434
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2130
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Recent reviews by Bearsonal

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Showing 1-10 of 434 entries
107 people found this review helpful
1 person found this review funny
36.1 hrs on record
Hilarious!

Playing South Park: The Fractured But Whole was an absolute blast. The story had me laughing from start to finish. The way the kids of South Park switched from a fantasy adventure to a superhero saga was brilliant. The narrative is packed with the kind of satire and irreverence that only South Park can deliver.

I really enjoyed the improvements in the combat system. The turn-based strategy combined with a grid system made each battle feel dynamic and tactical. Positioning my characters and using their unique abilities to outsmart enemies added a layer of depth that kept me hooked. The combat felt fresh and challenging without being too overwhelming. I think it's a solid improvement upon Stick of Truth. Creating and customizing my superhero was a lot of fun.

The game’s graphics and voice acting were spot-on. It genuinely felt like I was part of the South Park world. The art style matched the TV show perfectly, and the original voice cast brought all the characters to life. This level of authenticity made the experience even more immersive.

The humor was exactly what I expected from South Park – crude, bold, and unapologetically funny. The jokes, references, and over-the-top scenarios had me laughing out loud more times than I can count. It’s clear that the creators didn’t hold back, which I loved.

In my opinion, South Park: The Fractured But Whole and South Park: The Stick of Truth represent some of Ubisoft's best work in the last 10 years. The game stands out not only for its humor and storytelling but also for its engaging gameplay mechanics. Ubisoft has created many successful franchises, but the South Park series holds a special place due to its unique blend of satire, and amazing attention to detail. This series is a testament to what Ubisoft can achieve when they fully commit to a project, blending the creativity of the South Park creators with their game development expertise. Obsidian did a phenomenal job with Stick of Truth as well.

South Park: The Fractured But Whole is a fantastic game that delivers on its promise of a hilarious and engaging RPG experience. The improvements in gameplay, combined with the signature South Park humor, make it a must-play for fans of the show or anyone who enjoys dark comedy. I thoroughly enjoyed my time with this game and would highly recommend it to anyone looking for a unique and entertaining RPG. I hope to see more titles from Ubisoft that capture the same magic. South Park game series proves that when they hit the mark, they can produce truly exceptional games that are remembered by the players long after the credits roll.

GOLDEN MEDAL

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Posted 23 May.
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115 people found this review helpful
2 people found this review funny
5
10.3 hrs on record
Poorly Designed, Poorly Executed

Tails of Iron surely looks interesting at first sight with its beautiful visuals and cute rats and frogs. Behind those are nice-looking cities, which are all hand drawn by the way. However, the game can not keep the same quality in the visuals in every area. While the kingdom looks worked on and detailed, the sewers look very undetailed and unimaginative. (Not because the sewers are a filthy place, it just looks boring. Take sewers in Dark Souls as a counter reference.) Geralt as the narrator is cool, but what's the point when you have no story to tell, other than marketing the game?

To be honest, that's all Tails of Iron has in its core. Other than those, we have a janky and clunky combat with troublesome hitboxes. Sometimes, enemies won't telegraph their attacks and mess you up. There is weapon and armor variety, but using them never feels different. So its more like a visual variety. Nevertheless, you get the most powerful weapon mid game and never have to change weapons anywhere later.

Game design is very problematic. Tails of Iron asks you to do the same side quests over and over again. The game almost has no main quests. In some side quests, you are expected to take the same route again and again to kill the same enemies, talking about enemies, Tails of Iron has no enemy variety. Most enemies are reskins of each other. Their hitboxes are problematic, making combat feel janky. The game tries to show itself as a metroidvania, but I hope the devs aren't defining it as one. Because metroidvanias aren't supposed to be extremely linear and scripted.

