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Fordítási probléma jelentése
Really simple and usefull mod , i love it.
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.MapComponentTick () [0x00019] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:DMD<DMD<MapPostTick_Patch1>?-646385408::MapPostTick_Patch1>(Map)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?811897344::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch3>?2015667200::UpdatePlay_Patch3>(Game)
Verse.Root_Play:Update()
This error keeps spamming on my console
I think it might be some iteom on you maps that causes this. If anyone of you can provide me with a save where this happens with not to many active mods in it I can look into it further.