Stellaris

Stellaris

Hands of State (2.0)
36 Comments
Raksha 1 Jun, 2018 @ 10:02am 
oh thanks :)
AlphaAsh  [author] 1 Jun, 2018 @ 9:49am 
Use the updated version.
Raksha 1 Jun, 2018 @ 9:44am 
eyjoo mr modder, does this work on 2.1? trying to pinpoint some fuckery going on in my game
Kel'Thuzad 25 May, 2018 @ 7:16am 
nice mod
AlphaAsh  [author] 22 May, 2018 @ 12:12pm 
I'm aware.
vamware 22 May, 2018 @ 11:52am 
needs up date
AlphaAsh  [author] 16 May, 2018 @ 3:40pm 
Update's in fact done now. Untested.
AlphaAsh  [author] 16 May, 2018 @ 3:37pm 
I'm aware. I more meant the design decisions behind which traits can and can't be taken by paticular governments. So I can make an informed choice about whether a trait should not be possible for gestalt consciousnesses overall or just not for machine intelligences.

I've already made the changes. The update will be done probably tomorrow.
Davi 16 May, 2018 @ 3:33pm 
I am pretty sure you can have specific traits for specific governments.
AlphaAsh  [author] 16 May, 2018 @ 3:29pm 
I'll look at how vanilla traits handle it.
Davi 16 May, 2018 @ 2:09pm 
What if someone is playing as biological and other as gestalt? Pointless mod kinda.
AlphaAsh  [author] 16 May, 2018 @ 1:52pm 
Er, disable the mod?
Davi 16 May, 2018 @ 10:31am 
My gestalt consiousness gets these :v Which is very weird. Could you patch it?
AlphaAsh  [author] 26 Apr, 2018 @ 5:09am 
"Is there a way to get notifications when leaders gain negative traits?" That's doable.
Akkadian 26 Apr, 2018 @ 5:08am 
Well this has been happening consistently over many months and countless games, 100% of the time!

Also, I understand that it's a free mod and am grateful for the work you put in it. And while I understand the realism aspect of having negative personally traits, I find the negative ones a neusance more than anything. I wouldn't mind if there was a notification about it then it happens so I can replace them right away, but it always happens in secret and I end up trying to fix an energy deficit and not understading why, only to discover by chance years later that a governor became corrupt.

Is there a way to get notifications when leaders gain negative traits? or is there a version of the mod without the negatives?
AlphaAsh  [author] 26 Apr, 2018 @ 4:58am 
Not intentional. No it doesn't. RNG's a bitch. They aren't treated any differently by the vanilla level-up event.
Akkadian 26 Apr, 2018 @ 4:56am 
I don't know if this is intentional, but almost every time I hire a "prodigy" they become substance abuser or corrupt, and this has been happening consistently. It makes it pointless to hire those so it needs some fixing.
AlphaAsh  [author] 7 Apr, 2018 @ 3:07am 
Done.
AlphaAsh  [author] 7 Apr, 2018 @ 2:11am 
Cheers, I'll get that fixed.
The Dadinator 6 Apr, 2018 @ 5:07pm 
@AlphaAsh, it looks like the Diplomat is referencing a technology that was pulled when Assist Research was moved to a tradition: Trait "leader_trait_diplomat_alpha" has invalid technology "tech_improved_databank_uplinks".
The Dadinator 6 Apr, 2018 @ 2:23pm 
@AlphaAsh Thsnks! I will work on getting them added and make sure to link to this mod.
AlphaAsh  [author] 6 Apr, 2018 @ 1:46pm 
Global flag set is gf_handsofstate_activated
AlphaAsh  [author] 6 Apr, 2018 @ 1:39pm 
I'll put a basic global flag being set you can check for.
AlphaAsh  [author] 6 Apr, 2018 @ 1:37pm 
Oh wait, *click*, I just realised what your mod does. Well, I can have the mod set a global flag, but I don't think you can easily avoid errors still being logged if you refer to traits that aren't activated.
AlphaAsh  [author] 6 Apr, 2018 @ 1:36pm 
They should show up anyway. No vanilla files are modded.
The Dadinator 6 Apr, 2018 @ 12:51pm 
@AlphaAsh - someone has asked me to expose your traits in my mod (EAC Empire University). I would just need a way to know that your mod was enabled/active to optionaly show your additional governor traits. Thoughts?
Chastity the Celibate 28 Feb, 2018 @ 6:03pm 
You should an “Alpha” trait, no pun intended (:
AlphaAsh  [author] 28 Feb, 2018 @ 7:49am 
Done. Thank you <(PeGaS)>.
«PeGaS» 28 Feb, 2018 @ 7:06am 
Hi, you can add localization files to your mod? Now tags are displayed instead of the names. Here [drive.google.com] is the localization file in Russian.
Thx for the mod, waiting for new traits.
AlphaAsh  [author] 26 Feb, 2018 @ 5:06am 
No.
NZS BXN 26 Feb, 2018 @ 4:20am 
Is this included in AlphaMod 2.0?
AlphaAsh  [author] 26 Feb, 2018 @ 2:19am 
I very much doubt it.
Dimmie 25 Feb, 2018 @ 7:00pm 
Is it achievement compatable?
Lex Peregrine 24 Feb, 2018 @ 6:05am 
hear hear!
Chastity the Celibate 23 Feb, 2018 @ 6:11pm 
Upvote for quality.