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1-10/436개 항목을 표시 중
108명이 이 평가가 유용하다고 함
기록상 16.1시간
Promising Potential, Flawed Execution

Assassin's Creed is a groundbreaking game with a lot of ambition. But unfortunately, it can not keep up to its potential in every way. But it's an important achievement for the year 2007.

The setting in ancient cities like Jerusalem, Acre, and Damascus is beautifully done. The attention to historical detail is impressive. It feels like you are really exploring these ancient cities. Each city has its own unique atmosphere and vibe, from the bustling markets of Jerusalem to the more serene and fortified streets of Acre. The game captures the essence of these locations incredibly well, making you feel immersed in the historical period. For a game released in 2007, the graphics are impressive. The cities are detailed, and the character models are well-designed. The animations, especially the parkour moves, are smooth.

The major issue is the repetitive mission structure. Most of the time, you do the same types of tasks. Eavesdropping, pickpocketing, and interrogating. While these tasks may be interesting for a first-timer to the series at first, they quickly become monotonous. The lack of variety in missions makes the game feel like a cycle of similar activities. Each target requires you to gather information through these repetitive tasks before the assassination, which can make the gameplay feel extremely frustrating after some point.

The gameplay is a mix of action, stealth, and parkour. Climbing buildings and leaping across rooftops is fun and gives you a great sense of freedom. The combat system, however, is a bit clunky. Fighting multiple enemies can be frustrating because of the repetitive counter-attack mechanics. One of the most compelling aspects of the storytelling is the way it blends historical fact with fiction. The repetitive mission structure can detract from the narrative's momentum though.

Assassin's Creed's historical setting, open world's detail, and story are captivating, and the parkour mechanics offer a unique way to explore the world. The game's atmosphere is a highlight, with each city feeling distinct and well-crafted. However, the ridiculously repetitive missions hold it back from being truly great. I can't say I don't like Assassin's Creed, because It has great features to it, but the mission structure is so boring, I can't recommend it to everyone without hesitation.

BRONZE MEDAL

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2024년 6월 21일에 게시되었습니다.
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287명이 이 평가가 유용하다고 함
13명이 이 평가가 재미있다고 함
5
2
12
4
2
9
기록상 67.0시간 (평가 당시 62.7시간)
A Different Take of Assassin's Creed

Before we get to the Assassin's Creed part, let's start with the obvious. The visuals in Ghost of Tsushima are stunning. The landscapes are beautifully crafted and are very versatile. There are many distinct and gorgeous biomes. The changing weather and time of day add to the immersive experience. The attention to detail in the environment, from the swaying grass to the falling leaves and particles, all take Ghost of Tsushima to another level visually.

The other best thing about Ghost of Tsushima is the combat, especially the animations. While the animations during combat are excellent and add realism to every move, the combat itself can become repetitive. For 90% of the fights, you can defeat the enemy by doing this combo. Change Stance according to the enemy, Triangle ⮕ Triangle ⮕ Square ⮕ Square. That's it, that's how you kill every enemy in Ghost of Tsushima, which makes an extremely easy game brainlessly simple and extremely repetitive combat-wise. Even with the different stances and special moves, the core combat loop doesn't change much throughout the game.

https://steamproxy.net/sharedfiles/filedetails/?id=3257271909

While the theme of Mongolians invading your country and you as the main character saving your country is promising and exciting, the way this concept is presented to you is very boring. Most of the cutscenes are two characters standing and talking to each other like they had a stroke with no emotion. And most cutscenes are lengthy and lack dynamism, making them feel like a chore to sit through. They are no different at side missions or open-world activities, which make them feel like fillers. The repetitive nature of the dialogue and the predictable structure of the missions contribute to this sense of monotony. These detract from the overall impact of the story. I found the scenario very predictable, the villain extremely generic, and the characters very uninteresting overall.

The worst thing about Ghost of Tsushima is the open-world design. The game’s structure is heavily inspired by Ubisoft’s open-world formula seen in games like Assassin's Creed and Far Cry. The missions and activities often become repetitive. Many side quests follow a similar structure: go to a location, defeat enemies, and return. If not, you track footsteps, examine items, or rescue hostages for minutes that lose its charm real quick when you are doing the same thing for the 20th time. These activities lack variety and creativity, making the exploration feel like a checklist rather than an adventure. The world, though stunning, lacks the interactivity and dynamic events found in other open-world games like The Witcher 3 or Red Dead Redemption 2, making the world of Tsushima feel soulless.

