RimWorld
Make Reinforced Barrel
댓글 74
BBBBilly  [작성자] 2024년 6월 13일 오전 6시 56분 
@XHU 524 - OFSET 5 Unfortunately, I don't have any programming knowledge, so if you have your own ideas, you can manually modify the cost in the XML file
BBBBilly  [작성자] 2024년 6월 13일 오전 6시 56분 
@Irrer on Tour I didn't modify anything else
XHU 524 - OFSET 5 2024년 6월 13일 오전 6시 39분 
is there a way to change the cost, i don't see it in mod options
Irrer on Tour 2024년 5월 14일 오전 7시 07분 
for some reason, a reinforced barrel only refills 3, instead of 20 fuel!:/
Irrer on Tour 2024년 5월 10일 오전 4시 49분 
how much does 1 barrel count?
Winderin 2024년 5월 1일 오후 11시 13분 
@BBBBilly it was early in the tech tree. smg and bolt rifle. but is ok. randy and losing is fun play mode.
BBBBilly  [작성자] 2024년 4월 30일 오전 12시 25분 
@Winderin Oh, that's too bad! Use a Powerful Minigun to repel the enemy!
Winderin 2024년 4월 29일 오후 10시 26분 
@BBBBilly u alive. Thanks for the mod update. sadly my base was destroyed. double event curse chant by the enemy while siege from another faction
BBBBilly  [작성자] 2024년 4월 29일 오전 8시 30분 
@justinajones79 @Hebrux @Puppydoll
Updated to 1.5
BBBBilly  [작성자] 2024년 4월 29일 오전 8시 29분 
@Winderin I'm glad you've defended your home. The mod has been updated!
Hebrux 2024년 4월 28일 오후 2시 44분 
@Puppydoll
so is this the simple version?
Sgt. Sarge 2024년 4월 28일 오전 8시 05분 
1.5!
Puppydoll 2024년 4월 20일 오전 7시 25분 
The simple version of the mod supposedly works in 1.5 despite version mismatch, I'd imagine this one still does as well.
olaflex0306 2024년 4월 18일 오후 9시 35분 
1.5 would be lovely fr
Winderin 2024년 4월 17일 오전 5시 29분 
once I complete my research on the mortar and proceed to build a reinforced barrel...well it turns out is not available in 1.5:steamhappy:. self-edit to work for 1.5 and it work but I rather wait for a mod to update here while being siege by enemy :steamthumbsup:
Hebrux 2024년 4월 14일 오후 8시 18분 
does it work for 1.5?
ZebraCore89 2024년 3월 22일 오전 11시 46분 
Is there going to be a 1.5 update?
Milenier #fixtf2 2023년 3월 8일 오전 2시 50분 
@BBBBilly aight ill try my best. thanks for API suggestion. ill check it out.
BBBBilly  [작성자] 2023년 3월 8일 오전 1시 26분 
@Milenier Hello, do you think a research premise should be set? It's a good idea, but for simple mods, it's unwise to create a research tab for a small thing. I mean, I can't provide a suitable place in the main research tab because other mods or dlcs have occupied most of the space. If you want, you can refer to the vanilla code. It is very easy to modify. Remember to use Notepad++. Good luck
Milenier #fixtf2 2023년 3월 7일 오후 3시 13분 
hello, could i ask that reinforced barrel manufacturing should be locked behind research?
unless it would take too much of your time. perhaps i would ask for source code and i'd try to code that part myself (i'd send the file back).
BBBBilly  [작성자] 2023년 1월 30일 오전 9시 12분 
1.3 Working
4shm1l 2023년 1월 18일 오후 9시 19분 
is it working at 1.3 ver?
BBBBilly  [작성자] 2022년 12월 13일 오후 7시 52분 
now, it can work in 1.4!
ming 2022년 11월 22일 오전 6시 08분 
it can work in 1.4
BBBBilly  [작성자] 2022년 10월 27일 오후 9시 35분 
No, I don't have time. The simple mod is theoretically compatible
Evono 2022년 10월 21일 오전 9시 41분 
1.4 planned?
BBBBilly  [작성자] 2022년 10월 16일 오전 2시 06분 
@PsyberTrigger Thank you for your idea. It makes me feel relieved ^ ^
PsyberTrigger 2022년 8월 11일 오후 8시 19분 
I've seen this comment before, it's easier if you think of it more like this:

The component requirement is more like "tooling" your workbench during production of the part. IRL when making large and/or tough products, you typically will chew through tool heads, bits, burn out a motor perhaps, etc. So there is typically a maintenance cost on the production machine with each job the machine does. Even if everything goes right, there is still wear and tear on the production equipment. Even if you aren't using a component on the item being produced, you can assume one or two is consumed somewhere along the production of the item. Including it in the cost is just a way to account for that.

