RimWorld

RimWorld

Muzzy-Utils
124 Comments
🏳️🏴🏳️🏴🏳 5 Jan, 2022 @ 7:49pm 
update pls
muzzy  [author] 24 Mar, 2021 @ 2:05pm 
Oh man, I really should've just updated this myself. I'm no longer so upset at RimWorld either. I just never felt like rewriting this mod, even though mood management is perhaps the most important mechanic in the game. I've only played solo colonist games lately, and my colonies never grew large enough to need this mod again. This was always a mod I made primarily for my own use, after all, I never expected so many other people to like it too.
Mlie 24 Mar, 2021 @ 1:20pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2434621881
Hope it helps anyone!
DaLLaN 5 Apr, 2020 @ 4:46am 
1.1 [please)
DogsRNice 23 Nov, 2017 @ 1:25pm 
Is there an updated version on the workshop?
welovecrabs 9 Oct, 2017 @ 10:28am 
This is a great mod, but needs urgent update to A17. Love the feature to have easy indication of the colony's mood
教科书的风格 1 Oct, 2017 @ 7:21am 
please update to 17 ?
Poroh 8 Jul, 2017 @ 2:03pm 
@cursant, this mod abandoned, author say it on A15. but u can use my mod for fresh stockpile filter
✿¾§*(kawaii)*§¾✿ 6 Jul, 2017 @ 4:24am 
please update to 17 ?
Hobi 29 May, 2017 @ 3:12pm 
@Fenekie look Killface mods
Leonix 29 Mar, 2017 @ 10:41pm 
@Bucket Knight: I looked into your workshop, but you didn't post anything. So did you update it or not?
I noticed that muzzy has source codes in mod folder too, so I tried to pull out code for fresh button in storages. It's there, but I'm too much big noob in programming, that I failed in DLL compilation. :'-(
Nemo 10 Feb, 2017 @ 3:51am 
@SunReaper Check my comment from the 29th, "@Everyone else [etc]"
Nemo 10 Feb, 2017 @ 3:49am 
@muzzy Thank you <3
SunReaper 4 Feb, 2017 @ 9:12pm 
any similar mod that work for A16?
muzzy  [author] 4 Feb, 2017 @ 1:30pm 
@Tuvka, nope
Tuvka 4 Feb, 2017 @ 12:13pm 
Specify please this mod is compatible with the 16a?
muzzy  [author] 31 Jan, 2017 @ 6:14am 
@Bucket Knight, you're absolutely allowed (the license is CC by-sa 4.0 but I'm not going to enforce it so you can just treat it as public domain and I won't really care). The source code is included in the mod too, feel free to do whatever you want with it. Just please test it with those new travel features too, it might break and look ugly due to how I've written the damn rendering. Have fun and good luck.
Nemo 29 Jan, 2017 @ 3:46pm 
@Everyone else Colonist Bar KF is a decent replacement for this in the mean time, if you guys need alternatives. It just needs some configuring.
Nemo 29 Jan, 2017 @ 3:45pm 
@muzzy you cool with me trying to update it? I'd be down to clown if I have yer permission, broski.
muzzy  [author] 28 Jan, 2017 @ 7:26pm 
@Xevion lol
Xevion 28 Jan, 2017 @ 10:56am 
Selfish modder spotted!
Blackice010 27 Jan, 2017 @ 4:23am 
You don't havbe to play on ice sheet you know..
MasBossGaleForce 26 Jan, 2017 @ 4:10pm 
dont play in the snow?... the equator is where its at
ViLa 16 Jan, 2017 @ 4:34pm 
ice sheets what?
Harry_Robinson1 12 Jan, 2017 @ 10:48am 
So never then?
Harry_Robinson1 12 Jan, 2017 @ 10:48am 
So never then?
muzzy  [author] 12 Jan, 2017 @ 7:21am 
I'll fix the mod if I ever get interested in the game again, but it won't happen as long as ice sheets (in the unmodded game) remain anxiety simulators due to mankilling polar bear stealth spawns.
Harry_Robinson1 12 Jan, 2017 @ 6:51am 
Well, another mod dead. When they abandoned CCL this game lost most of its modding potential. But either way, it seems to work for me on Alpha 16. Bye Muzzy, you'll be missed.
Gon 11 Jan, 2017 @ 1:39pm 
pls att mod 0.16
Choppytehbear 4 Jan, 2017 @ 3:21pm 
I am really going to miss the stockpile filter.
Malchut 28 Dec, 2016 @ 9:15am 
We understand, thank you for your work, have fun in other game :steamhappy:
Lavious 26 Dec, 2016 @ 3:58pm 
This is something I wish the game had stock, as after updating to A16 has quickly become the mod I miss the most. A GUI change seems like such a simple thing...but a quick overview of how the colonist are doing is such a big improvement. Thank you Muzzy for doing your part to improve the game.
Michael 24 Dec, 2016 @ 4:30pm 
I'll second J0lly's post below -- thanks for the many hours of fun this mod has contributed to! Definitely a must have :2016watermelon:
J0lly 22 Dec, 2016 @ 7:26pm 
@muzzy i get that you are disenchanted and dont play any more bt i want to thank you for the work you did on this mod it was a quality of life mod that i really enjoyed im not trying to pressur you into making a updat bt i thought you deserve the sencire Thank You from a grateful player who loves your work So from the bottom of my hart Thank You Very Much :steamhappy:
muzzy  [author] 21 Dec, 2016 @ 5:29pm 
@Kadjunga ugh.... it's a lot more work to update to A16 than it was to update to A15, and I don't really even want to play the game anymore (since Tynan refuses to classify a major game ruining design flaw with wild animals as a bug). No promises whatsoever.
Kadjunga 21 Dec, 2016 @ 12:50pm 
any chance of bumping it up to a16 anytime?
QAQSaber 18 Dec, 2016 @ 7:38pm 
Muzzy的RimWorld实用程序。 添加新鲜物品和心情指标的库存过滤器到殖民地酒吧。

