Total War: WARHAMMER

Total War: WARHAMMER

Animated Combat Mod
Ergebnisse 31–40 von 41
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Update: 30. Jun. 2016 um 16:47

Updated for patch 1, Blood Knights and Blood and Gore dlc.

Also tweaked move speeds again to improve charges and slightly extended charge move speed range.

Update: 30. Jun. 2016 um 16:31

Update: 15. Jun. 2016 um 17:47

Update: 15. Jun. 2016 um 0:01

Removed an unused armour entities table that may have been causing conflicts with other mods.

Update: 11. Jun. 2016 um 13:16

Lowered minimum value required to hit to help lower tier units in their struggle to survive and be useful. Also lowered max ward save to 80 and reduced missile accuracy based on size by 10%.

Update: 9. Jun. 2016 um 12:36

Adjustments to projectiles to lower damage slightly overall and more against armour and shields. In tests crossbows now beat Orc boys but lose to black orcs..as it should be. Fast moving cav is still an easy solution to unprotected archers.

Update: 8. Jun. 2016 um 23:31

Minor adjustment to 'to hit' possibility

Update: 8. Jun. 2016 um 23:26

Added a little extra innacuracy to Artillery since it fires more often at a slower moving target.

Update: 8. Jun. 2016 um 22:50

Update: 8. Jun. 2016 um 21:53