Thanks for the mod!
irilis 2022년 3월 26일 오전 11시 53분 
"Reinforced" part of the name makes me think more of plasteel instead of components. Mix of steel and plasteel looks to me like more "lore-friendly" recipe than steel+components.
kit 2022년 3월 23일 오후 1시 41분 
150 steel ain't expensive to allow launching 20 mortars. Seeing as you would ideally have a 4k stockpile by this point in the game
BBBBilly  [작성자] 2022년 3월 19일 오전 9시 18분 
@Darkasknight667 Only XML should be very secure
LoneKnight667 2022년 2월 27일 오후 2시 18분 
lol, I added this to my list and started a save and mid loading panicked because I didnt know if it was midsave safe.
BBBBilly  [작성자] 2022년 2월 26일 오전 9시 06분 
@De_AverageMann yes,you can add to your save
ignorius 2022년 2월 5일 오전 3시 49분 
can I add this mid save?
Bear 2021년 10월 19일 오후 6시 05분 
thank you for this
ODevil 2021년 9월 16일 오전 6시 29분 
Yeah, i prefer this one. The cheap one is way too cheap.
I usually have a few kk steel lying around anyway so whatever...
Squid 2021년 9월 6일 오후 8시 00분 
jim_0 2021년 9월 4일 오후 5시 23분 
can you make the cost adjustable? i would def remove the component requirement, and less steel. something that we use up all the time and that is relatively simple to craft, a barrel
DK 2021년 8월 24일 오전 5시 33분 
good:steamhappy:
BBBBilly  [작성자] 2021년 8월 18일 오후 4시 23분 
600 is really too expensive for an iron pipe
Nianor 2021년 8월 18일 오후 12시 39분 
@BBBBilly Fair enough, I know that was why you did what you did. Mostly just pointing out that "hollow metal pipes" sell for a hell of a lot more than 600 irl all the time. XD
BBBBilly  [작성자] 2021년 8월 13일 오후 10시 24분 
It's reasonable to use plasteel for reinforcement, but mortars are products of the industrial age, and plasteel is products of the space age
MrPeters 2021년 8월 13일 오후 2시 37분 
I'd like to suggest making it Steel + Plasteel, having Steel for the general construct and plasteel as reinforcing material and alloy. Something like 5 plasteel, you can get it somewhat early from mining and purchasing and it's still rare and quite costly while remaining logical.
BBBBilly  [작성자] 2021년 8월 12일 오전 1시 53분 
@Nianor Skywolf hey bro, this is a game after all. It can only be as simple as possible.
very complex will only be daunting. for example, the reason for the emergence of this mod is to allow everyone to use mortars freely^ ^
Nianor 2021년 8월 11일 오후 2시 29분 
Technically speaking, that's not true in the slightest. Real-world gun and artillery barrels are fairly pricey despite being "hollow metal pipes." They need to be incredibly strong, have rifling and chambers machined to very precise tolerances, and be properly hardened to withstand tens of thousands of PSI for hundreds of shots. Basically, the materials are simple, but the manufacture is complicated and sensitive. A single tool for cutting the rifling costs thousands of dollars IRL, for example, and that's assuming you already have something with proper chamber dimensions and hardening, both processes that require their own specialized tools and production.
BBBBilly  [작성자] 2021년 8월 9일 오전 3시 21분 
@Yalkin I know,But if I only use steel, I will have to reduce its market value.a hollow metal pipe won't sell for 600
Yalkin 2021년 8월 8일 오후 11시 01분 
@BBBBilly Its a hollow metal tube
BBBBilly  [작성자] 2021년 8월 8일 오전 5시 21분 
@WHiZ what you said is very reasonable. I just think it's too monotonous to use only steel ^ ^
In addition, I don't think it must be an electronic part, because it also needs to be used in the manufacture of weapons(gun)
BBBBilly  [작성자] 2021년 8월 8일 오전 5시 20분 
@Tactical Slime Yes, we can make spaceships, but it also uses yaks to carry goods
WHiZ 2021년 8월 7일 오후 5시 02분 
a hollowed out metal barrel shouldnt cost electronic components. other than that a good mod.