Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - CHAOS PACK (Add-on) - NEW UNITS
82 Comments
Devian  [author] 1 Jun @ 2:08am 
It's very strange. You should try unticking mods to see if the game (vanilla) allow their production. If not, i'm a bit lost then :/
michschreib 1 Jun @ 2:06am 
I try another Faktion...
michschreib 1 Jun @ 2:03am 
Yep and yep
Devian  [author] 1 Jun @ 2:02am 
Have you verified the game files through Steam ? Do you have the GBS research on the research panel to unlock them ?
michschreib 1 Jun @ 2:00am 
Neutral units in the Jemako camps
michschreib 1 Jun @ 1:59am 
Yes, but they don't concern the chaos faction itself; Especially citadel color mod and neutral units for hire.
Devian  [author] 1 Jun @ 1:31am 
Do you have any mods that alter the vehicle building ? Because this mod (and the heroes ones) won't prevent the purchased of the GBS. Just tested.
michschreib 31 May @ 11:32pm 
Yes i have all dlc
Devian  [author] 31 May @ 7:26am 
Thanks :) do you have the Firepower DLC pack ?
michschreib 30 May @ 3:52pm 
This mod is Superb!...also all of your mods with new units! (not hte heros; i haven`t tried them) one Bug i have seen the the Greater Brass Scorpion cannot be purchased
borjarino 23 May @ 11:38am 
@Devian You're a star man.
Devian  [author] 23 May @ 7:45am 
@Maeglyr Noted, when i'll revamp them, i'll add their own research like the Iron Warriors on an upper tier.
Maeglyr 22 May @ 11:47pm 
Nice pack but I think access to Blighlord at Tiers 6 is a bit too early.
Devian  [author] 14 May @ 7:55am 
Las/Plasma Damage research added to Plasma Weapons. Same for Heavy Bolter.
Devian  [author] 13 May @ 1:32pm 
Thanks :)

1- As for the Warpborn Bolts, it's normal because they used vanilla Heavy Bolter, i'll create an .ext files to allow the bonus.
2- Indeed ! These old units will be revamped soon with new mesh weapons !
3- I'll check this too.
borjarino 13 May @ 12:32pm 
Hey, love the mod. Honestly really cool. Couple of things I noticed:
- Heavy Bolters don't benefit from the Warpborne Bolts tech. Both on the Blood Pact tanks and Khorne infantry at least.
- The autocannon the terminators of Nurgle and Tzeentch are holding is upside down
- The plasma tech in T10 is not impacting the new Forgefiend nor the marine or Blood Pact infantry.
Anyway looking and performing great so far. Thanks for the great mod.
Devian  [author] 3 May @ 4:53am 
Iron Warriors added to building !
Devian  [author] 21 Apr @ 4:11am 
Plasma Cannon for the World Eaters ! (Thanks to DexGattaca for his Executor cannon mesh).
Devian  [author] 21 Apr @ 3:16am 
You're welcome, the plasma cannon weapon for the Havoc will be released ASAP.
Perfect Stranger 21 Apr @ 3:08am 
Thank you for your hard work. Yesterday, the new heavy tank fired and retreated to the table. It was a very powerful attack, which made me laugh. I fixed it today. Thank you to the author~:steamthumbsup:
Devian  [author] 21 Apr @ 1:41am 
Heavy Bolter model for the World Eaters !
Devian  [author] 15 Apr @ 10:17am 
I can check this, indeed.
UnaGalletanormal 15 Apr @ 10:14am 
Oh hey i just thought about it, can you make the forgefiend with the 3 ectoplasma canons? just an idea.
Devian  [author] 14 Apr @ 3:06pm 
You're welcome :) Working on the Tormentor right now and some Iron Warriors dudes too.
UnaGalletanormal 14 Apr @ 3:00pm 
sry it wast from your mod, thanks for the new hellbrutes my men!
Devian  [author] 14 Apr @ 2:54pm 
Asphodel, the Inheritor (The Spike) ? It's not normal because he is locked up behind the Icon of Flame research (Tier 10).
UnaGalletanormal 14 Apr @ 2:49pm 
hey my men, just realised, but the spike of chaos (giant monolith thing) you can construct the building right from the start and then build the unit without the research first. dont know if that is fine?
Devian  [author] 13 Apr @ 4:11am 
Four new patterns of Helbrute available, the research to unlock them could be changed if needed.
UnaGalletanormal 10 Apr @ 12:57pm 
Great! will test them right away!
Devian  [author] 10 Apr @ 12:40pm 
Noise Marines added.
Death Guard trait updated, now they will really heal in the toxic area.
Devian  [author] 10 Apr @ 11:01am 
Hmm... indeed, it's not normal. I'll correct this.
UnaGalletanormal 10 Apr @ 10:51am 
oh also something i notice (unless i am using them wrong) death guard units dont heal better in their toxic zones they just die, even when left to only to regenerate, just so you know.
Devian  [author] 10 Apr @ 10:00am 
Ah, i don't know this unit (it's a sorcerer squad from the Thousand Sons ?). I'll check this.
UnaGalletanormal 10 Apr @ 9:42am 
Wow so cool! hey just if not a burden or too hard but think you can add Tsons sorcers squad? if not still thanks for all the work!
Devian  [author] 10 Apr @ 9:38am 
It's normal, if you use patch (Gladius+ or TMV) they exist as extension file. In the debug mod they can be named (if there is some data in language files, as Erebus and other folks had). Otherwise, you'll see "?".

