Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (44)
Achieve Hunter
Created by Lurogra
This is a small duel map designed for working on achievements. Most (non-scenario) achievements should be able to be gotten relatively easily. This should be played against the AI only, since it is extremely unfair to player 2. If you use a mod that truly ...
American Domination (Brave New World)
Created by Envoy
This mod makes the American civilization EXTREMELY overpowered, and fun to play. This is the sole purpose of this mod. 20 new units, 14 new buildings, two new resources, two new improvements, and one new great person! Enjoy! Requires Brave New World. The o...
Artificial Unintelligence
Created by Delnar_Ersike
Improves Civilization 5's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Full version of the mod: it contains both XML and DLL modifications. As a result, the mod is not compatible with mods that modify the game's DLL (...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Early Production Fix
Created by TofuSojo
I believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -Ne...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Invisible civilian units /settlers & workers/
Created by Miki2207
Settler's and Worker's unit in game has free promotions: 1. Ignores Terrain Cost. 2. Is invisible. Other pleyer's and barbarian's units can't attack it. 3. Have 3 move....
Middle Earth Barbarians (GK or BNW)
Created by [SSU]yenyang
The Primary goal of this mod is to provide cosmetic and nominal changes to the barbarian units in Civ 5 to enhance role playing while using my main mod Middle Earth Civilizations. It is recommended that you use this mod with either Gods and Kings or Brave ...
Middle Earth City States
Created by [SSU]yenyang
The primary goal of this mod is to add City States from the Lord of the Rings into Civ 5 to enhance the Lord of the Rings role playing while using my main mod Middle Earth Civilizations. Since this mod adds city states into the game, you may want to remove...
Middle Earth Civilizations
Created by [SSU]yenyang
The primary goal of this mod is to create new and unique civilizations based of the Lord of the Rings mythology while still keeping true to the game of Civilization. If you Like the mod remember to give it a Thumbs Up Rating! If you Love the mod you should...
Middle Earth Map Pack
Created by Beijing Biden
A playable map of based off of Lord of The Rings, Middle Earth, suitable for a Huge, Large, Standard, and Small sized game. Starting positions are Rohan, Gondor, Mordor, Rhun, Harad, The Elves, The Hobbits, The Dwarves, The Rangers, Isengard, The Men of th...
Middle Earth Only
Created by [SSU]yenyang
Removes the Firaxis Civilizations, City States, and Unique Units from the game so that one can get the best experience while using my other mods Middle Earth Civilizations and Middle Earth City States. You can find links to my other mods in the collection ...
Mines on Flatlands
Created by TofuSojo
Allows mines to be built in flatlands without a mine resource (e.g. iron). This was allowed in previous Civ games; is realistic; and gives the player more options for cities in forest or hill deprived areas. For direct download if Steam is acting up or you...
Ocean Cities
Created by framedarchitecture
Allows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this...
PerfectWorld3 - Updated
Created by Bobert13
Synopsis This is an updated version of PerfectWorl3 by Cephalo. It is intended to look play and feel like PerfectWorld. I have implemented numerous bugfixes and optimizations as well as altering how some map elements get placed. I've added an optional terr...
Play The World Extended (Gods and Kings Edition)
Created by Shield Hero V
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
R.E.D. WWII Data Files
Created by Gedemon
This mod contains all data files (pictures, speeches, new units) needed for R.E.D. WWII Edition. (it can't be used alone, the core mod is in the R.E.D. WWII collection listed below the screenshots) see the topic here for installation problem....
R.E.D. WWII Edition
Created by Gedemon
R.E.D. WWII Edition is a total conversion wargame Frontline: units can capture tiles (or liberate your allied/friends tiles) Supply lines: units that are not connected to a city won't get reinforcement and a malus in combat Fuel: oil is stockpiled and some...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
R.E.D. Xtreme for WWII Edition
Created by Gedemon
Add-on for R.E.D. WWII Edition : extreme small scale and larger number of figures for each unit. R.E.D. WWII. Edition must be activated before this mod....
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Scorchers
Created by Sonachi
A simple mod that allows scouts to upgrade to archers. v2 Now works with Pathfinders....
Scout's Progress
Created by Bosparan
This mod transforms Scouts into a viable support unit, vastly enhancing survivability and utility, especially during the late-game. Features: - 3 new Scout-Units (Explorer, Ranger, Special Forces) - Some new Promotions for scouts - The Big Muscles Promotio...
Terrain Names Corrected
Created by TofuSojo
Several incorrect or inaccurate terrain names have been changed everywhere I could find them, even in the Civilopedia, including its pages on the relevant buildings, units, and promotions. The goal is for them to more scientifically represent their respect...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Yet (not) Another Earth Maps Pack
Created by Gedemon
Earth maps with True Starting Location and custom options featuring advanced setup screen, optional realistic resources placement and hotseat. Compatibility: Civ5 vanilla, Gods+Kings, Brave New World and all DLC Installation ===============================...
thecrazyscotsman's Omnibus Mod
Created by thecrazyscotsman
***UPDATED 05/13/2015*** This has been updated to work with the latest patch (finally)! The update will break saved games, so do not update until you are ready to start a new game. Please review the change notes for more details. Alternate download. The Om...