Cities: Skylines
More CitizenUnits 1.1.4
Показване на 1 — 10 от 19 постъпления
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Обновление: 9 ноем. в 15:18

1.1.4
  • Use building lot size instead of prefab size when recalculating CitizenUnits for buildings with PrivateAI

Обновление: 8 ноем. в 16:47

1.1.3.1
  • Fix historical buildings being reset to prefab instead of instance level when rebuilding CitizenUnit arrays

    Обновление: 24 май 2023 в 18:48

    1.1.3
    • Include hotels when rebuilding CitizenUnit arrays
    • Update AlgernonCommons
    • Update bundled CitiesHarmony

    Обновление: 15 дек. 2022 в 3:24

    1.1.2
    • Add detailed debugging logging option
    • Implement AlgernonCommons

    Обновление: 15 ноем. 2022 в 4:26

    1.1.1 re-upload

    Обновление: 15 ноем. 2022 в 4:20

    1.1.1
    • Remove redundant TM:PE patching

    Обновление: 9 юни 2022 в 19:00

    1.1; add option to retail vanilla CitizenUnit limit; options panel automatically refreshes on language change; fix TM:PE retaining stale CitizenUnit array references; update CitiesHarmony to 2.1

    Обновление: 26 ян. 2022 в 21:31

    1.0; patch airport building HandleDead limit checks

    Обновление: 9 ян. 2022 в 16:56

    0.9; convert translation framework to CSV; fix CitizenUnit check false positives with certain flags; prevent inifinite loop in deserialization transpiler if there's a transpiler clash

    Обновление: 5 ян. 2022 в 4:06

    0.8; rebuild Citizen array from scratch when rebuilding CitizenUnit array; fix rebuilding option reset after sucessful rebuild not saving to file