Cities: Skylines

Cities: Skylines

More CitizenUnits 1.1.4
Ergebnisse 1–10 von 19
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Update: 9. Nov. um 15:18

1.1.4
  • Use building lot size instead of prefab size when recalculating CitizenUnits for buildings with PrivateAI

Update: 8. Nov. um 16:47

1.1.3.1
  • Fix historical buildings being reset to prefab instead of instance level when rebuilding CitizenUnit arrays

    Update: 24. Mai 2023 um 18:48

    1.1.3
    • Include hotels when rebuilding CitizenUnit arrays
    • Update AlgernonCommons
    • Update bundled CitiesHarmony

    Update: 15. Dez. 2022 um 3:24

    1.1.2
    • Add detailed debugging logging option
    • Implement AlgernonCommons

    Update: 15. Nov. 2022 um 4:26

    1.1.1 re-upload

    Update: 15. Nov. 2022 um 4:20

    1.1.1
    • Remove redundant TM:PE patching

    Update: 9. Jun. 2022 um 19:00

    1.1; add option to retail vanilla CitizenUnit limit; options panel automatically refreshes on language change; fix TM:PE retaining stale CitizenUnit array references; update CitiesHarmony to 2.1

    Update: 26. Jan. 2022 um 21:31

    1.0; patch airport building HandleDead limit checks

    Update: 9. Jan. 2022 um 16:56

    0.9; convert translation framework to CSV; fix CitizenUnit check false positives with certain flags; prevent inifinite loop in deserialization transpiler if there's a transpiler clash

    Update: 5. Jan. 2022 um 4:06

    0.8; rebuild Citizen array from scratch when rebuilding CitizenUnit array; fix rebuilding option reset after sucessful rebuild not saving to file