RimWorld

RimWorld

I Clearly Have Enough! (Continued)
88 Kommentare
Lordlony 24. Jul. um 9:27 
I have now, although I am already started to contemplate wiping my entire PC :steamsad::steamsalty:
Mlie  [Autor] 24. Jul. um 8:27 
@Lordlony Please see the Reporting Issues section described above
Lordlony 24. Jul. um 8:25 
This does not seem to work for me at all, just made a clean install everything deleted and even if this and harmony are the only mods enabled it still doesn't work.
uberjammer 12. Feb. um 22:59 
The only person who clearly doesn't have enough is Mlie, who keeps on converting more mods, somehow.
hottlelester59 24. Jan. um 15:02 
i DONT have enough, GET MORE
Mlie  [Autor] 1. Sep. 2024 um 3:15 
@sPoky If anyone wants to add it as a PR on the github repo I can publish it.
sPoky 1. Sep. 2024 um 2:31 
But it is related at some level, hence why it was just a question.
Mlie  [Autor] 1. Sep. 2024 um 2:29 
@sPoky That is outside of the scope of this mod
sPoky 1. Sep. 2024 um 1:12 
Food on the map is not recognized for taming purposes.
Mlie  [Autor] 31. Aug. 2024 um 22:06 
@sPoky Not sure what you mean
sPoky 31. Aug. 2024 um 17:02 
Could this be made to work with taming animals too so it will detect the food on the entire map?
The Gaming Archaeologist 22. Aug. 2024 um 6:58 
not much of a review, but just wanted to say. Never play without it.
PapaJuicy 9. Jun. 2024 um 19:18 
thank you mlie. was on vacation.
Mlie  [Autor] 28. Mai 2024 um 22:18 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy 28. Mai 2024 um 19:22 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
godofwar1392 20. Mai 2024 um 17:27 
@Cromy facts bro just added like 100 mods
galesdeloscien 27. Apr. 2024 um 15:02 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winter 21. Mrz. 2024 um 18:06 
Still works for 1.5
andrewjonjones 12. Mrz. 2023 um 15:11 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [Autor] 12. Mrz. 2023 um 12:41 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones 12. Mrz. 2023 um 12:39 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje 2. Feb. 2023 um 18:12 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou 2. Feb. 2023 um 16:18 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy 2. Nov. 2022 um 19:40 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF 17. Dez. 2021 um 4:34 
Ok, thanks for the answer
Mlie  [Autor] 17. Dez. 2021 um 4:24 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF 17. Dez. 2021 um 3:54 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [Autor] 15. Dez. 2021 um 4:19 
@Commander Lulz No
Commander Lulz 15. Dez. 2021 um 2:41 
Does this mod also increase your colony wealth?
PAMPERS 12. Sep. 2021 um 13:10 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid 2. Sep. 2021 um 0:46 
Thanks Mlie!
Highlander3787 6. Mai 2021 um 15:47 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 17. Feb. 2021 um 4:44 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish 1. Nov. 2020 um 10:47 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 2. Okt. 2020 um 3:39 
Thank you very much
Mlie  [Autor] 2. Okt. 2020 um 3:36 
Okay, it should only log once now
Mlie  [Autor] 2. Okt. 2020 um 3:31 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 2. Okt. 2020 um 2:50 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [Autor] 2. Okt. 2020 um 2:43 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 2. Okt. 2020 um 2:14 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [Autor] 2. Okt. 2020 um 1:45 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 2. Okt. 2020 um 0:03 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [Autor] 1. Okt. 2020 um 14:20 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 1. Okt. 2020 um 13:39 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [Autor] 16. Sep. 2020 um 4:57 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero 16. Sep. 2020 um 4:38 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 26. Jul. 2020 um 12:36 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [Autor] 26. Jul. 2020 um 10:42 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 25. Jul. 2020 um 11:43 
no problem :D
Mlie  [Autor] 25. Jul. 2020 um 11:16 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!