The AI is another thing where this game is very similar to Assassin's Creed. The AI is disappointingly bad and often behaves in ways that break immersion. The "detection bar" famous in Ubisoft titles, is present in Ghost of Tsushima. Enemies won't notice you if you quickly kill someone in their line of sight just because the detection bar hasn't filled yet. The music is not great, but okay.

https://steamproxy.net/sharedfiles/filedetails/?id=3249995070

The world, though stunning, lacks the interactivity and dynamic events found in other open-world games like The Witcher 3 or Red Dead Redemption 2. There are few surprises, and after a while, exploration can feel monotonous. The constant need to follow the wind to the next objective, while initially unique, quickly becomes another repetitive mechanic.

The sound design is pretty good. The traditional Japanese instruments and melodies enhance the atmosphere. The ambient sounds, like the rustling leaves and flowing water, make the world feel more immersive. The combat sounds, from the clash of swords to the arrows flying, are crisp and impactful.

Ghost of Tsushima is the highly polished combat version of Assassin's Creed plus stunning nature visuals. But it's held back by ordinary game design with repetitive open-world activities, side quests, and generic storytelling. Do I think it's overrated? Absolutely, but It's a fun time, recommended on a sale.

SILVER MEDAL

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2024년 5월 30일에 게시되었습니다.
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134명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 36.1시간
Hilarious!

Playing South Park: The Fractured But Whole was an absolute blast. The story had me laughing from start to finish. The way the kids of South Park switched from a fantasy adventure to a superhero saga was brilliant. The narrative is packed with the kind of satire and irreverence that only South Park can deliver.

I really enjoyed the improvements in the combat system. The turn-based strategy combined with a grid system made each battle feel dynamic and tactical. Positioning my characters and using their unique abilities to outsmart enemies added a layer of depth that kept me hooked. The combat felt fresh and challenging without being too overwhelming. I think it's a solid improvement upon Stick of Truth. Creating and customizing my superhero was a lot of fun.

The game’s graphics and voice acting were spot-on. It genuinely felt like I was part of the South Park world. The art style matched the TV show perfectly, and the original voice cast brought all the characters to life. This level of authenticity made the experience even more immersive.

The humor was exactly what I expected from South Park – crude, bold, and unapologetically funny. The jokes, references, and over-the-top scenarios had me laughing out loud more times than I can count. It’s clear that the creators didn’t hold back, which I loved.

In my opinion, South Park: The Fractured But Whole and South Park: The Stick of Truth represent some of Ubisoft's best work in the last 10 years. The game stands out not only for its humor and storytelling but also for its engaging gameplay mechanics. Ubisoft has created many successful franchises, but the South Park series holds a special place due to its unique blend of satire, and amazing attention to detail. This series is a testament to what Ubisoft can achieve when they fully commit to a project, blending the creativity of the South Park creators with their game development expertise. Obsidian did a phenomenal job with Stick of Truth as well.

South Park: The Fractured But Whole is a fantastic game that delivers on its promise of a hilarious and engaging RPG experience. The improvements in gameplay, combined with the signature South Park humor, make it a must-play for fans of the show or anyone who enjoys dark comedy. I thoroughly enjoyed my time with this game and would highly recommend it to anyone looking for a unique and entertaining RPG. I hope to see more titles from Ubisoft that capture the same magic. South Park game series proves that when they hit the mark, they can produce truly exceptional games that are remembered by the players long after the credits roll.

GOLDEN MEDAL

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2024년 5월 23일에 게시되었습니다.
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149명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
9
기록상 10.3시간
Poorly Designed, Poorly Executed

Tails of Iron surely looks interesting at first sight with its beautiful visuals and cute rats and frogs. Behind those are nice-looking cities, which are all hand drawn by the way. However, the game can not keep the same quality in the visuals in every area. While the kingdom looks worked on and detailed, the sewers look very undetailed and unimaginative. (Not because the sewers are a filthy place, it just looks boring. Take sewers in Dark Souls as a counter reference.) Geralt as the narrator is cool, but what's the point when you have no story to tell, other than marketing the game?

