Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>Standable</passability>
And then in the /buildings section
<isEdifice>false</isEdifice>
Making it standable and disabling the edifice works perfectly, I've tested it ingame and you don't need to change the art or anything
also altitude layer is for graphical purposes
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>Standable</passability>
And then in the /buildings section
<isEdifice>false</isEdifice>
Although I'm not 100% on the altitude layer being right because pottery seems to not be able to be placed on top of some modded furniture. The only other altitude layer I can think of is blueprint but then it hovers above their heads
For anyone else experiencing that issue, make a new drug policy -- don't edit existing one. Fixes it.
I'd either like to have it in drug menu's and designate it to be consumed for joy, or have it be a food item that can be consumed for joy like chocolate.
I was wondering, is Spectago tea meant to appear in drug policies? I may be missing it but I think it's not appearing in my drug policy list.