RimWorld
I Clearly Have Enough! (Continued)
83 comentários
Mlie  [autor] 1 de set. às 3:15 
@sPoky If anyone wants to add it as a PR on the github repo I can publish it.
sPoky 1 de set. às 2:31 
But it is related at some level, hence why it was just a question.
Mlie  [autor] 1 de set. às 2:29 
@sPoky That is outside of the scope of this mod
sPoky 1 de set. às 1:12 
Food on the map is not recognized for taming purposes.
Mlie  [autor] 31 de ago. às 22:06 
@sPoky Not sure what you mean
sPoky 31 de ago. às 17:02 
Could this be made to work with taming animals too so it will detect the food on the entire map?
The Gaming Archaeologist 22 de ago. às 6:58 
not much of a review, but just wanted to say. Never play without it.
PapaJuicy 9 de jun. às 19:18 
thank you mlie. was on vacation.
Mlie  [autor] 28 de mai. às 22:18 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy 28 de mai. às 19:22 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
HackedDoNotClickLinkBlackYettisY 20 de mai. às 17:27 
@Cromy facts bro just added like 100 mods
galesdeloscien 27 de abr. às 15:02 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winterwolf 21 de mar. às 18:06 
Still works for 1.5
andrewjonjones 12 mar. 2023 às 15:11 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [autor] 12 mar. 2023 às 12:41 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones 12 mar. 2023 às 12:39 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje 2 fev. 2023 às 18:12 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou 2 fev. 2023 às 16:18 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy 2 nov. 2022 às 19:40 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF 17 dez. 2021 às 4:34 
Ok, thanks for the answer
Mlie  [autor] 17 dez. 2021 às 4:24 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF 17 dez. 2021 às 3:54 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [autor] 15 dez. 2021 às 4:19 
@Commander Lulz No
Commander Lulz 15 dez. 2021 às 2:41 
Does this mod also increase your colony wealth?
S.T.A.L.K.E.R. 12 set. 2021 às 13:10 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid 2 set. 2021 às 0:46 
Thanks Mlie!
Highlander3787 6 mai. 2021 às 15:47 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 17 fev. 2021 às 4:44 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish 1 nov. 2020 às 10:47 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 2 out. 2020 às 3:39 
Thank you very much
Mlie  [autor] 2 out. 2020 às 3:36 
Okay, it should only log once now
Mlie  [autor] 2 out. 2020 às 3:31 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 2 out. 2020 às 2:50 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [autor] 2 out. 2020 às 2:43 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 2 out. 2020 às 2:14 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [autor] 2 out. 2020 às 1:45 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 2 out. 2020 às 0:03 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [autor] 1 out. 2020 às 14:20 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 1 out. 2020 às 13:39 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [autor] 16 set. 2020 às 4:57 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero 16 set. 2020 às 4:38 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 26 jul. 2020 às 12:36 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [autor] 26 jul. 2020 às 10:42 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 25 jul. 2020 às 11:43 
no problem :D
Mlie  [autor] 25 jul. 2020 às 11:16 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!
kevyolo123 25 jul. 2020 às 10:08 
when I try building somethign with the Wood Plank item then i get an error saying "AllResourcesCounter_MapComponent from mod IClearlyHaveEnough was requested for a count of a ThingDef that does not have a key: WoodPlank."
kevyolo123 25 jul. 2020 às 10:05 
about the error that is happening, idk but it might be related to the "Wood Plank" item from "Industrialisation Rebuild 0.9" mod. Idk i just noticed this error spamming after i installed that mod.
Marmota 15 jul. 2020 às 4:11 
hmm okay, but I dont thino my save would do as theres 300+ mods
Mlie  [autor] 13 jul. 2020 às 23:58 
@MatheusGB CSGO500 See my previous answer, I think you have something in a mod thet the counter does not understand
Marmota 13 jul. 2020 às 20:43 
dev log*