To be honest, that's all Tails of Iron has in its core. Other than those, we have a janky and clunky combat with troublesome hitboxes. Sometimes, enemies won't telegraph their attacks and mess you up. There is weapon and armor variety, but using them never feels different. So its more like a visual variety. Nevertheless, you get the most powerful weapon mid game and never have to change weapons anywhere later.

Game design is very problematic. Tails of Iron asks you to do the same side quests over and over again. The game almost has no main quests. In some side quests, you are expected to take the same route again and again to kill the same enemies, talking about enemies, Tails of Iron has no enemy variety. Most enemies are reskins of each other. Their hitboxes are problematic, making combat feel janky. The game tries to show itself as a metroidvania, but I hope the devs aren't defining it as one. Because metroidvanias aren't supposed to be extremely linear and scripted.

The story itself is extremely predictable and routine. And the presentation is extremely ordinary. It's not the main focus of the game, but it takes too much of our time even when that's the case. Sound effects are very repetitive and lacking, adding to the unsatisfactory gameplay. Exploration is not nonexistent, the same with music. There is no atmospheric music or any music at all.

To conclude, Tails of Iron is a game with extremely unsatisfying gameplay, repetitive level and encounter design, and a poor game design. Extremely poor game overall. Not recommended even on a sale.

BROKEN MEDAL

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2024년 5월 14일에 게시되었습니다. 2024년 5월 14일에 마지막으로 수정했습니다.
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202명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
2
6
기록상 75.2시간
Phenomenal, but Dead

First of all, I have no positive or negative relationship with the Star Wars franchise, meaning I don't hate it, but I don't love it as well. I've seen most of the movies, but It never clicked with me. Yet, I've played this game for 100+ hours in total and loved it. That's how good Star Wars Battlefront II is.

Secondly, let's get the meaningless stuff out of the way, the single-player campaign is trash. It's there just to say It does have a campaign. That's not the main focus of the game nevertheless. The multiplayer of Star Wars Battlefront 2 is a 10/10 in every aspect. It's visually the best online TPS game, the graphics, the VFX, the sound design, the music, and the atmosphere, are still extraordinary. If It was released today instead of 2017, It would probably be the best-looking game of the year. And the performance is extremely good.

https://steamproxy.net/sharedfiles/filedetails/?id=3001356440

The game is insanely fun with gameplay that feels amazing to play with various characters, classes, and weapons. There are dozens of different maps that all look beautiful, and detailed and are all very fun to play. There are also extremely fun multiplayer modes, my favorites being Supremacy and Heroes vs. Villains.

Star Wars Battlefront II is such an underrated masterpiece in its category. It's such a shame to it in its current dead state. It takes minutes to find a match, and It's so hard to find a PVP game, which is the whole point of this game. I wish EA didn't mess up the game's launch with their greediness and terrible servers back then. With new content with each update, Battlefront II could be a hit that everyone enjoyed, even today. I hope they revive this masterpiece or come up with a third game with the same quality and polish. For now, Star Wars Battlefront II remains a blast with my friends in my memory...

GOLDEN MEDAL

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2024년 5월 12일에 게시되었습니다. 2024년 5월 12일에 마지막으로 수정했습니다.
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274명이 이 평가가 유용하다고 함
12명이 이 평가가 재미있다고 함
4
10
2
2
기록상 8.8시간
Boredom at Its Best

After Dead Island 2's unforgettable trailer back in 2014, I can't believe the final product is this poorly made.

There's not much to talk about here. The combat system, which should be a thrilling part of any zombie game, feels clunky and repetitive. Graphically it looks good most of the time. The storyline also leaves much to be desired. The characters you meet are shallow, and their quests often boil down to repetitive fetch missions. The narrative attempts to engage, but with lackluster voice acting and poor dialogue, it’s hard to care about what happens next. Level Designs are constantly doing the same thing for 10 hours, which is so frustrating. The game gets very hard after some point because you get under-leveled if you don't grind. In Dead Island 2, grinding is mandatory. If you don't grind in boring side quests, you'll get one shot later in the story, horrible game design.

