Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Updated to 1.5
so is this the simple version?
unless it would take too much of your time. perhaps i would ask for source code and i'd try to code that part myself (i'd send the file back).
The component requirement is more like "tooling" your workbench during production of the part. IRL when making large and/or tough products, you typically will chew through tool heads, bits, burn out a motor perhaps, etc. So there is typically a maintenance cost on the production machine with each job the machine does. Even if everything goes right, there is still wear and tear on the production equipment. Even if you aren't using a component on the item being produced, you can assume one or two is consumed somewhere along the production of the item. Including it in the cost is just a way to account for that.
Thanks for the mod!
I usually have a few kk steel lying around anyway so whatever...
very complex will only be daunting. for example, the reason for the emergence of this mod is to allow everyone to use mortars freely^ ^
In addition, I don't think it must be an electronic part, because it also needs to be used in the manufacture of weapons(gun)