Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - CHAOS PACK (Add-on) - NEW UNITS
82 opmerkingen
Devian  [auteur] 1 jun om 2:08 
It's very strange. You should try unticking mods to see if the game (vanilla) allow their production. If not, i'm a bit lost then :/
michschreib 1 jun om 2:06 
I try another Faktion...
michschreib 1 jun om 2:03 
Yep and yep
Devian  [auteur] 1 jun om 2:02 
Have you verified the game files through Steam ? Do you have the GBS research on the research panel to unlock them ?
michschreib 1 jun om 2:00 
Neutral units in the Jemako camps
michschreib 1 jun om 1:59 
Yes, but they don't concern the chaos faction itself; Especially citadel color mod and neutral units for hire.
Devian  [auteur] 1 jun om 1:31 
Do you have any mods that alter the vehicle building ? Because this mod (and the heroes ones) won't prevent the purchased of the GBS. Just tested.
michschreib 31 mei om 23:32 
Yes i have all dlc
Devian  [auteur] 31 mei om 7:26 
Thanks :) do you have the Firepower DLC pack ?
michschreib 30 mei om 15:52 
This mod is Superb!...also all of your mods with new units! (not hte heros; i haven`t tried them) one Bug i have seen the the Greater Brass Scorpion cannot be purchased
borjarino 23 mei om 11:38 
@Devian You're a star man.
Devian  [auteur] 23 mei om 7:45 
@Maeglyr Noted, when i'll revamp them, i'll add their own research like the Iron Warriors on an upper tier.
Maeglyr 22 mei om 23:47 
Nice pack but I think access to Blighlord at Tiers 6 is a bit too early.
Devian  [auteur] 14 mei om 7:55 
Las/Plasma Damage research added to Plasma Weapons. Same for Heavy Bolter.
Devian  [auteur] 13 mei om 13:32 
Thanks :)

1- As for the Warpborn Bolts, it's normal because they used vanilla Heavy Bolter, i'll create an .ext files to allow the bonus.
2- Indeed ! These old units will be revamped soon with new mesh weapons !
3- I'll check this too.
borjarino 13 mei om 12:32 
Hey, love the mod. Honestly really cool. Couple of things I noticed:
- Heavy Bolters don't benefit from the Warpborne Bolts tech. Both on the Blood Pact tanks and Khorne infantry at least.
- The autocannon the terminators of Nurgle and Tzeentch are holding is upside down
- The plasma tech in T10 is not impacting the new Forgefiend nor the marine or Blood Pact infantry.
Anyway looking and performing great so far. Thanks for the great mod.
Devian  [auteur] 3 mei om 4:53 
Iron Warriors added to building !
Devian  [auteur] 21 apr om 4:11 
Plasma Cannon for the World Eaters ! (Thanks to DexGattaca for his Executor cannon mesh).
Devian  [auteur] 21 apr om 3:16 
You're welcome, the plasma cannon weapon for the Havoc will be released ASAP.
Perfect Stranger 21 apr om 3:08 
Thank you for your hard work. Yesterday, the new heavy tank fired and retreated to the table. It was a very powerful attack, which made me laugh. I fixed it today. Thank you to the author~:steamthumbsup:
Devian  [auteur] 21 apr om 1:41 
Heavy Bolter model for the World Eaters !
Devian  [auteur] 15 apr om 10:17 
I can check this, indeed.
UnaGalletanormal 15 apr om 10:14 
Oh hey i just thought about it, can you make the forgefiend with the 3 ectoplasma canons? just an idea.
Devian  [auteur] 14 apr om 15:06 
You're welcome :) Working on the Tormentor right now and some Iron Warriors dudes too.
UnaGalletanormal 14 apr om 15:00 
sry it wast from your mod, thanks for the new hellbrutes my men!
Devian  [auteur] 14 apr om 14:54 
Asphodel, the Inheritor (The Spike) ? It's not normal because he is locked up behind the Icon of Flame research (Tier 10).
UnaGalletanormal 14 apr om 14:49 
hey my men, just realised, but the spike of chaos (giant monolith thing) you can construct the building right from the start and then build the unit without the research first. dont know if that is fine?
Devian  [auteur] 13 apr om 4:11 
Four new patterns of Helbrute available, the research to unlock them could be changed if needed.
UnaGalletanormal 10 apr om 12:57 
Great! will test them right away!
Devian  [auteur] 10 apr om 12:40 
Noise Marines added.
Death Guard trait updated, now they will really heal in the toxic area.
Devian  [auteur] 10 apr om 11:01 
Hmm... indeed, it's not normal. I'll correct this.
UnaGalletanormal 10 apr om 10:51 
oh also something i notice (unless i am using them wrong) death guard units dont heal better in their toxic zones they just die, even when left to only to regenerate, just so you know.
Devian  [auteur] 10 apr om 10:00 
Ah, i don't know this unit (it's a sorcerer squad from the Thousand Sons ?). I'll check this.
UnaGalletanormal 10 apr om 9:42 
Wow so cool! hey just if not a burden or too hard but think you can add Tsons sorcers squad? if not still thanks for all the work!
Devian  [auteur] 10 apr om 9:38 
It's normal, if you use patch (Gladius+ or TMV) they exist as extension file. In the debug mod they can be named (if there is some data in language files, as Erebus and other folks had). Otherwise, you'll see "?".

