Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - CHAOS PACK (Add-on) - NEW UNITS
Počet komentářů: 82
Devian  [autor] 1. čvn. v 2.08 
It's very strange. You should try unticking mods to see if the game (vanilla) allow their production. If not, i'm a bit lost then :/
michschreib 1. čvn. v 2.06 
I try another Faktion...
michschreib 1. čvn. v 2.03 
Yep and yep
Devian  [autor] 1. čvn. v 2.02 
Have you verified the game files through Steam ? Do you have the GBS research on the research panel to unlock them ?
michschreib 1. čvn. v 2.00 
Neutral units in the Jemako camps
michschreib 1. čvn. v 1.59 
Yes, but they don't concern the chaos faction itself; Especially citadel color mod and neutral units for hire.
Devian  [autor] 1. čvn. v 1.31 
Do you have any mods that alter the vehicle building ? Because this mod (and the heroes ones) won't prevent the purchased of the GBS. Just tested.
michschreib 31. kvě. v 23.32 
Yes i have all dlc
Devian  [autor] 31. kvě. v 7.26 
Thanks :) do you have the Firepower DLC pack ?
michschreib 30. kvě. v 15.52 
This mod is Superb!...also all of your mods with new units! (not hte heros; i haven`t tried them) one Bug i have seen the the Greater Brass Scorpion cannot be purchased
borjarino 23. kvě. v 11.38 
@Devian You're a star man.
Devian  [autor] 23. kvě. v 7.45 
@Maeglyr Noted, when i'll revamp them, i'll add their own research like the Iron Warriors on an upper tier.
Maeglyr 22. kvě. v 23.47 
Nice pack but I think access to Blighlord at Tiers 6 is a bit too early.
Devian  [autor] 14. kvě. v 7.55 
Las/Plasma Damage research added to Plasma Weapons. Same for Heavy Bolter.
Devian  [autor] 13. kvě. v 13.32 
Thanks :)

1- As for the Warpborn Bolts, it's normal because they used vanilla Heavy Bolter, i'll create an .ext files to allow the bonus.
2- Indeed ! These old units will be revamped soon with new mesh weapons !
3- I'll check this too.
borjarino 13. kvě. v 12.32 
Hey, love the mod. Honestly really cool. Couple of things I noticed:
- Heavy Bolters don't benefit from the Warpborne Bolts tech. Both on the Blood Pact tanks and Khorne infantry at least.
- The autocannon the terminators of Nurgle and Tzeentch are holding is upside down
- The plasma tech in T10 is not impacting the new Forgefiend nor the marine or Blood Pact infantry.
Anyway looking and performing great so far. Thanks for the great mod.
Devian  [autor] 3. kvě. v 4.53 
Iron Warriors added to building !
Devian  [autor] 21. dub. v 4.11 
Plasma Cannon for the World Eaters ! (Thanks to DexGattaca for his Executor cannon mesh).
Devian  [autor] 21. dub. v 3.16 
You're welcome, the plasma cannon weapon for the Havoc will be released ASAP.
Perfect Stranger 21. dub. v 3.08 
Thank you for your hard work. Yesterday, the new heavy tank fired and retreated to the table. It was a very powerful attack, which made me laugh. I fixed it today. Thank you to the author~:steamthumbsup:
Devian  [autor] 21. dub. v 1.41 
Heavy Bolter model for the World Eaters !
Devian  [autor] 15. dub. v 10.17 
I can check this, indeed.
UnaGalletanormal 15. dub. v 10.14 
Oh hey i just thought about it, can you make the forgefiend with the 3 ectoplasma canons? just an idea.
Devian  [autor] 14. dub. v 15.06 
You're welcome :) Working on the Tormentor right now and some Iron Warriors dudes too.
UnaGalletanormal 14. dub. v 15.00 
sry it wast from your mod, thanks for the new hellbrutes my men!
Devian  [autor] 14. dub. v 14.54 
Asphodel, the Inheritor (The Spike) ? It's not normal because he is locked up behind the Icon of Flame research (Tier 10).
UnaGalletanormal 14. dub. v 14.49 
hey my men, just realised, but the spike of chaos (giant monolith thing) you can construct the building right from the start and then build the unit without the research first. dont know if that is fine?
Devian  [autor] 13. dub. v 4.11 
Four new patterns of Helbrute available, the research to unlock them could be changed if needed.
UnaGalletanormal 10. dub. v 12.57 
Great! will test them right away!
Devian  [autor] 10. dub. v 12.40 
Noise Marines added.
Death Guard trait updated, now they will really heal in the toxic area.
Devian  [autor] 10. dub. v 11.01 
Hmm... indeed, it's not normal. I'll correct this.
UnaGalletanormal 10. dub. v 10.51 
oh also something i notice (unless i am using them wrong) death guard units dont heal better in their toxic zones they just die, even when left to only to regenerate, just so you know.
Devian  [autor] 10. dub. v 10.00 
Ah, i don't know this unit (it's a sorcerer squad from the Thousand Sons ?). I'll check this.
UnaGalletanormal 10. dub. v 9.42 
Wow so cool! hey just if not a burden or too hard but think you can add Tsons sorcers squad? if not still thanks for all the work!
Devian  [autor] 10. dub. v 9.38 
It's normal, if you use patch (Gladius+ or TMV) they exist as extension file. In the debug mod they can be named (if there is some data in language files, as Erebus and other folks had). Otherwise, you'll see "?".

