RimWorld

RimWorld

I Clearly Have Enough! (Continued)
76 Comments
PapaJuicy 9 Jun @ 7:18pm 
thank you mlie. was on vacation.
Mlie  [author] 28 May @ 10:18pm 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy 28 May @ 7:22pm 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
BlackYettisYT 20 May @ 5:27pm 
@Cromy facts bro just added like 100 mods
galesdeloscien 27 Apr @ 3:02pm 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winterwolf 21 Mar @ 6:06pm 
Still works for 1.5
andrewjonjones 12 Mar, 2023 @ 3:11pm 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [author] 12 Mar, 2023 @ 12:41pm 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones 12 Mar, 2023 @ 12:39pm 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje 2 Feb, 2023 @ 6:12pm 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou 2 Feb, 2023 @ 4:18pm 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy 2 Nov, 2022 @ 7:40pm 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF 17 Dec, 2021 @ 4:34am 
Ok, thanks for the answer
Mlie  [author] 17 Dec, 2021 @ 4:24am 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF 17 Dec, 2021 @ 3:54am 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [author] 15 Dec, 2021 @ 4:19am 
@Commander Lulz No
Commander Lulz 15 Dec, 2021 @ 2:41am 
Does this mod also increase your colony wealth?
S.T.A.L.K.E.R. 12 Sep, 2021 @ 1:10pm 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid 2 Sep, 2021 @ 12:46am 
Thanks Mlie!
Highlander3787 6 May, 2021 @ 3:47pm 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 17 Feb, 2021 @ 4:44am 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish 1 Nov, 2020 @ 10:47am 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 2 Oct, 2020 @ 3:39am 
Thank you very much
Mlie  [author] 2 Oct, 2020 @ 3:36am 
Okay, it should only log once now
Mlie  [author] 2 Oct, 2020 @ 3:31am 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 2 Oct, 2020 @ 2:50am 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [author] 2 Oct, 2020 @ 2:43am 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 2 Oct, 2020 @ 2:14am 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [author] 2 Oct, 2020 @ 1:45am 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 2 Oct, 2020 @ 12:03am 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [author] 1 Oct, 2020 @ 2:20pm 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 1 Oct, 2020 @ 1:39pm 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [author] 16 Sep, 2020 @ 4:57am 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero 16 Sep, 2020 @ 4:38am 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 26 Jul, 2020 @ 12:36pm 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [author] 26 Jul, 2020 @ 10:42am 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 25 Jul, 2020 @ 11:43am 
no problem :D
Mlie  [author] 25 Jul, 2020 @ 11:16am 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!
kevyolo123 25 Jul, 2020 @ 10:08am 
when I try building somethign with the Wood Plank item then i get an error saying "AllResourcesCounter_MapComponent from mod IClearlyHaveEnough was requested for a count of a ThingDef that does not have a key: WoodPlank."
kevyolo123 25 Jul, 2020 @ 10:05am 
about the error that is happening, idk but it might be related to the "Wood Plank" item from "Industrialisation Rebuild 0.9" mod. Idk i just noticed this error spamming after i installed that mod.
Marmota 15 Jul, 2020 @ 4:11am 
hmm okay, but I dont thino my save would do as theres 300+ mods
Mlie  [author] 13 Jul, 2020 @ 11:58pm 
@MatheusGB CSGO500 See my previous answer, I think you have something in a mod thet the counter does not understand
Marmota 13 Jul, 2020 @ 8:43pm 
dev log*
Marmota 13 Jul, 2020 @ 6:57pm 
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.MapComponentTick () [0x00019] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:DMD<DMD<MapPostTick_Patch1>?-646385408::MapPostTick_Patch1>(Map)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?811897344::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch3>?2015667200::UpdatePlay_Patch3>(Game)
Verse.Root_Play:Update()

This error keeps spamming on my console
Mlie  [author] 28 Jun, 2020 @ 12:08pm 
@TheK0tYaRa I have tried to replicate the errors with the android tiers mod but so far nothing.
I think it might be some iteom on you maps that causes this. If anyone of you can provide me with a save where this happens with not to many active mods in it I can look into it further.
TheK0tYaRa 28 Jun, 2020 @ 7:35am 
The error isn't impacting the performance (yet). I'll figure out which mod is causing the error upon the minimal performance impact by it. It happens on game start though when there is no items allowed so it might be the Android pawns.
Mlie  [author] 27 Jun, 2020 @ 8:24am 
I assume the errors are for stuff in mods that have unexpected definitions. I havent been able to replicate the errors so if any of you that gets the errors can figure out what items is causing it I can take a look at fixing it.
Yangy 20 Jun, 2020 @ 11:13pm 
This mod seems to work fine, however it also gives alot of System.NullreferenceExpections Erros
Mlie  [author] 20 Jun, 2020 @ 9:56pm 
@ScooterBug How does it conflict?