The story itself is extremely predictable and routine. And the presentation is extremely ordinary. It's not the main focus of the game, but it takes too much of our time even when that's the case. Sound effects are very repetitive and lacking, adding to the unsatisfactory gameplay. Exploration is not nonexistent, the same with music. There is no atmospheric music or any music at all.

To conclude, Tails of Iron is a game with extremely unsatisfying gameplay, repetitive level and encounter design, and a poor game design. Extremely poor game overall. Not recommended even on a sale.

BROKEN MEDAL

Follow My Curator Page ❤️
Posted 14 May. Last edited 14 May.
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172 people found this review helpful
2 people found this review funny
2
75.2 hrs on record
Phenomenal, but Dead

First of all, I have no positive or negative relationship with the Star Wars franchise, meaning I don't hate it, but I don't love it as well. I've seen most of the movies, but It never clicked with me. Yet, I've played this game for 100+ hours in total and loved it. That's how good Star Wars Battlefront II is.

Secondly, let's get the meaningless stuff out of the way, the single-player campaign is trash. It's there just to say It does have a campaign. That's not the main focus of the game nevertheless. The multiplayer of Star Wars Battlefront 2 is a 10/10 in every aspect. It's visually the best online TPS game, the graphics, the VFX, the sound design, the music, and the atmosphere, are still extraordinary. If It was released today instead of 2017, It would probably be the best-looking game of the year. And the performance is extremely good.

https://steamproxy.net/sharedfiles/filedetails/?id=3001356440

The game is insanely fun with gameplay that feels amazing to play with various characters, classes, and weapons. There are dozens of different maps that all look beautiful, and detailed and are all very fun to play. There are also extremely fun multiplayer modes, my favorites being Supremacy and Heroes vs. Villains.

Star Wars Battlefront II is such an underrated masterpiece in its category. It's such a shame to it in its current dead state. It takes minutes to find a match, and It's so hard to find a PVP game, which is the whole point of this game. I wish EA didn't mess up the game's launch with their greediness and terrible servers back then. With new content with each update, Battlefront II could be a hit that everyone enjoyed, even today. I hope they revive this masterpiece or come up with a third game with the same quality and polish. For now, Star Wars Battlefront II remains a blast with my friends in my memory...

GOLDEN MEDAL

Follow My Curator Page ❤️
Posted 12 May. Last edited 12 May.
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249 people found this review helpful
12 people found this review funny
4
6
2
2
8.8 hrs on record
Boredom at Its Best

After Dead Island 2's unforgettable trailer back in 2014, I can't believe the final product is this poorly made.

There's not much to talk about here. The combat system, which should be a thrilling part of any zombie game, feels clunky and repetitive. Graphically it looks good most of the time. The storyline also leaves much to be desired. The characters you meet are shallow, and their quests often boil down to repetitive fetch missions. The narrative attempts to engage, but with lackluster voice acting and poor dialogue, it’s hard to care about what happens next. Level Designs are constantly doing the same thing for 10 hours, which is so frustrating. The game gets very hard after some point because you get under-leveled if you don't grind. In Dead Island 2, grinding is mandatory. If you don't grind in boring side quests, you'll get one shot later in the story, horrible game design.

Performance starts well with 80-90 FPS, then becomes 20-40 FPS with constant stutters after a few hours into the game. They optimized the first 2 hours so that you won't be able to refund it. Load times are frustratingly long. Being an Epic exclusive is also a huge negative. Even though I played with a friend, It was still torture to play. We just rushed it for the sake of completing it together. Dead Island 2's a terrible product in every aspect. Not recommended, not even on a sale, and not even if you will be playing with a friend.

BROKEN MEDAL

Follow My Curator Page ❤️
Posted 8 May. Last edited 9 May.
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200 people found this review helpful
1 person found this review funny
2
1
52.9 hrs on record
More ≠ Better

I think the developers forgot what made the first game so special and instead focused on making a bigger and more ambitious game. This game could have been much better if they had just remembered what made the first game so unique.