I'm glad it's work now :) Noise Marines will be added here in few hours.
UnaGalletanormal 10. dub. v 9.34 
used the comand and spawn all units, no crash,so all its good, only 1 thing i have a lot of units that i dont have like erebus and heroes of mods i havent install whats that? any way thanks for the help and thanks for your great work!
UnaGalletanormal 9. dub. v 6.19 
Well i will try that today, start a new game and try stuff, hopefully all will be good but will tell if anything happens pal!
Devian  [autor] 8. dub. v 15.56 
This "Units/ChaosSpace Marines/HBL" (the blank) is not normal. Have you tried to unsubscribe and subscribe again ?

It's the same save as the first crash ? If so, create a new game and with the debug mod (ctrl+d) try to spawn them.

Anyone have trouble with the Havoc Reaper Chain Cannon since the update ?
UnaGalletanormal 8. dub. v 15.44 
Error
X
DataManager.hpp:100: class proxy::video::Material &__cdecl proxy::core::DataManager<class
proxy::video::Material>::get(const class
std::basic_string<char, struct std::char_traits<char>, class std::allocator<char>> &, bool) const:
"Units/ChaosSpace Marines/HBL" does not exist.

this pops up
Devian  [autor] 8. dub. v 15.27 
What the crash message said ? What is missing exactly ? I can spawn them without issue on my side (with only this mod enabled). I updated again, just in case.
UnaGalletanormal 8. dub. v 15.17 
nope havocs still makes the game crash, but tanks are ok.
UnaGalletanormal 8. dub. v 15.07 
I made a preator tank and it didt crash still testing the other units but will tell you as soon as i can.
Devian  [autor] 8. dub. v 7.48 
Ok, i deactivated the Heroes mod to find all the missing content. Should be fixed now. Waiting for feedback.
UnaGalletanormal 8. dub. v 7.13 
Hello there, great mod men love your content, also game crashes with predator and havoc and marines with flamers.
radlas 7. dub. v 14.43 
hiring Chaos Predator annihillator in a city currently causes my game to crash
Devian  [autor] 6. dub. v 12.08 
Updated, with missing content. Thanks to Nejrael for notice it.
Devian  [autor] 5. dub. v 8.53 
New units added (Chaos Predator).
Devian  [autor] 1. dub. v 11.33 
New units added.
Crocus 6. úno. v 1.16 
thanks, and awesome mod
Devian  [autor] 6. úno. v 0.05 
Not for now, there is a patch for the Heroes Edition https://steamproxy.net/sharedfiles/filedetails/?id=3150167800&searchtext= not made by me so idk if it's work.