Total War: WARHAMMER

Total War: WARHAMMER

Animated Combat Mod
Mostrando 31-40 de 41 aportaciones
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Actualización: 30 JUN 2016 a las 16:47

Updated for patch 1, Blood Knights and Blood and Gore dlc.

Also tweaked move speeds again to improve charges and slightly extended charge move speed range.

Actualización: 30 JUN 2016 a las 16:31

Actualización: 15 JUN 2016 a las 17:47

Actualización: 15 JUN 2016 a las 0:01

Removed an unused armour entities table that may have been causing conflicts with other mods.

Actualización: 11 JUN 2016 a las 13:16

Lowered minimum value required to hit to help lower tier units in their struggle to survive and be useful. Also lowered max ward save to 80 and reduced missile accuracy based on size by 10%.

Actualización: 9 JUN 2016 a las 12:36

Adjustments to projectiles to lower damage slightly overall and more against armour and shields. In tests crossbows now beat Orc boys but lose to black orcs..as it should be. Fast moving cav is still an easy solution to unprotected archers.

Actualización: 8 JUN 2016 a las 23:31

Minor adjustment to 'to hit' possibility

Actualización: 8 JUN 2016 a las 23:26

Added a little extra innacuracy to Artillery since it fires more often at a slower moving target.

Actualización: 8 JUN 2016 a las 22:50

Actualización: 8 JUN 2016 a las 21:53