I loved The Talos Principle. It was such a gem in many ways. It had clever puzzle and level design, interesting narrative, phenomenal graphics for its year and budget, good soundtrack, and beautiful environmental design. The only issue with it was that it was a little bit too long, thus it began being rather repetitive at the end. Nevertheless, it was a great experience throughout the journey.

https://steamproxy.net/sharedfiles/filedetails/?id=3071931987

In The Talos Principle 2, the most flashy improvement that catches the player's eye is the graphics. The game looks absolutely stunning visually, the art design is masterfully done. Especially in some areas, they took it to another level. Graphically, Talos 2 is easily the best-looking puzzle game in the market.

Puzzle-wise, we have well-designed puzzles in Talos 2, just like the first game. But I can easily say that puzzles are way easier in this one. In the first game, I had to look up the solutions for 2-3 puzzles, and the other ones were mostly very challenging too. In Talos 2, I didn't need help in any of them, and I didn't use the in-game puzzle skip mechanic. Thankfully, this game doesn't repeat itself like the first one did. The game introduces new mechanics throughout the journey. The puzzles are fun to solve and engaging, but I still felt the achievement feeling after solving both simple and challenging puzzles. However, the major issue with this game is, why isn't any of the puzzle mechanics connected? The answer is, to not make things difficult for the player. This is a major letdown because that was exceptionally well done in the first game and I expected that to be experimented further here.

https://steamproxy.net/sharedfiles/filedetails/?id=3094080194

Exploring the world and secrets with friends is not bad, but the first game's solitude feeling with beautiful music was a whole other feeling. The first game's story was way more interesting than this one, TTP had a better balance, like 90% gameplay, 10% story, now it's like 65%-35%, which slows the tempo down by a lot. Neither the scenario nor the characters were interesting to me. By the way, the music got downgraded with this one, Talos 1's music was so captivating and atmospheric. This has a few decent tracks, but they are not as remarkable as the prequel. I know this is a demanding game, but performance could have been way better, there are some issues here.

To conclude, The Talos Principle 2 doesn't have the magic that The Talos Principe had, so It didn't feel that special for me. Although I am a little bit disappointed with it, It's still a high-quality game and I had fun with it. Definitely recommended.


SILVER MEDAL

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Posted 5 May. Last edited 5 May.
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270 people found this review helpful
10 people found this review funny
2
2
2
4
17.0 hrs on record (13.4 hrs at review time)
A Forza Horizon Clone

Ubisoft keeps copying successful games once again. In 2018, They realized the success of Super Smash Bros. Ultimate, cloned it and named it Brawlhalla. Then, they saw Apex Legends explode, and created a clone called Hyper Scape (I bet you forgot that game existed before reading this). They saw how much The Witcher 3 sold and changed Assassin's Creed to that, which of course didn't fit the series. They saw Zelda, Boom! Immortals Fenyx Rising (underrated game). Sea of Thieves to Skull and Bones, Call of Duty to XDefiant, the list goes on...What a shame what Ubisoft has become today, they were visionary and imaginative developers back then.

Seems like Ubisoft had their eye on the Forza Horizon series in the last few years. Because they completely revamped The Crew as they did with the Assassin's Creed series. Even though The Crew had its own character and originality in the last 2 games. I loved driving around some famous U.S. states like Las Vegas, Los Angeles Chicago, Miami, New York City, and San Francisco, and many more. Even though they weren't one-to-one replicas, Ubisoft did a good job reflecting the states. This was the major selling point of The Crew. In 2014, I remember people hyping about The Crew having the whole U.S.A. map in the game. Even though that wasn't true, that was the major selling point of this series. It's safe to say that The Crew Motorfest is an absolute Forza Horizon clone now. Ubisoft trashed an impressive concept like "tour the whole United States in The Crew" and dumped it to turn the series into a Festival racer that takes place on a boring island. 

