Stellaris

Stellaris

Hands of State (2.0)
36 kommentarer
Raksha 1. juni 2018 kl. 10:02 
oh thanks :)
AlphaAsh  [ophavsmand] 1. juni 2018 kl. 9:49 
Use the updated version.
Raksha 1. juni 2018 kl. 9:44 
eyjoo mr modder, does this work on 2.1? trying to pinpoint some fuckery going on in my game
Kel'Thuzad 25. maj 2018 kl. 7:16 
nice mod
AlphaAsh  [ophavsmand] 22. maj 2018 kl. 12:12 
I'm aware.
vamware 22. maj 2018 kl. 11:52 
needs up date
AlphaAsh  [ophavsmand] 16. maj 2018 kl. 15:40 
Update's in fact done now. Untested.
AlphaAsh  [ophavsmand] 16. maj 2018 kl. 15:37 
I'm aware. I more meant the design decisions behind which traits can and can't be taken by paticular governments. So I can make an informed choice about whether a trait should not be possible for gestalt consciousnesses overall or just not for machine intelligences.

I've already made the changes. The update will be done probably tomorrow.
Davi 16. maj 2018 kl. 15:33 
I am pretty sure you can have specific traits for specific governments.
AlphaAsh  [ophavsmand] 16. maj 2018 kl. 15:29 
I'll look at how vanilla traits handle it.
Davi 16. maj 2018 kl. 14:09 
What if someone is playing as biological and other as gestalt? Pointless mod kinda.
AlphaAsh  [ophavsmand] 16. maj 2018 kl. 13:52 
Er, disable the mod?
Davi 16. maj 2018 kl. 10:31 
My gestalt consiousness gets these :v Which is very weird. Could you patch it?
AlphaAsh  [ophavsmand] 26. apr. 2018 kl. 5:09 
"Is there a way to get notifications when leaders gain negative traits?" That's doable.
Akkadian 26. apr. 2018 kl. 5:08 
Well this has been happening consistently over many months and countless games, 100% of the time!

Also, I understand that it's a free mod and am grateful for the work you put in it. And while I understand the realism aspect of having negative personally traits, I find the negative ones a neusance more than anything. I wouldn't mind if there was a notification about it then it happens so I can replace them right away, but it always happens in secret and I end up trying to fix an energy deficit and not understading why, only to discover by chance years later that a governor became corrupt.

Is there a way to get notifications when leaders gain negative traits? or is there a version of the mod without the negatives?
AlphaAsh  [ophavsmand] 26. apr. 2018 kl. 4:58 
Not intentional. No it doesn't. RNG's a bitch. They aren't treated any differently by the vanilla level-up event.
Akkadian 26. apr. 2018 kl. 4:56 
I don't know if this is intentional, but almost every time I hire a "prodigy" they become substance abuser or corrupt, and this has been happening consistently. It makes it pointless to hire those so it needs some fixing.
AlphaAsh  [ophavsmand] 7. apr. 2018 kl. 3:07 
Done.
AlphaAsh  [ophavsmand] 7. apr. 2018 kl. 2:11 
Cheers, I'll get that fixed.
The Dadinator 6. apr. 2018 kl. 17:07 
@AlphaAsh, it looks like the Diplomat is referencing a technology that was pulled when Assist Research was moved to a tradition: Trait "leader_trait_diplomat_alpha" has invalid technology "tech_improved_databank_uplinks".
The Dadinator 6. apr. 2018 kl. 14:23 
@AlphaAsh Thsnks! I will work on getting them added and make sure to link to this mod.
AlphaAsh  [ophavsmand] 6. apr. 2018 kl. 13:46 
Global flag set is gf_handsofstate_activated
AlphaAsh  [ophavsmand] 6. apr. 2018 kl. 13:39 
I'll put a basic global flag being set you can check for.
AlphaAsh  [ophavsmand] 6. apr. 2018 kl. 13:37 
Oh wait, *click*, I just realised what your mod does. Well, I can have the mod set a global flag, but I don't think you can easily avoid errors still being logged if you refer to traits that aren't activated.
AlphaAsh  [ophavsmand] 6. apr. 2018 kl. 13:36 
They should show up anyway. No vanilla files are modded.
The Dadinator 6. apr. 2018 kl. 12:51 
@AlphaAsh - someone has asked me to expose your traits in my mod (EAC Empire University). I would just need a way to know that your mod was enabled/active to optionaly show your additional governor traits. Thoughts?
Chastity the Celibate 28. feb. 2018 kl. 18:03 
You should an “Alpha” trait, no pun intended (:
AlphaAsh  [ophavsmand] 28. feb. 2018 kl. 7:49 
Done. Thank you <(PeGaS)>.
«PeGaS» 28. feb. 2018 kl. 7:06 
Hi, you can add localization files to your mod? Now tags are displayed instead of the names. Here [drive.google.com] is the localization file in Russian.
Thx for the mod, waiting for new traits.
AlphaAsh  [ophavsmand] 26. feb. 2018 kl. 5:06 
No.
NZS BXN 26. feb. 2018 kl. 4:20 
Is this included in AlphaMod 2.0?
AlphaAsh  [ophavsmand] 26. feb. 2018 kl. 2:19 
I very much doubt it.
Dimmie 25. feb. 2018 kl. 19:00 
Is it achievement compatable?
Lex Peregrine 24. feb. 2018 kl. 6:05 
hear hear!
Chastity the Celibate 23. feb. 2018 kl. 18:11 
Upvote for quality.