RimWorld
I Clearly Have Enough! (Continued)
댓글 76
PapaJuicy 2024년 6월 9일 오후 7시 18분 
thank you mlie. was on vacation.
Mlie  [작성자] 2024년 5월 28일 오후 10시 18분 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy 2024년 5월 28일 오후 7시 22분 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
HackedDoNotClickLinkBlackYettisY 2024년 5월 20일 오후 5시 27분 
@Cromy facts bro just added like 100 mods
galesdeloscien 2024년 4월 27일 오후 3시 02분 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winterwolf 2024년 3월 21일 오후 6시 06분 
Still works for 1.5
andrewjonjones 2023년 3월 12일 오후 3시 11분 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [작성자] 2023년 3월 12일 오후 12시 41분 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones 2023년 3월 12일 오후 12시 39분 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje 2023년 2월 2일 오후 6시 12분 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou 2023년 2월 2일 오후 4시 18분 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy 2022년 11월 2일 오후 7시 40분 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF 2021년 12월 17일 오전 4시 34분 
Ok, thanks for the answer
Mlie  [작성자] 2021년 12월 17일 오전 4시 24분 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF 2021년 12월 17일 오전 3시 54분 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [작성자] 2021년 12월 15일 오전 4시 19분 
@Commander Lulz No
Commander Lulz 2021년 12월 15일 오전 2시 41분 
Does this mod also increase your colony wealth?
S.T.A.L.K.E.R. 2021년 9월 12일 오후 1시 10분 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid 2021년 9월 2일 오전 12시 46분 
Thanks Mlie!
Highlander3787 2021년 5월 6일 오후 3시 47분 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 2021년 2월 17일 오전 4시 44분 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish 2020년 11월 1일 오전 10시 47분 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 2020년 10월 2일 오전 3시 39분 
Thank you very much
Mlie  [작성자] 2020년 10월 2일 오전 3시 36분 
Okay, it should only log once now
Mlie  [작성자] 2020년 10월 2일 오전 3시 31분 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 2020년 10월 2일 오전 2시 50분 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [작성자] 2020년 10월 2일 오전 2시 43분 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 2020년 10월 2일 오전 2시 14분 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [작성자] 2020년 10월 2일 오전 1시 45분 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 2020년 10월 2일 오전 12시 03분 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [작성자] 2020년 10월 1일 오후 2시 20분 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 2020년 10월 1일 오후 1시 39분 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [작성자] 2020년 9월 16일 오전 4시 57분 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero 2020년 9월 16일 오전 4시 38분 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 2020년 7월 26일 오후 12시 36분 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [작성자] 2020년 7월 26일 오전 10시 42분 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 2020년 7월 25일 오전 11시 43분 
no problem :D
Mlie  [작성자] 2020년 7월 25일 오전 11시 16분 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!
kevyolo123 2020년 7월 25일 오전 10시 08분 
when I try building somethign with the Wood Plank item then i get an error saying "AllResourcesCounter_MapComponent from mod IClearlyHaveEnough was requested for a count of a ThingDef that does not have a key: WoodPlank."
kevyolo123 2020년 7월 25일 오전 10시 05분 
about the error that is happening, idk but it might be related to the "Wood Plank" item from "Industrialisation Rebuild 0.9" mod. Idk i just noticed this error spamming after i installed that mod.
Marmota 2020년 7월 15일 오전 4시 11분 
hmm okay, but I dont thino my save would do as theres 300+ mods
Mlie  [작성자] 2020년 7월 13일 오후 11시 58분 
@MatheusGB CSGO500 See my previous answer, I think you have something in a mod thet the counter does not understand
Marmota 2020년 7월 13일 오후 8시 43분 
dev log*
Marmota 2020년 7월 13일 오후 6시 57분 
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.MapComponentTick () [0x00019] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:DMD<DMD<MapPostTick_Patch1>?-646385408::MapPostTick_Patch1>(Map)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?811897344::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch3>?2015667200::UpdatePlay_Patch3>(Game)
Verse.Root_Play:Update()

This error keeps spamming on my console
Mlie  [작성자] 2020년 6월 28일 오후 12시 08분 
@TheK0tYaRa I have tried to replicate the errors with the android tiers mod but so far nothing.
I think it might be some iteom on you maps that causes this. If anyone of you can provide me with a save where this happens with not to many active mods in it I can look into it further.
TheK0tYaRa 2020년 6월 28일 오전 7시 35분 
The error isn't impacting the performance (yet). I'll figure out which mod is causing the error upon the minimal performance impact by it. It happens on game start though when there is no items allowed so it might be the Android pawns.
Mlie  [작성자] 2020년 6월 27일 오전 8시 24분 
I assume the errors are for stuff in mods that have unexpected definitions. I havent been able to replicate the errors so if any of you that gets the errors can figure out what items is causing it I can take a look at fixing it.
TheK0tYaRa 2020년 6월 27일 오전 2시 37분 
Yangy 2020년 6월 20일 오후 11시 13분 
This mod seems to work fine, however it also gives alot of System.NullreferenceExpections Erros
Mlie  [작성자] 2020년 6월 20일 오후 9시 56분 
@ScooterBug How does it conflict?