RimWorld
I Clearly Have Enough! (Continued)
88 commenti
Lordlony 24 lug, ore 9:27 
I have now, although I am already started to contemplate wiping my entire PC :steamsad::steamsalty:
Mlie  [autore] 24 lug, ore 8:27 
@Lordlony Please see the Reporting Issues section described above
Lordlony 24 lug, ore 8:25 
This does not seem to work for me at all, just made a clean install everything deleted and even if this and harmony are the only mods enabled it still doesn't work.
uberjammer 12 feb, ore 22:59 
The only person who clearly doesn't have enough is Mlie, who keeps on converting more mods, somehow.
hottlelester59 24 gen, ore 15:02 
i DONT have enough, GET MORE
Mlie  [autore] 1 set 2024, ore 3:15 
@sPoky If anyone wants to add it as a PR on the github repo I can publish it.
sPoky 1 set 2024, ore 2:31 
But it is related at some level, hence why it was just a question.
Mlie  [autore] 1 set 2024, ore 2:29 
@sPoky That is outside of the scope of this mod
sPoky 1 set 2024, ore 1:12 
Food on the map is not recognized for taming purposes.
Mlie  [autore] 31 ago 2024, ore 22:06 
@sPoky Not sure what you mean
sPoky 31 ago 2024, ore 17:02 
Could this be made to work with taming animals too so it will detect the food on the entire map?
The Gaming Archaeologist 22 ago 2024, ore 6:58 
not much of a review, but just wanted to say. Never play without it.
PapaJuicy 9 giu 2024, ore 19:18 
thank you mlie. was on vacation.
Mlie  [autore] 28 mag 2024, ore 22:18 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy 28 mag 2024, ore 19:22 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks
godofwar1392 20 mag 2024, ore 17:27 
@Cromy facts bro just added like 100 mods
galesdeloscien 27 apr 2024, ore 15:02 
I can't play a single game without this.
Really simple and usefull mod , i love it.
Winter 21 mar 2024, ore 18:06 
Still works for 1.5
andrewjonjones 12 mar 2023, ore 15:11 
I was just curious as normally I build items on a Set Up Camp map and I use the build from inventory (because it's quicker) it wouldn't let me place blueprints because there's (technically) no resources I can build from on the map so I just wondered if this mod counteracts that. Thanks.
Mlie  [autore] 12 mar 2023, ore 12:41 
@andrewjonjones From the description: "This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map."
andrewjonjones 12 mar 2023, ore 12:39 
Will this mod allow you to place blueprints even when none of the necessary material is present on the map?
velascoje 2 feb 2023, ore 18:12 
Not that I know of. But if you make a stockpile under her feet, even cleared of ANY settings, the game sees that as "oh meals in a stockpile" and actually counts them.
TeleportBehindYou 2 feb 2023, ore 16:18 
is there a mod that does the same thing but for recipes? My cook is constantly cooking when I CLEARLY HAVE ENOUGH meals laying around on the floor at her feet.
Cromy 2 nov 2022, ore 19:40 
I love that with 1.4 I'm finding so many useful mods :) thank you for your work.
Miguel V-DF 17 dic 2021, ore 4:34 
Ok, thanks for the answer
Mlie  [autore] 17 dic 2021, ore 4:24 
@Leugimimi I dont think so. This mod just expands the area resources has to be at to the whole map. It does not include minified buildings
Miguel V-DF 17 dic 2021, ore 3:54 
would this mod also make a difference in the use of minified buildings? as in, would it make the Use Minified Buildings mod not needed?
Mlie  [autore] 15 dic 2021, ore 4:19 
@Commander Lulz No
Commander Lulz 15 dic 2021, ore 2:41 
Does this mod also increase your colony wealth?
PAMPERS 12 set 2021, ore 13:10 
Yes thanks man I used to play with 600 mods before a few years and now its very cool to see some of the old mods updated for 1.3 .
Xid 2 set 2021, ore 0:46 
Thanks Mlie!
Highlander3787 6 mag 2021, ore 15:47 
@Mlie , you are a GODSENT! Thank you for updating some of this game's greatest mods that have been left behind!!!
mazen_dh6 17 feb 2021, ore 4:44 
well said. thank you mile. :steamthumbsup: :steamhappy:
SpaceFish 1 nov 2020, ore 10:47 
Mlie, you are the hardest worker on the steam workshop and I just want to thank you for updating mods that were left behind by their creators
Nathan1852 2 ott 2020, ore 3:39 
Thank you very much
Mlie  [autore] 2 ott 2020, ore 3:36 
Okay, it should only log once now
Mlie  [autore] 2 ott 2020, ore 3:31 
@Nathan1852 Since I coudnt reproduce the error I wasnt sure. But Ill change the logging
Nathan1852 2 ott 2020, ore 2:50 
@Mlie Alright. Although, as a note, the warning appears every few seconds
Mlie  [autore] 2 ott 2020, ore 2:43 
@Nathan1852 That warning should only be visible if Dev-mode is active. The function of the mod should be okay.
Nathan1852 2 ott 2020, ore 2:14 
@Mlie I'm now getting this warning, which I'm guessing is your change:
UpdateResourceCounts from mod IClearlyHaveEnough was requested for a count of a ThingDef that it cannot find: QE_GenomeSequencerFilled.
(Edit: I can not type)
Mlie  [autore] 2 ott 2020, ore 1:45 
@Nathan1852 Made an update now that should catch the error. Can you try it out and see if it logs anything?
Nathan1852 2 ott 2020, ore 0:03 
@Mlie I don't sadly. I played with both mods in older RimWorld versions without problems, so something must have changed in the newer ones
Mlie  [autore] 1 ott 2020, ore 14:20 
@Nathan1852 THat probably means that that mod have something that this mod cannot count. Du you have any idea of what it might be?
Nathan1852 1 ott 2020, ore 13:39 
This mod seems to be incompatible with Questionable Ethis Enhanced
I'm getting the following error with both enabled:
System.NullReferenceException: Object reference not set to an instance of an object
at IClearlyHaveEnough.AllResourcesCounter_MapComponent.UpdateResourceCounts () [0x00061] in <5c23c07fb7b24bfdb1ddef69c2a6e89f>:0
Mlie  [autore] 16 set 2020, ore 4:57 
@Zeraxero Try to find out what other mod it conflicts with. If you find out I can take a look
Zeraxero 16 set 2020, ore 4:38 
getting a bug that regardless of how much resource i have the game thinks i have 0 regardless and this applies to everything, even when setting item limits. Cheers
kevyolo123 26 lug 2020, ore 12:36 
alright i guess that the author of that mod wil have to fix this then.
Mlie  [autore] 26 lug 2020, ore 10:42 
@kevyolo123 When I start the game with the Industrialisation Rebuild 0.9 I get lots of errors, one being that "No textures found at path WoodPlank". That might indicate why this mod cannot count the item, as it has errors in its definition.
kevyolo123 25 lug 2020, ore 11:43 
no problem :D
Mlie  [autore] 25 lug 2020, ore 11:16 
@kevyolo123 Interesting! I will look into it, thanks for reporting back!