Performance starts well with 80-90 FPS, then becomes 20-40 FPS with constant stutters after a few hours into the game. They optimized the first 2 hours so that you won't be able to refund it. Load times are frustratingly long. Being an Epic exclusive is also a huge negative. Even though I played with a friend, It was still torture to play. We just rushed it for the sake of completing it together. Dead Island 2's a terrible product in every aspect. Not recommended, not even on a sale, and not even if you will be playing with a friend.

BROKEN MEDAL

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2024년 5월 8일에 게시되었습니다. 2024년 5월 9일에 마지막으로 수정했습니다.
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227명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2
3
기록상 52.9시간
More ≠ Better

I think the developers forgot what made the first game so special and instead focused on making a bigger and more ambitious game. This game could have been much better if they had just remembered what made the first game so unique.

I loved The Talos Principle. It was such a gem in many ways. It had clever puzzle and level design, interesting narrative, phenomenal graphics for its year and budget, good soundtrack, and beautiful environmental design. The only issue with it was that it was a little bit too long, thus it began being rather repetitive at the end. Nevertheless, it was a great experience throughout the journey.

https://steamproxy.net/sharedfiles/filedetails/?id=3071931987

In The Talos Principle 2, the most flashy improvement that catches the player's eye is the graphics. The game looks absolutely stunning visually, the art design is masterfully done. Especially in some areas, they took it to another level. Graphically, Talos 2 is easily the best-looking puzzle game in the market.

Puzzle-wise, we have well-designed puzzles in Talos 2, just like the first game. But I can easily say that puzzles are way easier in this one. In the first game, I had to look up the solutions for 2-3 puzzles, and the other ones were mostly very challenging too. In Talos 2, I didn't need help in any of them, and I didn't use the in-game puzzle skip mechanic. Thankfully, this game doesn't repeat itself like the first one did. The game introduces new mechanics throughout the journey. The puzzles are fun to solve and engaging, but I still felt the achievement feeling after solving both simple and challenging puzzles. However, the major issue with this game is, why isn't any of the puzzle mechanics connected? The answer is, to not make things difficult for the player. This is a major letdown because that was exceptionally well done in the first game and I expected that to be experimented further here.

https://steamproxy.net/sharedfiles/filedetails/?id=3094080194

Exploring the world and secrets with friends is not bad, but the first game's solitude feeling with beautiful music was a whole other feeling. The first game's story was way more interesting than this one, TTP had a better balance, like 90% gameplay, 10% story, now it's like 65%-35%, which slows the tempo down by a lot. Neither the scenario nor the characters were interesting to me. By the way, the music got downgraded with this one, Talos 1's music was so captivating and atmospheric. This has a few decent tracks, but they are not as remarkable as the prequel. I know this is a demanding game, but performance could have been way better, there are some issues here.

To conclude, The Talos Principle 2 doesn't have the magic that The Talos Principe had, so It didn't feel that special for me. Although I am a little bit disappointed with it, It's still a high-quality game and I had fun with it. Definitely recommended.


SILVER MEDAL

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2024년 5월 5일에 게시되었습니다. 2024년 5월 5일에 마지막으로 수정했습니다.
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297명이 이 평가가 유용하다고 함
11명이 이 평가가 재미있다고 함
2
3
2
5
기록상 17.0시간 (평가 당시 13.4시간)
A Forza Horizon Clone

Ubisoft keeps copying successful games once again. In 2018, They realized the success of Super Smash Bros. Ultimate, cloned it and named it Brawlhalla. Then, they saw Apex Legends explode, and created a clone called Hyper Scape (I bet you forgot that game existed before reading this). They saw how much The Witcher 3 sold and changed Assassin's Creed to that, which of course didn't fit the series. They saw Zelda, Boom! Immortals Fenyx Rising (underrated game). Sea of Thieves to Skull and Bones, Call of Duty to XDefiant, the list goes on...What a shame what Ubisoft has become today, they were visionary and imaginative developers back then.