Let's talk about the game, this is 100% the same game as The Crew 2, except the map. Graphically, it looks around the same quality as The Crew 2, maybe slightly better. They improved the in-game lightning but render distance and texture resolutions are still way behind 2024 standards. The dynamic weather effects add an extra layer of immersion though. A 60 FPS limit in 2024 is crazy lazy. Plus, I hate how Ubisoft doesn't release their games on Steam from day one. Not that I am eagerly anticipating their boring games, but the last Prince of Persia game looks nice. However, dear Ubisoft, I'll never buy your games if they are not on Steam.

If we get back to Motorfest, the map design, mission structure, the race designs, have all been ripped out of Forza Horizon. Also, I hate the way both these games treat you as a baby and throw you 20 supercars for just playing for 5 minutes. I despise this game design. The HUD design is also terrible, there are many of stuff popping out on your screen like challenges and gaining points for anything, and their notifications, are all super annoying. I turned all of them off and the game looked way better. Both Forza and Motorfest expect you to play indefinitely, thus they come with repetitive and dull events. The AI is unbalanced, while sometimes they drive extremely poorly, and sometimes they forget the laws of physics with the way they drive, all in the same difficulty option.

The gameplay is the only decent part of The Crew series, where handling the cars and audio are what save the game for a bit. But It's still uncanny how bad the physics in both Forza and The Crew are. In The Crew 2, if you liked the modification stuff, it's still all here. One thing The Crew does better than Forza is the menus. Menus in Forza are slow as hell, one simple action, or loading in and out of races takes forever, it's such an annoyance. In The Crew Motorfest, loading screens and using the menus are quick.

Even though I don't think The Crew Motorfest is a bad game, it's a mediocre one for sure. However, The Forza series is also extremely overrated, so I can say TC Motorfest is around the same quality as Horizon. Forza's slightly better graphics trick people into thinking they are playing the best racing game ever, making sure people overlook the poor game design. So this review applies to the Forza Horizon series as well, they are simply the same boring car-collecting game now, rather than true racers.

BRONZE MEDAL

Follow My Curator Page ❤️
Posted 28 April. Last edited 28 April.
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597 people found this review helpful
17 people found this review funny
6
6
4
2
11
79.8 hrs on record (79.1 hrs at review time)
Football Monopolization

Something has to be done about Ea Sport's Fifa (FC) series' monopoly on football games. If no other studio comes up with a quality game, EA will keep screwing us up every single year. Because let's face the truth, even though it's many problems I will mention below, this is still the best football game on the market.

To summarize what I dislike about FC 24:

The optimization is as per usual, terrible. I can't remember when EA released a FIFA on PC that ran well.

The in-game menus are very slow. Doing a simple action on Ultimate Team takes minutes even if you skip them. This is one of the main reasons I don't play UT.

The fact that EA mixed men and women in Ultimate Team. Everything about it just doesn't make sense. A 40 kg woman can charge and stop Haaland just because her overall is higher. Yeah, all women's overalls are ridiculously overpowered, just to make sure people played them. You don't need to integrate women into men's football and OP women just to make the 1%≈ of FIFA's player base (women) happy.

I am not even talking about EA improving absolutely nothing with the game and releasing the same game every year. As long as people keep spending extreme amounts of money on 1-year lifetime squads on Ultimate Team and preordering the Ultimate Edition at launch, we can't expect anything better from them.

BRONZE MEDAL

Follow My Curator Page ❤️
Posted 25 April.
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488 people found this review helpful
42 people found this review funny
50
2
9
23.4 hrs on record
Not The Best Soulslike

I've been hearing one significant phrase from many people about Lies of P since it was released: "Lies of P is the best Souls-like aside FromSoftware games." Is that true? Let me share my thoughts with you.

