Stellaris

Stellaris

Hands of State (2.0)
36 opmerkingen
Raksha 1 jun 2018 om 10:02 
oh thanks :)
AlphaAsh  [auteur] 1 jun 2018 om 9:49 
Use the updated version.
Raksha 1 jun 2018 om 9:44 
eyjoo mr modder, does this work on 2.1? trying to pinpoint some fuckery going on in my game
Kel'Thuzad 25 mei 2018 om 7:16 
nice mod
AlphaAsh  [auteur] 22 mei 2018 om 12:12 
I'm aware.
vamware 22 mei 2018 om 11:52 
needs up date
AlphaAsh  [auteur] 16 mei 2018 om 15:40 
Update's in fact done now. Untested.
AlphaAsh  [auteur] 16 mei 2018 om 15:37 
I'm aware. I more meant the design decisions behind which traits can and can't be taken by paticular governments. So I can make an informed choice about whether a trait should not be possible for gestalt consciousnesses overall or just not for machine intelligences.

I've already made the changes. The update will be done probably tomorrow.
Davi 16 mei 2018 om 15:33 
I am pretty sure you can have specific traits for specific governments.
AlphaAsh  [auteur] 16 mei 2018 om 15:29 
I'll look at how vanilla traits handle it.
Davi 16 mei 2018 om 14:09 
What if someone is playing as biological and other as gestalt? Pointless mod kinda.
AlphaAsh  [auteur] 16 mei 2018 om 13:52 
Er, disable the mod?
Davi 16 mei 2018 om 10:31 
My gestalt consiousness gets these :v Which is very weird. Could you patch it?
AlphaAsh  [auteur] 26 apr 2018 om 5:09 
"Is there a way to get notifications when leaders gain negative traits?" That's doable.
Akkadian 26 apr 2018 om 5:08 
Well this has been happening consistently over many months and countless games, 100% of the time!

Also, I understand that it's a free mod and am grateful for the work you put in it. And while I understand the realism aspect of having negative personally traits, I find the negative ones a neusance more than anything. I wouldn't mind if there was a notification about it then it happens so I can replace them right away, but it always happens in secret and I end up trying to fix an energy deficit and not understading why, only to discover by chance years later that a governor became corrupt.

Is there a way to get notifications when leaders gain negative traits? or is there a version of the mod without the negatives?
AlphaAsh  [auteur] 26 apr 2018 om 4:58 
Not intentional. No it doesn't. RNG's a bitch. They aren't treated any differently by the vanilla level-up event.
Akkadian 26 apr 2018 om 4:56 
I don't know if this is intentional, but almost every time I hire a "prodigy" they become substance abuser or corrupt, and this has been happening consistently. It makes it pointless to hire those so it needs some fixing.
AlphaAsh  [auteur] 7 apr 2018 om 3:07 
Done.
AlphaAsh  [auteur] 7 apr 2018 om 2:11 
Cheers, I'll get that fixed.
The Dadinator 6 apr 2018 om 17:07 
@AlphaAsh, it looks like the Diplomat is referencing a technology that was pulled when Assist Research was moved to a tradition: Trait "leader_trait_diplomat_alpha" has invalid technology "tech_improved_databank_uplinks".
The Dadinator 6 apr 2018 om 14:23 
@AlphaAsh Thsnks! I will work on getting them added and make sure to link to this mod.
AlphaAsh  [auteur] 6 apr 2018 om 13:46 
Global flag set is gf_handsofstate_activated
AlphaAsh  [auteur] 6 apr 2018 om 13:39 
I'll put a basic global flag being set you can check for.
AlphaAsh  [auteur] 6 apr 2018 om 13:37 
Oh wait, *click*, I just realised what your mod does. Well, I can have the mod set a global flag, but I don't think you can easily avoid errors still being logged if you refer to traits that aren't activated.
AlphaAsh  [auteur] 6 apr 2018 om 13:36 
They should show up anyway. No vanilla files are modded.
The Dadinator 6 apr 2018 om 12:51 
@AlphaAsh - someone has asked me to expose your traits in my mod (EAC Empire University). I would just need a way to know that your mod was enabled/active to optionaly show your additional governor traits. Thoughts?
Chastity the Celibate 28 feb 2018 om 18:03 
You should an “Alpha” trait, no pun intended (:
AlphaAsh  [auteur] 28 feb 2018 om 7:49 
Done. Thank you <(PeGaS)>.
«PeGaS» 28 feb 2018 om 7:06 
Hi, you can add localization files to your mod? Now tags are displayed instead of the names. Here [drive.google.com] is the localization file in Russian.
Thx for the mod, waiting for new traits.
AlphaAsh  [auteur] 26 feb 2018 om 5:06 
No.
NZS BXN 26 feb 2018 om 4:20 
Is this included in AlphaMod 2.0?
AlphaAsh  [auteur] 26 feb 2018 om 2:19 
I very much doubt it.
Dimmie 25 feb 2018 om 19:00 
Is it achievement compatable?
Lex Peregrine 24 feb 2018 om 6:05 
hear hear!
Chastity the Celibate 23 feb 2018 om 18:11 
Upvote for quality.