Total War: WARHAMMER

Total War: WARHAMMER

Animated Combat Mod
Showing 31-40 of 41 entries
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Update: 30 Jun, 2016 @ 4:47pm

Updated for patch 1, Blood Knights and Blood and Gore dlc.

Also tweaked move speeds again to improve charges and slightly extended charge move speed range.

Update: 30 Jun, 2016 @ 4:31pm

Update: 15 Jun, 2016 @ 5:47pm

Update: 15 Jun, 2016 @ 12:01am

Removed an unused armour entities table that may have been causing conflicts with other mods.

Update: 11 Jun, 2016 @ 1:16pm

Lowered minimum value required to hit to help lower tier units in their struggle to survive and be useful. Also lowered max ward save to 80 and reduced missile accuracy based on size by 10%.

Update: 9 Jun, 2016 @ 12:36pm

Adjustments to projectiles to lower damage slightly overall and more against armour and shields. In tests crossbows now beat Orc boys but lose to black orcs..as it should be. Fast moving cav is still an easy solution to unprotected archers.

Update: 8 Jun, 2016 @ 11:31pm

Minor adjustment to 'to hit' possibility

Update: 8 Jun, 2016 @ 11:26pm

Added a little extra innacuracy to Artillery since it fires more often at a slower moving target.

Update: 8 Jun, 2016 @ 10:50pm

Update: 8 Jun, 2016 @ 9:53pm