Ludeon论坛线程的mod(与非Steam版本的链接): https://ludeon.com/forums/index.php?topic=23187
谷歌翻译
Ceiis 21 Nov, 2016 @ 10:12pm 
Seriously, one of the must have mods out there.

One of my favs.
물도둑 21 Nov, 2016 @ 9:58pm 
골수 바닐라모드 플레이어도 게임에 이질감이 전혀없는 깔끔한 유틸리티 모드
강추!!
Zoso 18 Nov, 2016 @ 1:04pm 
Thanks will check it out. I love the mod hated to go without it.
muzzy  [author] 18 Nov, 2016 @ 4:54am 
Grey, that's probably because of the freshness filter. If you don't allow fresh, you won't get them hauled ... maybe I'll split those two things someday in the future
Zoso 16 Nov, 2016 @ 3:15pm 
This mod breaks hualing when you filter your stockpile. I have confirmed this mod is at fault by only running this mod.
Thundercraft 14 Nov, 2016 @ 10:31pm 
@muzzy,
I would also really appreciate the stockpile filter for fresh items to be separate, but for a completely different reason:

This mod seems incompatible with Killface's Colonist Bar because it modifies the colonist bar in a similar way. But if we could install the stockpile filter by itself, I suspect they would be compatible.
GHX 10 Nov, 2016 @ 2:02am 
very good
Zerg620 20 Oct, 2016 @ 4:38am 
@muzzy Alright. Thanks for letting me know!
muzzy  [author] 20 Oct, 2016 @ 4:35am 
@Zerg620, that has to be the most common request ... but I won't be touching it for now
Zerg620 20 Oct, 2016 @ 4:06am 
I like the colorful mood indicators to help be see past fat colonists, but can you make a mod of just that and not the "fresh" stockpile filter?
muzzy  [author] 10 Oct, 2016 @ 7:05am 
@Hellvlem I'm guessing you're having an issue with the fresh items filter, it applies to corpses too
Nekomura 10 Oct, 2016 @ 6:37am 
コレを入れるとなぜか死体を室内に運べないバグが発生します:steammocking:
Exo 29 Sep, 2016 @ 7:51am 
@muzzy, thank you very much. Keep up good work!