I'm glad it's work now :) Noise Marines will be added here in few hours.
UnaGalletanormal 10 Apr @ 9:34am 
used the comand and spawn all units, no crash,so all its good, only 1 thing i have a lot of units that i dont have like erebus and heroes of mods i havent install whats that? any way thanks for the help and thanks for your great work!
UnaGalletanormal 9 Apr @ 6:19am 
Well i will try that today, start a new game and try stuff, hopefully all will be good but will tell if anything happens pal!
Devian  [author] 8 Apr @ 3:56pm 
This "Units/ChaosSpace Marines/HBL" (the blank) is not normal. Have you tried to unsubscribe and subscribe again ?

It's the same save as the first crash ? If so, create a new game and with the debug mod (ctrl+d) try to spawn them.

Anyone have trouble with the Havoc Reaper Chain Cannon since the update ?
UnaGalletanormal 8 Apr @ 3:44pm 
Error
X
DataManager.hpp:100: class proxy::video::Material &__cdecl proxy::core::DataManager<class
proxy::video::Material>::get(const class
std::basic_string<char, struct std::char_traits<char>, class std::allocator<char>> &, bool) const:
"Units/ChaosSpace Marines/HBL" does not exist.

this pops up
Devian  [author] 8 Apr @ 3:27pm 
What the crash message said ? What is missing exactly ? I can spawn them without issue on my side (with only this mod enabled). I updated again, just in case.
UnaGalletanormal 8 Apr @ 3:17pm 
nope havocs still makes the game crash, but tanks are ok.
UnaGalletanormal 8 Apr @ 3:07pm 
I made a preator tank and it didt crash still testing the other units but will tell you as soon as i can.
Devian  [author] 8 Apr @ 7:48am 
Ok, i deactivated the Heroes mod to find all the missing content. Should be fixed now. Waiting for feedback.
UnaGalletanormal 8 Apr @ 7:13am 
Hello there, great mod men love your content, also game crashes with predator and havoc and marines with flamers.
radlas 7 Apr @ 2:43pm 
hiring Chaos Predator annihillator in a city currently causes my game to crash
Devian  [author] 6 Apr @ 12:08pm 
Updated, with missing content. Thanks to Nejrael for notice it.
Devian  [author] 5 Apr @ 8:53am 
New units added (Chaos Predator).
Devian  [author] 1 Apr @ 11:33am 
New units added.
Crocus 6 Feb @ 1:16am 
thanks, and awesome mod
Devian  [author] 6 Feb @ 12:05am 
Not for now, there is a patch for the Heroes Edition https://steamproxy.net/sharedfiles/filedetails/?id=3150167800&searchtext= not made by me so idk if it's work.