Seems like Ubisoft had their eye on the Forza Horizon series in the last few years. Because they completely revamped The Crew as they did with the Assassin's Creed series. Even though The Crew had its own character and originality in the last 2 games. I loved driving around some famous U.S. states like Las Vegas, Los Angeles Chicago, Miami, New York City, and San Francisco, and many more. Even though they weren't one-to-one replicas, Ubisoft did a good job reflecting the states. This was the major selling point of The Crew. In 2014, I remember people hyping about The Crew having the whole U.S.A. map in the game. Even though that wasn't true, that was the major selling point of this series. It's safe to say that The Crew Motorfest is an absolute Forza Horizon clone now. Ubisoft trashed an impressive concept like "tour the whole United States in The Crew" and dumped it to turn the series into a Festival racer that takes place on a boring island. 

Let's talk about the game, this is 100% the same game as The Crew 2, except the map. Graphically, it looks around the same quality as The Crew 2, maybe slightly better. They improved the in-game lightning but render distance and texture resolutions are still way behind 2024 standards. The dynamic weather effects add an extra layer of immersion though. A 60 FPS limit in 2024 is crazy lazy. Plus, I hate how Ubisoft doesn't release their games on Steam from day one. Not that I am eagerly anticipating their boring games, but the last Prince of Persia game looks nice. However, dear Ubisoft, I'll never buy your games if they are not on Steam.

If we get back to Motorfest, the map design, mission structure, the race designs, have all been ripped out of Forza Horizon. Also, I hate the way both these games treat you as a baby and throw you 20 supercars for just playing for 5 minutes. I despise this game design. The HUD design is also terrible, there are many of stuff popping out on your screen like challenges and gaining points for anything, and their notifications, are all super annoying. I turned all of them off and the game looked way better. Both Forza and Motorfest expect you to play indefinitely, thus they come with repetitive and dull events. The AI is unbalanced, while sometimes they drive extremely poorly, and sometimes they forget the laws of physics with the way they drive, all in the same difficulty option.

The gameplay is the only decent part of The Crew series, where handling the cars and audio are what save the game for a bit. But It's still uncanny how bad the physics in both Forza and The Crew are. In The Crew 2, if you liked the modification stuff, it's still all here. One thing The Crew does better than Forza is the menus. Menus in Forza are slow as hell, one simple action, or loading in and out of races takes forever, it's such an annoyance. In The Crew Motorfest, loading screens and using the menus are quick.

Even though I don't think The Crew Motorfest is a bad game, it's a mediocre one for sure. However, The Forza series is also extremely overrated, so I can say TC Motorfest is around the same quality as Horizon. Forza's slightly better graphics trick people into thinking they are playing the best racing game ever, making sure people overlook the poor game design. So this review applies to the Forza Horizon series as well, they are simply the same boring car-collecting game now, rather than true racers.

BRONZE MEDAL

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2024년 4월 28일에 게시되었습니다. 2024년 4월 28일에 마지막으로 수정했습니다.
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602명이 이 평가가 유용하다고 함
17명이 이 평가가 재미있다고 함
6
6
4
2
11
기록상 79.8시간 (평가 당시 79.1시간)
Football Monopolization

Something has to be done about Ea Sport's Fifa (FC) series' monopoly on football games. If no other studio comes up with a quality game, EA will keep screwing us up every single year. Because let's face the truth, even though it's many problems I will mention below, this is still the best football game on the market.

To summarize what I dislike about FC 24:

The optimization is as per usual, terrible. I can't remember when EA released a FIFA on PC that ran well.

The in-game menus are very slow. Doing a simple action on Ultimate Team takes minutes even if you skip them. This is one of the main reasons I don't play UT.

The fact that EA mixed men and women in Ultimate Team. Everything about it just doesn't make sense. A 40 kg woman can charge and stop Haaland just because her overall is higher. Yeah, all women's overalls are ridiculously overpowered, just to make sure people played them. You don't need to integrate women into men's football and OP women just to make the 1%≈ of FIFA's player base (women) happy.

I am not even talking about EA improving absolutely nothing with the game and releasing the same game every year. As long as people keep spending extreme amounts of money on 1-year lifetime squads on Ultimate Team and preordering the Ultimate Edition at launch, we can't expect anything better from them.

