Total War: WARHAMMER

Total War: WARHAMMER

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Animated Combat Mod
   
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Tags: mod, Battle
File Size
Posted
Updated
125.728 KB
8 Jun, 2016 @ 8:21pm
15 Aug, 2017 @ 12:59am
41 Change Notes ( view )

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Animated Combat Mod

Description
Latest iteration of my increased fighting animations mod, improving the visceral feel of battles.

This time around the mod maintains all orignial hp, damage and ability/spell durations for better balance and compatability.

Updated Feb 27th - All patches up to and including Brettonia


The mod is designed to make battles look, and feel, more dramatic and visceral. No standing around hoping your enemy drops dead of shame for not swinging their weapon more often, it's all about hitting, hitting and more hitting.

Units are modified to fight at least twice as often as vanilla, which when added to the additional attack mechanic in the game makes for a much more aggressive spectacle. However rather than use HP and reduced damage as a buffer against the additional damage I have only used tables that do not directly modify a unit meaning that adding additional units to the mod or making it compatible with unit balancing mods should be much easier.

In addition the lack of changes to HP and Dmg means I have not had to rebalance magic and abilities this time, which of course also mean you are free to use it alongside any mod that does so, such as Molay's magic overhaul. It also allows for any unit/lord/hero ability mods to be run alongside, which as long as they are balanced against the vanilla game should work fine here too.

The mod still uses slightly slowed down movement as I feel this simply works better for the game in general. Actual combat speed appears to be around the same, or maybe slightly slower than vanilla, I have only been testing small custom battles so far so am not totally sure how it will play out in bigger games.

A version without the slowed movement speed is available here: http://steamproxy.net/sharedfiles/filedetails/?id=703924898

As always any feedback is very welcome, if anyone would like to get online and play some larger custom battles against me using the mod I'd be more than happy to do that and get some direct feedback plus have some fun. I may even work out how to record a couple if someone is up for that.

Compatibility Guide:
Tables modded: kv rules, kv morale, kv fatigue, battle entities (move speeds, fire arcs), melee weapons (animation delay), fatigue effects.

If the other mods don't touch these you are good to go. For the most part if they do as long as there aren't direct clashes in the kv tables you should be fine since any changes are fairly minor.

I would be surprised if it was compatible with Radious since he mods the same tables to control battle speed, but I haven't tested it. If anyone finds out please let me know.

Notes, Bugs and Changes:

Went back to original vanilla reload times for balance sake as that seemed to be the overall concensus on ranged units.
293 Comments
kostaskladianos 4 Dec, 2020 @ 9:38pm 
Make one for TW2.
rekon789 28 Apr, 2020 @ 6:26am 
Is there anything like this in tww2?
Wresdan  [author] 28 Sep, 2017 @ 5:32pm 
I honestly don't know if I will do this for TWWII, I haven't used it myself for a long time and while I love how cinematic it is I much prefer slower gameplay.
Kalae 5 Sep, 2017 @ 3:53pm 
If you can make the units swarm like in brutal battles i take it forever.
Markliuz Da Jesterly 5 Sep, 2017 @ 3:34am 
Would it be possible to make this compatible with brutal battles mod?
aramis_55 20 Aug, 2017 @ 5:23am 
Is it steel faith combatible??
Wresdan  [author] 17 Aug, 2017 @ 5:10pm 
@Parti Battle speed is, I believe, around Vanilla or slightly slower. To compensate for the higher attack speed I lowered the hit chances of all units.
Parti 17 Aug, 2017 @ 12:21pm 
So is this mod affects battle speed...?
I mean 2x attack speed = 2x DPS ?
Wresdan  [author] 15 Aug, 2017 @ 1:04am 
@Cody712 No sorry, it alters individual units attack speed values in the tables so any custom units aren't affected by the move speed, fire arc or attack speed of this mod, you have to do them in addition.
Wresdan  [author] 15 Aug, 2017 @ 1:03am 
Ok hopefully that's now working again. I don't understand this system at all. I make changes, I upload new file, a day later the system overwrites the files I have on my system with previous versions from the server ad I have to redo them. Fortunately I've got good at saving copies of each version but god is it getting tiring that there are upload issues every single time!