RimWorld
Make Reinforced Barrel
74 comentário(s)
BBBBilly  [autor(a)] 13 de jun. às 6:56 
@XHU 524 - OFSET 5 Unfortunately, I don't have any programming knowledge, so if you have your own ideas, you can manually modify the cost in the XML file
BBBBilly  [autor(a)] 13 de jun. às 6:56 
@Irrer on Tour I didn't modify anything else
XHU 524 - OFSET 5 13 de jun. às 6:39 
is there a way to change the cost, i don't see it in mod options
Irrer on Tour 14 de mai. às 7:07 
for some reason, a reinforced barrel only refills 3, instead of 20 fuel!:/
Irrer on Tour 10 de mai. às 4:49 
how much does 1 barrel count?
Winderin 1 de mai. às 23:13 
@BBBBilly it was early in the tech tree. smg and bolt rifle. but is ok. randy and losing is fun play mode.
BBBBilly  [autor(a)] 30 de abr. às 0:25 
@Winderin Oh, that's too bad! Use a Powerful Minigun to repel the enemy!
Winderin 29 de abr. às 22:26 
@BBBBilly u alive. Thanks for the mod update. sadly my base was destroyed. double event curse chant by the enemy while siege from another faction
BBBBilly  [autor(a)] 29 de abr. às 8:30 
@justinajones79 @Hebrux @Puppydoll
Updated to 1.5
BBBBilly  [autor(a)] 29 de abr. às 8:29 
@Winderin I'm glad you've defended your home. The mod has been updated!
Hebrux 28 de abr. às 14:44 
@Puppydoll
so is this the simple version?
Sgt. Sarge 28 de abr. às 8:05 
1.5!
Puppydoll 20 de abr. às 7:25 
The simple version of the mod supposedly works in 1.5 despite version mismatch, I'd imagine this one still does as well.
olaflex0306 18 de abr. às 21:35 
1.5 would be lovely fr
Winderin 17 de abr. às 5:29 
once I complete my research on the mortar and proceed to build a reinforced barrel...well it turns out is not available in 1.5:steamhappy:. self-edit to work for 1.5 and it work but I rather wait for a mod to update here while being siege by enemy :steamthumbsup:
Hebrux 14 de abr. às 20:18 
does it work for 1.5?
ZebraCore89 22 de mar. às 11:46 
Is there going to be a 1.5 update?
Milenier #fixtf2 8/mar./2023 às 2:50 
@BBBBilly aight ill try my best. thanks for API suggestion. ill check it out.
BBBBilly  [autor(a)] 8/mar./2023 às 1:26 
@Milenier Hello, do you think a research premise should be set? It's a good idea, but for simple mods, it's unwise to create a research tab for a small thing. I mean, I can't provide a suitable place in the main research tab because other mods or dlcs have occupied most of the space. If you want, you can refer to the vanilla code. It is very easy to modify. Remember to use Notepad++. Good luck
Milenier #fixtf2 7/mar./2023 às 15:13 
hello, could i ask that reinforced barrel manufacturing should be locked behind research?
unless it would take too much of your time. perhaps i would ask for source code and i'd try to code that part myself (i'd send the file back).
BBBBilly  [autor(a)] 30/jan./2023 às 9:12 
1.3 Working
4shm1l 18/jan./2023 às 21:19 
is it working at 1.3 ver?
BBBBilly  [autor(a)] 13/dez./2022 às 19:52 
now, it can work in 1.4!
ming 22/nov./2022 às 6:08 
it can work in 1.4
BBBBilly  [autor(a)] 27/out./2022 às 21:35 
No, I don't have time. The simple mod is theoretically compatible
Evono 21/out./2022 às 9:41 
1.4 planned?
BBBBilly  [autor(a)] 16/out./2022 às 2:06 
@PsyberTrigger Thank you for your idea. It makes me feel relieved ^ ^
PsyberTrigger 11/ago./2022 às 20:19 
I've seen this comment before, it's easier if you think of it more like this:

The component requirement is more like "tooling" your workbench during production of the part. IRL when making large and/or tough products, you typically will chew through tool heads, bits, burn out a motor perhaps, etc. So there is typically a maintenance cost on the production machine with each job the machine does. Even if everything goes right, there is still wear and tear on the production equipment. Even if you aren't using a component on the item being produced, you can assume one or two is consumed somewhere along the production of the item. Including it in the cost is just a way to account for that.