BRONZE MEDAL

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2024년 4월 25일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
500명이 이 평가가 유용하다고 함
45명이 이 평가가 재미있다고 함
58
2
2
10
기록상 23.4시간
Not The Best Soulslike

I've been hearing one significant phrase from many people about Lies of P since it was released: "Lies of P is the best Souls-like aside FromSoftware games." Is that true? Let me share my thoughts with you.

Since Lords of the Fallen 2014, countless studios tried their version of Dark Souls over many years with countless attempts. There have been attempts of the genre in many ways, 2D Soulslikes, Shooter Soulslikes, Metroidvania Souls-likes, Looter Souls-Likes, and so on...Even though some of them were successful games. One thing everybody agrees on is that none of those games is as good as FromSoftware's games. Everyone agreeing on the internet on a topic is a rare topic as you know. That's how good FromSoft's Soulsborne games are.

To begin with Lies of P, the game runs great. I didn't experience a single drop throughout my experience. This is a great achievement for an inexperienced studio in AAA games and probably the strongest side of Lies of P. The graphics in Lies of P are amazing. It's safe to say the game looks way better than any Fromsoftware game. The art design is very good and the game looks beautiful up until chapter 7. After that, environments and enemies look very unimaginative and ordinary.

So Lies of P is inspired by Bloodborne visually, that's true. But this is definitely not a Bloodborne knockoff, like some people says it is. Lies of P has its own originality with its atmosphere, environment design, enemy design, soundtrack, combat, and so on.

While the story was intriguing, I couldn't help but feel that it could have been fleshed out further, with more opportunities for player choice and exploration. I don't know why, but studios are too scared to properly tell a story in Souls-like games. Possibly in order to copy Fromsoftware's formula. Trust me game devs, the success of FromSoft games doesn't come from lore-based stories. Tell us your stories with cutscenes, please. Yes, there are cutscenes in Lies of P but it really isn't enough. I am sick of being expected to learn a game's story by notes and item descriptions.

Enemies in the game have way too much health, and they don't react much when you hit them. Boss battles are especially tough because they have many phases, sometimes too many. When making a game like Souls, it's important to learn from From Software's lessons about making tough but fair fights. I am okay with linear games that don't waste the player's time with repetitive content, but some exploration wouldn't hurt.

https://steamproxy.net/sharedfiles/filedetails/?id=3230243674 

The mechanics are kinda confusing. Because i can't understand for sure if this game is trying to be Sekiro, Bloodborne, or Dark Souls. Lies of P has mechanics implemented from all of them, like perfect parrying, but unfortunately, this mechanic neither works well nor feels accurate in this game as Sekiro did. Aggressive Bloodborne playing doesn't work as well, because of enemies' input reading, not getting staggering, or having extremely high health after some point of the game. This is a parry game like Sekiro, so Bloodborne game style is not an option honestly. Dashing out of an attack is also a crucial mechanic that you have to use because you can't parry every attack, in your first playthrough at least. This could be different with speedrunners though. But dashing doesn't feel or play right, even after you upgrade dashing, which shouldn't be a thing in the beginning.

Some bosses feel very badly designed to fight with these mechanics. Also, some attacks are very poorly telegraphed, making receiving a hit inevitable. Even though I played the game with heavy weapons. Some enemies refused to get staggered. Which doesn't make sense since I am taking a risk with landing many long timed charged attacks. The prosthetic arms are pretty much useless, even though I upgraded and scaled them to their fullest and tried many of them.

There are countless aspects to review while talking about a Souls-like game that would exceed Steam's character limit. All in all, even though I had fun until chapter 8, after that it was extremely repetitive and rushed. The combat is severely problematic, the game tries to be 3 games at once and doesn't succeed in any of them. Lies of P is not a bad game, but it's not even close to the Fromsoft games many people say. It's just above the Steelrising/Thymesia tier for me. Despite being an okay game, I am not generous with my recommendations and I have high standards in games. If I don't feel 100% confident with a game, I just won't recommend it. Maybe grab it on a sale, above 50%.

❤️ Lots of kisses and thanks to my dear brother SNUP DUG for gifting me this game ❤️

BRONZE MEDAL

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2024년 4월 24일에 게시되었습니다. 2024년 4월 26일에 마지막으로 수정했습니다.
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