ON THE BEACH
274 76 12
Review Showcase
18.7 Hours played
Deep Rock Galactic Clears

As I watched the memes and Helldivers videos on the internet before I bought the game, I never understood what the hype was about in this one. So I thought maybe I should play it to get it. So me and my buddy purchased it and I played this one enough to see what it was all about. I can safely say that Helldivers 2's success results from hype train and FOMO (Fear of Missing Out). That's not to say it's a bad game, it's a decent one. But unlike many Helldivers fans, I have played a game that's way better than this in every aspect. Unfortunately, Helldivers 2 feels like a cheap copy of Deep Rock Galactic, and it doesn't come close to matching the quality of that game. I never wrote a review in which I fully compared a game to another all of the reviews. But Helldivers 2 is so inspired by Deep Rock Galactic but comes nowhere close to DRG. Throughout the review, I will be comparing Helldivers 2 to Deep Rock Galactic to talk about Helldivers 2's weaknesses.

Let's start with the gameplay. Helldivers 2 tries to capture the same co-op, team-based action as Deep Rock Galactic, but it falls flat. The missions in Helldivers 2 are repetitive and lack the variety that makes Deep Rock Galactic so engaging. In Deep Rock Galactic, every mission feels unique thanks to the procedurally generated caves and diverse objectives. Helldivers 2, on the other hand, feels like you're doing the same thing over and over again.

The weapons and equipment in Helldivers 2 are another disappointment. While Deep Rock Galactic offers a wide range of customizable weapons and gadgets, Helldivers 2 gives you a limited selection that doesn't feel satisfying to use. The weapons lack the punch and excitement you get in Deep Rock Galactic. In Helldivers 2, there's no thrill in upgrading your gear because the options are so limited.

Team play is where Deep Rock Galactic shines. The classes in Deep Rock Galactic are well-balanced and complement each other perfectly. Each class has unique abilities that make team play strategic and fun. In Helldivers 2, the classes don't feel distinct, and there's no real synergy between them. The teamwork aspect is dull, and it feels like you're just running around doing your own thing instead of working together as a team.

When it comes to graphics and atmosphere, Helldivers 2 is a mixed bag. The game looks good, especially on the VFX side, which makes the game look atmospheric, but the optimization is so bad it is not worth it. Deep Rock Galactic's art style is distinctive and memorable, with its dark caves and glowing minerals, forming an amazing atmosphere throughout the experience. Helldivers 2 feels generic by comparison. The environments are bland, and there's nothing that makes the world feel alive or interesting. The lack of enemy variety adds up to that feeling since there are only 2 main enemy types in the game. It really feels like an Early Access title content-wise.

In conclusion, Helldivers 2 may be fun if you are new to the genre, or cooperative video games at all. But for someone who has experienced the best in the genre and many other great coop games, Helldivers 2 is a disappointing game that fails to live up to the standards Deep Rock Galactic set for me. It's better in every category, from gameplay, quality content, humor, music, performance, team play, and many more. Helldivers 2 might have some good moments, but overall, it's just not worth my time.

BRONZE MEDAL

Follow My Curator Page ❤️
Screenshot Showcase
⚜️The Talos Principle 2⚜️
142 36 5
Featured Artwork Showcase
DEATH STRANDING 2: ON THE BEACH
253 19 20
Recent Activity
209 hrs on record
last played on 21 Sep
8.3 hrs on record
last played on 21 Sep
0.3 hrs on record
last played on 20 Sep
󠀡Nikola 19 Sep @ 2:01pm 
hey man, can you add me back? something happened with my account
bagel :3 18 Sep @ 3:17pm 
thank you for recommending satisfactory! finally started playing it and im having a blast :)
Y E E T 17 Sep @ 5:52am 
:btsr_illuminati_eye: 𝖧𝖺𝗏𝖾 𝖺 𝗐𝗈𝗇𝖽𝖾𝗋𝖿𝗎𝗅 𝗐𝖾𝖾𝗄 :btsr_illuminati_eye:
Chocola 🎀 13 Sep @ 11:58pm 
   :nekoheart::catpaw::nekoheart:         :nekoheart::catpaw::nekoheart:
:catpaw::chocola::nekosuzu2::chocola::catpaw:    :catpaw::chocola::nekosuzu2::chocola::catpaw:
:nekoheart::nekosuzu2:      :nekosuzu2::nekoheart::nekosuzu2:       :nekosuzu2::nekoheart:
:catpaw::chocola:         :chocola:         :chocola::catpaw:
   :nekoheart::nekosuzu2:               :nekosuzu2::nekoheart:
      :catpaw::chocola:         :chocola::catpaw:
         :nekoheart::nekosuzu2:   :nekosuzu2::nekoheart:
            :catpaw::chocola::catpaw:
               :nekoheart:
Chocola 🎀 13 Sep @ 11:56pm 
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Schattenkatze79 13 Sep @ 4:42am 
Hey and nice to meet you. I wish you a good start in your weekend :)