Since Lords of the Fallen 2014, countless studios tried their version of Dark Souls over many years with countless attempts. There have been attempts of the genre in many ways, 2D Soulslikes, Shooter Soulslikes, Metroidvania Souls-likes, Looter Souls-Likes, and so on...Even though some of them were successful games. One thing everybody agrees on is that none of those games is as good as FromSoftware's games. Everyone agreeing on the internet on a topic is a rare topic as you know. That's how good FromSoft's Soulsborne games are.

To begin with Lies of P, the game runs great. I didn't experience a single drop throughout my experience. This is a great achievement for an inexperienced studio in AAA games and probably the strongest side of Lies of P. The graphics in Lies of P are amazing. It's safe to say the game looks way better than any Fromsoftware game. The art design is very good and the game looks beautiful up until chapter 7. After that, environments and enemies look very unimaginative and ordinary.

So Lies of P is inspired by Bloodborne visually, that's true. But this is definitely not a Bloodborne knockoff, like some people says it is. Lies of P has its own originality with its atmosphere, environment design, enemy design, soundtrack, combat, and so on.

While the story was intriguing, I couldn't help but feel that it could have been fleshed out further, with more opportunities for player choice and exploration. I don't know why, but studios are too scared to properly tell a story in Souls-like games. Possibly in order to copy Fromsoftware's formula. Trust me game devs, the success of FromSoft games doesn't come from lore-based stories. Tell us your stories with cutscenes, please. Yes, there are cutscenes in Lies of P but it really isn't enough. I am sick of being expected to learn a game's story by notes and item descriptions.

Enemies in the game have way too much health, and they don't react much when you hit them. Boss battles are especially tough because they have many phases, sometimes too many. When making a game like Souls, it's important to learn from From Software's lessons about making tough but fair fights. I am okay with linear games that don't waste the player's time with repetitive content, but some exploration wouldn't hurt.

https://steamproxy.net/sharedfiles/filedetails/?id=3230243674 

The mechanics are kinda confusing. Because i can't understand for sure if this game is trying to be Sekiro, Bloodborne, or Dark Souls. Lies of P has mechanics implemented from all of them, like perfect parrying, but unfortunately, this mechanic neither works well nor feels accurate in this game as Sekiro did. Aggressive Bloodborne playing doesn't work as well, because of enemies' input reading, not getting staggering, or having extremely high health after some point of the game. This is a parry game like Sekiro, so Bloodborne game style is not an option honestly. Dashing out of an attack is also a crucial mechanic that you have to use because you can't parry every attack, in your first playthrough at least. This could be different with speedrunners though. But dashing doesn't feel or play right, even after you upgrade dashing, which shouldn't be a thing in the beginning.

Some bosses feel very badly designed to fight with these mechanics. Also, some attacks are very poorly telegraphed, making receiving a hit inevitable. Even though I played the game with heavy weapons. Some enemies refused to get staggered. Which doesn't make sense since I am taking a risk with landing many long timed charged attacks. The prosthetic arms are pretty much useless, even though I upgraded and scaled them to their fullest and tried many of them.

There are countless aspects to review while talking about a Souls-like game that would exceed Steam's character limit. All in all, even though I had fun until chapter 8, after that it was extremely repetitive and rushed. The combat is severely problematic, the game tries to be 3 games at once and doesn't succeed in any of them. Lies of P is not a bad game, but it's not even close to the Fromsoft games many people say. It's just above the Steelrising/Thymesia tier for me. Despite being an okay game, I am not generous with my recommendations and I have high standards in games. If I don't feel 100% confident with a game, I just won't recommend it. Maybe grab it on a sale, above 50%.

❤️ Lots of kisses and thanks to my dear brother SNUP DUG for gifting me this game ❤️

BRONZE MEDAL

Follow My Curator Page ❤️
Posted 24 April. Last edited 26 April.
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146 people found this review helpful
3 people found this review funny
3
2
1
8.9 hrs on record
Unbelievably Empty

I've been looking forward to Tchia's Steam release for over a year. So I've purchased it as it released. It looked so beautiful and so relaxing. I could use that kind of relaxing game. But after completing the main story, I can say that Tchia is extremely shallow in every way.