I'm glad it's work now :) Noise Marines will be added here in few hours.
UnaGalletanormal 10 apr om 9:34 
used the comand and spawn all units, no crash,so all its good, only 1 thing i have a lot of units that i dont have like erebus and heroes of mods i havent install whats that? any way thanks for the help and thanks for your great work!
UnaGalletanormal 9 apr om 6:19 
Well i will try that today, start a new game and try stuff, hopefully all will be good but will tell if anything happens pal!
Devian  [auteur] 8 apr om 15:56 
This "Units/ChaosSpace Marines/HBL" (the blank) is not normal. Have you tried to unsubscribe and subscribe again ?

It's the same save as the first crash ? If so, create a new game and with the debug mod (ctrl+d) try to spawn them.

Anyone have trouble with the Havoc Reaper Chain Cannon since the update ?
UnaGalletanormal 8 apr om 15:44 
Error
X
DataManager.hpp:100: class proxy::video::Material &__cdecl proxy::core::DataManager<class
proxy::video::Material>::get(const class
std::basic_string<char, struct std::char_traits<char>, class std::allocator<char>> &, bool) const:
"Units/ChaosSpace Marines/HBL" does not exist.

this pops up
Devian  [auteur] 8 apr om 15:27 
What the crash message said ? What is missing exactly ? I can spawn them without issue on my side (with only this mod enabled). I updated again, just in case.
UnaGalletanormal 8 apr om 15:17 
nope havocs still makes the game crash, but tanks are ok.
UnaGalletanormal 8 apr om 15:07 
I made a preator tank and it didt crash still testing the other units but will tell you as soon as i can.
Devian  [auteur] 8 apr om 7:48 
Ok, i deactivated the Heroes mod to find all the missing content. Should be fixed now. Waiting for feedback.
UnaGalletanormal 8 apr om 7:13 
Hello there, great mod men love your content, also game crashes with predator and havoc and marines with flamers.
radlas 7 apr om 14:43 
hiring Chaos Predator annihillator in a city currently causes my game to crash
Devian  [auteur] 6 apr om 12:08 
Updated, with missing content. Thanks to Nejrael for notice it.
Devian  [auteur] 5 apr om 8:53 
New units added (Chaos Predator).
Devian  [auteur] 1 apr om 11:33 
New units added.
Crocus 6 feb om 1:16 
thanks, and awesome mod
Devian  [auteur] 6 feb om 0:05 
Not for now, there is a patch for the Heroes Edition https://steamproxy.net/sharedfiles/filedetails/?id=3150167800&searchtext= not made by me so idk if it's work.