Thanks for the mod!
irilis 26/mar./2022 às 11:53 
"Reinforced" part of the name makes me think more of plasteel instead of components. Mix of steel and plasteel looks to me like more "lore-friendly" recipe than steel+components.
kit 23/mar./2022 às 13:41 
150 steel ain't expensive to allow launching 20 mortars. Seeing as you would ideally have a 4k stockpile by this point in the game
BBBBilly  [autor(a)] 19/mar./2022 às 9:18 
@Darkasknight667 Only XML should be very secure
LoneKnight667 27/fev./2022 às 14:18 
lol, I added this to my list and started a save and mid loading panicked because I didnt know if it was midsave safe.
BBBBilly  [autor(a)] 26/fev./2022 às 9:06 
@De_AverageMann yes,you can add to your save
ignorius 5/fev./2022 às 3:49 
can I add this mid save?
Bear 19/out./2021 às 18:05 
thank you for this
ODevil 16/set./2021 às 6:29 
Yeah, i prefer this one. The cheap one is way too cheap.
I usually have a few kk steel lying around anyway so whatever...
Squid 6/set./2021 às 20:00 
jim_0 4/set./2021 às 17:23 
can you make the cost adjustable? i would def remove the component requirement, and less steel. something that we use up all the time and that is relatively simple to craft, a barrel
DK 24/ago./2021 às 5:33 
good:steamhappy:
BBBBilly  [autor(a)] 18/ago./2021 às 16:23 
600 is really too expensive for an iron pipe
Nianor 18/ago./2021 às 12:39 
@BBBBilly Fair enough, I know that was why you did what you did. Mostly just pointing out that "hollow metal pipes" sell for a hell of a lot more than 600 irl all the time. XD
BBBBilly  [autor(a)] 13/ago./2021 às 22:24 
It's reasonable to use plasteel for reinforcement, but mortars are products of the industrial age, and plasteel is products of the space age
MrPeters 13/ago./2021 às 14:37 
I'd like to suggest making it Steel + Plasteel, having Steel for the general construct and plasteel as reinforcing material and alloy. Something like 5 plasteel, you can get it somewhat early from mining and purchasing and it's still rare and quite costly while remaining logical.
BBBBilly  [autor(a)] 12/ago./2021 às 1:53 
@Nianor Skywolf hey bro, this is a game after all. It can only be as simple as possible.
very complex will only be daunting. for example, the reason for the emergence of this mod is to allow everyone to use mortars freely^ ^
Nianor 11/ago./2021 às 14:29 
Technically speaking, that's not true in the slightest. Real-world gun and artillery barrels are fairly pricey despite being "hollow metal pipes." They need to be incredibly strong, have rifling and chambers machined to very precise tolerances, and be properly hardened to withstand tens of thousands of PSI for hundreds of shots. Basically, the materials are simple, but the manufacture is complicated and sensitive. A single tool for cutting the rifling costs thousands of dollars IRL, for example, and that's assuming you already have something with proper chamber dimensions and hardening, both processes that require their own specialized tools and production.
BBBBilly  [autor(a)] 9/ago./2021 às 3:21 
@Yalkin I know,But if I only use steel, I will have to reduce its market value.a hollow metal pipe won't sell for 600
Yalkin 8/ago./2021 às 23:01 
@BBBBilly Its a hollow metal tube
BBBBilly  [autor(a)] 8/ago./2021 às 5:21 
@WHiZ what you said is very reasonable. I just think it's too monotonous to use only steel ^ ^
In addition, I don't think it must be an electronic part, because it also needs to be used in the manufacture of weapons(gun)
BBBBilly  [autor(a)] 8/ago./2021 às 5:20 
@Tactical Slime Yes, we can make spaceships, but it also uses yaks to carry goods
WHiZ 7/ago./2021 às 17:02 
a hollowed out metal barrel shouldnt cost electronic components. other than that a good mod.