Let's talk about the obvious first, the game looks stunning in the nature side. The graphics, the lightnings, the textures, are all well done. Interestingly, the city side looks absolutely disgusting graphically. It's uncanny how big the difference is. It's like different studios with distant abilites worked on these 2 regions.

Exploration is at the heart of Tchia, because even though it has a main story, Tchia is a sandbox game at its core. The game expects you to explore the world and spend time doing so. It has a similar game design with The Legend of Zelda: Breath of the Wild. But Tchia's world is very bland, soulless, and has nothing for the player to find. Additionally, there is no challenge. There is combat but it is so unnecessary and weird.

The optimization is good, the game works bug-free. Which is a rare thing these days. The story suffers from a lack of cohesion and depth. Characters are underdeveloped and terribly written. Tchia is filled with no context events in its story, which are meaningless. Storytelling at its worst.

Transforming in other animals and object is an interesting mechanic indeed. But Tchia is a game that has various things you can play as but the also a game that doesn't provide different gameplay scenarios for you to use them. Thus, this mechanic feels meaningless.

To conclude, Tchia may be the worst open-world sandbox game I've ever played. It has one of the emptiest worlds I've ever seen, meaningless mechanics, terrible storytelling and characters, repetitive map design, and horrible game design all along.

BROKEN MEDAL

Follow My Curator Page ❤️
Posted 22 April.
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144 people found this review helpful
3 people found this review funny
25.4 hrs on record (24.7 hrs at review time)
Bloom and Boom: Excellence in Tower Defence

I have never played Plants vs. Zombies back in the day, even when it was wildly popular, strangely, it never caught my interest. So this is a first-timer's blind gameplay of this gem in 2024. Firstly, the game definitely needs a remastered version. It needs many improvements on the technical side.

Plants vs. Zombies consists of a delightful blend of humor and strategy. What truly sets Plants vs. Zombies apart is its perfect balance of accessibility and depth. While the concept of planting defenses to fend off zombies may seem straightforward, the game gradually introduces new creative mechanics and challenges that keep players engaged throughout the adventure.

The mechanics are easy to grasp, allowing players of all skill levels to jump in and start having fun immediately. Each level is meticulously designed to provide a balance of strategic planning and fast-paced action, ensuring that players must think on their feet to succeed.

Visually, Plants vs. Zombies is a treat for the eyes, with colorful and vibrant graphics, also its beautiful aesthetics that bring its charming world to life. From the adorable animations of the plants to the comically grotesque designs of the zombies, every aspect of the game's art direction contributes to its fanciful atmosphere.

The diverse environments, coupled with inventive level design and clever obstacles, ensure that players are constantly faced with new and exciting scenarios as they defend their lawn against the zombie invasion.
Plants vs. Zombies offers a variety of mini-games and additional game modes that provide players with unique challenges and opportunities to test their skills in creative ways.

These mini-games and additional game modes add depth and replay value to Plants vs. Zombies, offering players a variety of unique challenges to tackle beyond the main campaign. The soundtrack is incredible. They are instantly recognizable, adding an extra layer of charm and enriching the gameplay experience. Once again, Laura Shigihara delivers a phenomenal soundtrack.

Overall, the gameplay and game design of Plants vs. Zombies is a masterclass in accessible yet engaging game design. Every aspect of the game is crafted with care and attention to detail. With its addictive mechanics, clever level design, each level offering a fresh and unique setting with its own challenges and strategic opportunities, it's no wonder that Plants vs. Zombies has stood the test of time as a beloved classic in the world of gaming.

Plants vs. Zombies stands as a testament to timeless fun and strategic brilliance.

GOLDEN MEDAL

Follow My Curator Page ❤️
Posted 17 April.
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Showing 1-10 of 434 entries