Cities: Skylines

Cities: Skylines

More CitizenUnits 1.1.4
Näytetään 1–10 / 19
< 1  2 >
Päivitys: 9.11. klo 15.18
tekijältä algernon

1.1.4
  • Use building lot size instead of prefab size when recalculating CitizenUnits for buildings with PrivateAI

Päivitys: 8.11. klo 16.47
tekijältä algernon

1.1.3.1
  • Fix historical buildings being reset to prefab instead of instance level when rebuilding CitizenUnit arrays

    Päivitys: 24.5.2023 klo 18.48

    1.1.3
    • Include hotels when rebuilding CitizenUnit arrays
    • Update AlgernonCommons
    • Update bundled CitiesHarmony

    Päivitys: 15.12.2022 klo 3.24

    1.1.2
    • Add detailed debugging logging option
    • Implement AlgernonCommons

    Päivitys: 15.11.2022 klo 4.26

    1.1.1 re-upload

    Päivitys: 15.11.2022 klo 4.20

    1.1.1
    • Remove redundant TM:PE patching

    Päivitys: 9.6.2022 klo 19.00

    1.1; add option to retail vanilla CitizenUnit limit; options panel automatically refreshes on language change; fix TM:PE retaining stale CitizenUnit array references; update CitiesHarmony to 2.1

    Päivitys: 26.1.2022 klo 21.31

    1.0; patch airport building HandleDead limit checks

    Päivitys: 9.1.2022 klo 16.56

    0.9; convert translation framework to CSV; fix CitizenUnit check false positives with certain flags; prevent inifinite loop in deserialization transpiler if there's a transpiler clash

    Päivitys: 5.1.2022 klo 4.06

    0.8; rebuild Citizen array from scratch when rebuilding CitizenUnit array; fix rebuilding option reset after sucessful rebuild not saving to file