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1- As for the Warpborn Bolts, it's normal because they used vanilla Heavy Bolter, i'll create an .ext files to allow the bonus.
2- Indeed ! These old units will be revamped soon with new mesh weapons !
3- I'll check this too.
- Heavy Bolters don't benefit from the Warpborne Bolts tech. Both on the Blood Pact tanks and Khorne infantry at least.
- The autocannon the terminators of Nurgle and Tzeentch are holding is upside down
- The plasma tech in T10 is not impacting the new Forgefiend nor the marine or Blood Pact infantry.
Anyway looking and performing great so far. Thanks for the great mod.
Death Guard trait updated, now they will really heal in the toxic area.
I'm glad it's work now :) Noise Marines will be added here in few hours.
It's the same save as the first crash ? If so, create a new game and with the debug mod (ctrl+d) try to spawn them.
Anyone have trouble with the Havoc Reaper Chain Cannon since the update ?
X
DataManager.hpp:100: class proxy::video::Material &__cdecl proxy::core::DataManager<class
proxy::video::Material>::get(const class
std::basic_string<char, struct std::char_traits<char>, class std::allocator<char>> &, bool) const:
"Units/ChaosSpace Marines/HBL" does not exist.
this pops up