安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Updated to 1.5
so is this the simple version?
unless it would take too much of your time. perhaps i would ask for source code and i'd try to code that part myself (i'd send the file back).
The component requirement is more like "tooling" your workbench during production of the part. IRL when making large and/or tough products, you typically will chew through tool heads, bits, burn out a motor perhaps, etc. So there is typically a maintenance cost on the production machine with each job the machine does. Even if everything goes right, there is still wear and tear on the production equipment. Even if you aren't using a component on the item being produced, you can assume one or two is consumed somewhere along the production of the item. Including it in the cost is just a way to account for that.
Thanks for the mod!
I usually have a few kk steel lying around anyway so whatever...
very complex will only be daunting. for example, the reason for the emergence of this mod is to allow everyone to use mortars freely^ ^
In addition, I don't think it must be an electronic part, because it also needs to be used in the manufacture of weapons(gun)