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<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>Standable</passability>
And then in the /buildings section
<isEdifice>false</isEdifice>
Making it standable and disabling the edifice works perfectly, I've tested it ingame and you don't need to change the art or anything
also altitude layer is for graphical purposes
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>Standable</passability>
And then in the /buildings section
<isEdifice>false</isEdifice>
Although I'm not 100% on the altitude layer being right because pottery seems to not be able to be placed on top of some modded furniture. The only other altitude layer I can think of is blueprint but then it hovers above their heads
For anyone else experiencing that issue, make a new drug policy -- don't edit existing one. Fixes it.
I'd either like to have it in drug menu's and designate it to be consumed for joy, or have it be a food item that can be consumed for joy like chocolate.
I was wondering, is Spectago tea meant to appear in drug policies? I may be missing it but I think it's not appearing in my drug policy list.