RimWorld
Make Reinforced Barrel
74 Yorum
BBBBilly  [yaratıcı] 13 Haz @ 6:56 
@XHU 524 - OFSET 5 Unfortunately, I don't have any programming knowledge, so if you have your own ideas, you can manually modify the cost in the XML file
BBBBilly  [yaratıcı] 13 Haz @ 6:56 
@Irrer on Tour I didn't modify anything else
XHU 524 - OFSET 5 13 Haz @ 6:39 
is there a way to change the cost, i don't see it in mod options
Irrer on Tour 14 May @ 7:07 
for some reason, a reinforced barrel only refills 3, instead of 20 fuel!:/
Irrer on Tour 10 May @ 4:49 
how much does 1 barrel count?
Winderin 1 May @ 23:13 
@BBBBilly it was early in the tech tree. smg and bolt rifle. but is ok. randy and losing is fun play mode.
BBBBilly  [yaratıcı] 30 Nis @ 0:25 
@Winderin Oh, that's too bad! Use a Powerful Minigun to repel the enemy!
Winderin 29 Nis @ 22:26 
@BBBBilly u alive. Thanks for the mod update. sadly my base was destroyed. double event curse chant by the enemy while siege from another faction
BBBBilly  [yaratıcı] 29 Nis @ 8:30 
@justinajones79 @Hebrux @Puppydoll
Updated to 1.5
BBBBilly  [yaratıcı] 29 Nis @ 8:29 
@Winderin I'm glad you've defended your home. The mod has been updated!
Hebrux 28 Nis @ 14:44 
@Puppydoll
so is this the simple version?
Sgt. Sarge 28 Nis @ 8:05 
1.5!
Puppydoll 20 Nis @ 7:25 
The simple version of the mod supposedly works in 1.5 despite version mismatch, I'd imagine this one still does as well.
olaflex0306 18 Nis @ 21:35 
1.5 would be lovely fr
Winderin 17 Nis @ 5:29 
once I complete my research on the mortar and proceed to build a reinforced barrel...well it turns out is not available in 1.5:steamhappy:. self-edit to work for 1.5 and it work but I rather wait for a mod to update here while being siege by enemy :steamthumbsup:
Hebrux 14 Nis @ 20:18 
does it work for 1.5?
ZebraCore89 22 Mar @ 11:46 
Is there going to be a 1.5 update?
Milenier #fixtf2 8 Mar 2023 @ 2:50 
@BBBBilly aight ill try my best. thanks for API suggestion. ill check it out.
BBBBilly  [yaratıcı] 8 Mar 2023 @ 1:26 
@Milenier Hello, do you think a research premise should be set? It's a good idea, but for simple mods, it's unwise to create a research tab for a small thing. I mean, I can't provide a suitable place in the main research tab because other mods or dlcs have occupied most of the space. If you want, you can refer to the vanilla code. It is very easy to modify. Remember to use Notepad++. Good luck
Milenier #fixtf2 7 Mar 2023 @ 15:13 
hello, could i ask that reinforced barrel manufacturing should be locked behind research?
unless it would take too much of your time. perhaps i would ask for source code and i'd try to code that part myself (i'd send the file back).
BBBBilly  [yaratıcı] 30 Oca 2023 @ 9:12 
1.3 Working
4shm1l 18 Oca 2023 @ 21:19 
is it working at 1.3 ver?
BBBBilly  [yaratıcı] 13 Ara 2022 @ 19:52 
now, it can work in 1.4!
ming 22 Kas 2022 @ 6:08 
it can work in 1.4
BBBBilly  [yaratıcı] 27 Eki 2022 @ 21:35 
No, I don't have time. The simple mod is theoretically compatible
Evono 21 Eki 2022 @ 9:41 
1.4 planned?
BBBBilly  [yaratıcı] 16 Eki 2022 @ 2:06 
@PsyberTrigger Thank you for your idea. It makes me feel relieved ^ ^
PsyberTrigger 11 Ağu 2022 @ 20:19 
I've seen this comment before, it's easier if you think of it more like this:

The component requirement is more like "tooling" your workbench during production of the part. IRL when making large and/or tough products, you typically will chew through tool heads, bits, burn out a motor perhaps, etc. So there is typically a maintenance cost on the production machine with each job the machine does. Even if everything goes right, there is still wear and tear on the production equipment. Even if you aren't using a component on the item being produced, you can assume one or two is consumed somewhere along the production of the item. Including it in the cost is just a way to account for that.

