Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The Red Crow
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12.859 MB
6 Nov, 2023 @ 11:21am
8 Mar @ 7:08pm
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The Red Crow

In 1 collection by Artyoan
Artyoan's Campaigns
6 items
Description
The Roaming Boar Tavern has burned to the ground. Your party was there. Drunk. The cause of the fire eludes you. Perhaps the fault was yours. Perhaps it wasn't. But to escape the confines of a jail cell, you are enlisted to serve during a time of war between the Snow Alliance and Gallivan.

*Please report any bugs you find and make several hard saves as you go.*

Details: This is a full campaign and is a sequel to The Forsaken Isle and Morrows Deep, with a new party starting at level 1. I strongly recommend having played both of the prior campaigns before playing this one as the spoilers are very heavy, especially for Morrows Deep. If you don't care about the story elements then have at it.
Link to The Forsaken Isle : https://steamproxy.net/sharedfiles/filedetails/?id=2867325315
Link to Morrows Deep: https://steamproxy.net/sharedfiles/filedetails/?id=2914649745

More details:
With the release of Palace of Ice I wanted to use the new capabilities it provided.
-The world map is implemented
-All new locations are used
-Companions come and go, sometimes with the option to take them. Not taking them will make the difficulty considerably harder in the areas they are available. Companions that stay for multiple battles are capable of being killed permanently.

Duration: 40+ hours if all content is done. (If you are playing on harder difficulties, this may take considerably longer)

Levels: Starts at level 1 and ends at level 16.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher.

Suggestions: A balanced party is likely best but nothing is necessary. At least one good single target ranged damage dealer is strongly encouraged as a lot of new enemies are capable of flight.

Special Considerations:
-Unlike my prior campaigns, there are a few instances where multiple battles are required with no long rest. These don't come til the second half of the campaign.
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented and highly encouraged, though not necessary.
-There are 65 custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Some classes and most character backgrounds have some special dialogue and content
-Save often, especially prior to entering a full party teleporter

Other:
-There is a six man version of this now available here: https://steamproxy.net/sharedfiles/filedetails/?id=3106185904

Mod.io version: https://mod.io/g/solasta/m/the-red-crow

Special thanks to Earendil for early testing!

Enjoy
Popular Discussions View All (1)
1
24 Mar @ 6:26am
Load save warning
fractalwolf
197 Comments
Artyoan  [author] 12 hours ago 
Sounds about right. The damage values are meant to provide some lethality to units, especially ranged, so as to emphasize using the cover system, which I think is one of Solasta's best features.

If you're finding the damage to be uncomfortably high you can always lessen it in custom settings. Even on authentic it is meant to be 'moderate' difficulty, and by that I mean a veteran crpg player can expect to get pushed around every now and then.

Most units have one part physical and one part elemental or some other source. Which allows for lessening damage via resistances but not rendering it useless most of the time.
Patrick 12 hours ago 
Possible enemy damage bug?

I have encountered goblins with arrows that 2d6 + 2d6 (8?) of some additional type (in jungle). These are regular hits, not crits. I also noticed that my Orc companion in the jungle does 2d12 + 6 (!!!) with his great-axe. Again, a regular hit. That seems wrong? Then there are the risen archers (in my view the most overpowered ranged attackers in the series): each regular arrow - they can fire 2 with a high to hit bonus - does 2d8 + 2d8 necrotic - again, it looks like damage is being doubled up. I can get through the encounters, but it really looks like there is some doubling up happening somewhere and if not these attack values are simply unreasonable - I'm enjoying every other aspect of the modules.
Artyoan  [author] 1 Apr @ 5:05pm 
Thanks Kiano. Glad to hear you enjoyed them. ;)

For now I'm not working on any new campaigns. I may finish the series up with a small campaign later this year but not certain on the time.
Kiano 1 Apr @ 4:15pm 
Hey i simply wanted to thank you for your great work. I played all 3 Campaigns and theyre really incredible. And i love Ivor :D Are you working on a Sequel?
Artyoan  [author] 16 Mar @ 12:52pm 
@SardoNespa, glad you're enjoying it. :steamthumbsup: Nothing but loot there and the callback reference to The Forsaken Isle itself. It also provides another vendor in case the orcs are taken along since that will also close off the world map exit if recruited.
SardoNespa 16 Mar @ 12:11pm 
Ok so following the Ritual Stones side quest. On the 6th stone I end up Lysanders place. Not much going on there, but I dont want to leave just in case I missed something. Ive opened every loot place, read the diary, etc. It just feels like there should be more here than a golem vendor. Any hints?

PS your modules are just the best.
Artyoan  [author] 6 Mar @ 10:04am 
Thanks Maudib. Hopefully that patch will be out soon. If you wanted to try the current testing version, I think you can likely find it in the Solasta discord in the Unfinished Business sub section.
Muadib 6 Mar @ 8:37am 
Yes, this is the translated version, thanks for the feedback. I'm waiting for the new patch. Great work on the first 2 campaigns, I enjoyed them a lot, well done.
Artyoan  [author] 6 Mar @ 7:50am 
Muadib, are you using a translated version? There are currently issues with translations causing some areas not to appear. Should be fixed on the next UB patch, if so.
Muadib 6 Mar @ 7:46am 
Hi,i can't leave bhorns to go to valenkad. It doesn't show me valenskad on the map. I've already finished all the bhorns quests, I go to the world map and it doesn't let me travel to valenskad. does anyone know how to solve it?