Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (66)
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Beyond the future
Created by arbogli
IMPORTANT: thanks to everyone for the support and the help. Unfortunately this mod became old with the pass of the time and I can't keep updating it. Check out the "Future Worlds" mod, is quite nice and you are going to enjoy it. In this mod the players wi...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Arctica Magna
Created by The Jobless Pole
A middle sized map covered almost exclusively in snow, roamed by a huge number of barbarians. Civilization flourish only around the thin ribbon of thermal lakes which produce enough heat to let the flora to bud freely. However, civilizations are in a const...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Enhanced Improvements
Created by thecrazyscotsman
This mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also p...
Enhanced Military Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Example - Simple Clock
Created by salec
This mod displays a clock in the upper center of the HUD....
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Groenland
Created by Hyanoa
That is a huge map of Greenland, that also includes Iceland, Svalbard and Jan Mayen Island. In order to make random start location work correctly, you have to download the following mod, which solve problems about it (it is a really plain mod) : http://www...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Improved Caravansary
Created by thecrazyscotsman
Alternate download here. This mod improves the Caravansary to be more useful. Now Food and Production trade routes are enabled with the Caravansary instead of the Granary and Workshop. The Caravansary now provides: Food and Production Trade Routes +1% Gold...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Improved Granary
Created by thecrazyscotsman
Alternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accu...
Improved Lighthouse
Created by thecrazyscotsman
Alternate download here. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. The Lighthouse now provides: +1 Food from Lake/Coast/Ocean tiles +1 Production from Sea Resources +1 Food from Fish +1 Tourism after resear...
Improved Windmill
Created by thecrazyscotsman
Alternate download here. This is a very simple mod which adds +1 Food from Wheat to Windmills. This is to better reflect the historical use of the Windmill as well as role of Grain as a staple for many of the world's population. ---------------------------...
Improved Water Mill
Created by thecrazyscotsman
Alternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a pr...
Landmines for BNW
Created by framedarchitecture
Adds a new Landmine improvement that can be built by Modern ground units. Landmines explode when triggered by an enemy unit, and do additional area-effect damage to all nearby enemies. Mod Mechanics * May be built by Great War Infantry, Infantry, Machine G...
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Lungora's West Africa Map
Created by Fiona Danger
It contains Al-Andalus too! I figured I'd start posting my maps here. They're massive and pretty damn cool. Here's one, the rest are in the collection. Snow is salt flats (without salt). Imagination is needed. Feel free to leave any complaints below - I'll...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Resources Expanded
Created by framedarchitecture
Adds four map-based resources and buildings that produce three additional luxury resources. Map resources will be automatically distributed on any random map type. Map Resources Coffee Trees Bonus Resource, only found near the equator. Olives Bonus Resourc...
Snowstorm
Created by Lcy
Continuing my collection of maps, I decided to make one that felt like it used to be a rich, vast grassland until it got completely ravaged by some sort of ungodly freak snowstorm. Resources and positions are placed to be randomized with the game's natural...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...