Thanks for the mod!
irilis 26 Mar 2022 @ 11:53 
"Reinforced" part of the name makes me think more of plasteel instead of components. Mix of steel and plasteel looks to me like more "lore-friendly" recipe than steel+components.
kit 23 Mar 2022 @ 13:41 
150 steel ain't expensive to allow launching 20 mortars. Seeing as you would ideally have a 4k stockpile by this point in the game
BBBBilly  [yaratıcı] 19 Mar 2022 @ 9:18 
@Darkasknight667 Only XML should be very secure
LoneKnight667 27 Şub 2022 @ 14:18 
lol, I added this to my list and started a save and mid loading panicked because I didnt know if it was midsave safe.
BBBBilly  [yaratıcı] 26 Şub 2022 @ 9:06 
@De_AverageMann yes,you can add to your save
ignorius 5 Şub 2022 @ 3:49 
can I add this mid save?
Bear 19 Eki 2021 @ 18:05 
thank you for this
ODevil 16 Eyl 2021 @ 6:29 
Yeah, i prefer this one. The cheap one is way too cheap.
I usually have a few kk steel lying around anyway so whatever...
Squid 6 Eyl 2021 @ 20:00 
jim_0 4 Eyl 2021 @ 17:23 
can you make the cost adjustable? i would def remove the component requirement, and less steel. something that we use up all the time and that is relatively simple to craft, a barrel
DK 24 Ağu 2021 @ 5:33 
good:steamhappy:
BBBBilly  [yaratıcı] 18 Ağu 2021 @ 16:23 
600 is really too expensive for an iron pipe
Nianor 18 Ağu 2021 @ 12:39 
@BBBBilly Fair enough, I know that was why you did what you did. Mostly just pointing out that "hollow metal pipes" sell for a hell of a lot more than 600 irl all the time. XD
BBBBilly  [yaratıcı] 13 Ağu 2021 @ 22:24 
It's reasonable to use plasteel for reinforcement, but mortars are products of the industrial age, and plasteel is products of the space age
MrPeters 13 Ağu 2021 @ 14:37 
I'd like to suggest making it Steel + Plasteel, having Steel for the general construct and plasteel as reinforcing material and alloy. Something like 5 plasteel, you can get it somewhat early from mining and purchasing and it's still rare and quite costly while remaining logical.
BBBBilly  [yaratıcı] 12 Ağu 2021 @ 1:53 
@Nianor Skywolf hey bro, this is a game after all. It can only be as simple as possible.
very complex will only be daunting. for example, the reason for the emergence of this mod is to allow everyone to use mortars freely^ ^
Nianor 11 Ağu 2021 @ 14:29 
Technically speaking, that's not true in the slightest. Real-world gun and artillery barrels are fairly pricey despite being "hollow metal pipes." They need to be incredibly strong, have rifling and chambers machined to very precise tolerances, and be properly hardened to withstand tens of thousands of PSI for hundreds of shots. Basically, the materials are simple, but the manufacture is complicated and sensitive. A single tool for cutting the rifling costs thousands of dollars IRL, for example, and that's assuming you already have something with proper chamber dimensions and hardening, both processes that require their own specialized tools and production.
BBBBilly  [yaratıcı] 9 Ağu 2021 @ 3:21 
@Yalkin I know,But if I only use steel, I will have to reduce its market value.a hollow metal pipe won't sell for 600
Yalkin 8 Ağu 2021 @ 23:01 
@BBBBilly Its a hollow metal tube
BBBBilly  [yaratıcı] 8 Ağu 2021 @ 5:21 
@WHiZ what you said is very reasonable. I just think it's too monotonous to use only steel ^ ^
In addition, I don't think it must be an electronic part, because it also needs to be used in the manufacture of weapons(gun)
BBBBilly  [yaratıcı] 8 Ağu 2021 @ 5:20 
@Tactical Slime Yes, we can make spaceships, but it also uses yaks to carry goods
WHiZ 7 Ağu 2021 @ 17:02 
a hollowed out metal barrel shouldnt cost electronic components. other than that a good mod.