Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum
   
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Description
MY Para Bellum collection






Artwork - I'm not entirely sure who made this but could be Mariusz Kozik? I found on Pininterest so can't be entirely sure. Should he want it removed then please feel free to let me know at any time.
Items (75)
*NEW* HD BARBARIAN Cities [vanilla+DeI]
Created by phazer
Hi. This is a complete redo of the BARBARIAN cities, it has stone walls, stone houses, details, and lots of other things. IF you wan the other HD Cities (Greco-Roman and Eastern), you still need the old HD Cities Mod: https://steamproxy.net/sharedfiles...
AAA: Generals - Greeks (Aging, Advancing, Acclimatising)
Created by Benjin
New Greek generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't you tired of how the vanilla general characters look in ...
AAA: Generals - Africans (Aging, Advancing, Acclimatising)
Created by Benjin
New Punic (Carthaginian), Nubian and Numidian generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't you tired of how the...
AAA: Generals - Rise of the Republic + Italians (Aging, Advancing, Acclimatising)
Created by Benjin
New Italian generals for all factions featured in the Rise of the Republic DLC campaign, who change appearance based on age, rank and season. Part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't ...
AAA: Generals - Romans (Aging, Advancing, Acclimatising)
Created by Benjin
New Roman generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. NOTE: The new head shown in the thumbnail is based on the likeness of my dad, who I implemented into the game for Father's Day 2018! ...
Arcade graphical effects removal
Created by Boicote
This mod removes the following graphical effects: IN BATTLES: - The symbol that appears above units when soldiers gain experience during a fight - The symbol that appears above units when an ability is activated. - the graphical effect above capture points...
HD Cities - ALL City Types [Works with all Campaigns/DLC + DeI]
Created by phazer
Hi I have added high resolution normal maps to all cities, normal maps are used to make flat textures appear 3d, like stones in a wall or tiles on a roof, enjoy... This mod works very well with dei And It is compatible with everything, as it is just replac...
NordoPic: 3D Unit Cards
Created by Nor Dogroth
>>> Working with every game version <<< It doesn't matter if you're playing with the current game version or an old beta patch. Make sure it has higher priority than any unit mod when using the new launcher. >>> Rise of the Republic completed! <<<< All the...
Para Bellum - Weather
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units III
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units II
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Population
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Collection
Created by AveMetal
https://i.postimg.cc/x1Y2MGJq/Si-Vis-Pacem-Para-Bellum.png If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic...
Para Bellum - Effects
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Factions
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Missile Fix (Vanilla) (Outdated)
Created by cat
Fix for missile units not shooting max their range for Para Bellum....
True Bronze ALPHA
Created by Treccboi
NOTE: Please load the mod on top of the load order; since some mods contain the old textures for some reason, if they are loaded on top of this mod the textures will be vanilla. Same goes for all texture replacement mods, such as the clean texture mod ment...
Skip Intro
Created by MINOS
Skips the Intro Videos. https://i.imgur.com/PpdLQ1B.png So as a Modder, i was annoyed, that i had to press several Times the Escape Button for every Test - thats why i created it quickly. https://i.imgur.com/PpdLQ1B.png Savegame compatible https://i.imgur....
[Updated] Enhanced Particles
Created by Philip
Ladies and gentlemen, allow us to present to you Enhanced Particles, a modification offering a cinematic experience ín Total War: Rome II battles. Although simple by its nature, Enhanced Particles offers far more dynamic and, dare we say, exciting battlefi...
WH2 Blood Mod
Created by OUGOUGAGA
All it does is replace the Rome II decal with a reproduction of WH2's one! And it's soo much better... and bloodier! ~W~ Compatible with anything, it is only a bunch of image files. Pictures taken with my Total War: Arena Reskin mod, and last picture is Ea...
Orbis Terrarum II
Created by Celticus
READ: Screenshots taken with Orbis Terrarum II active with 20 Gamma and 12 Brightness at 1080p resolution, Extreme Settings (4x Anti-Aliasing). Screenshots feature Phazer's Enhanced Cities, Might Effects and action shots feature Vanilla and Divide et Imper...
Orbis Aquarum - Realistic Campaign Water
Created by Benjin
https://i.imgur.com/fVVaDCS.gif INTRO Tired of seeing the same old and frankly... weird-looking water on the big campaign maps for Total War: ROME II (Grand Campaign, Imperator Augustus, Empire Divided)? Want something better that actually differentiates t...
HD Cities v2.0: Darker colors WITH new Barbarian Cities [DeI+all Campaigns+DLC]
Created by phazer
HD Cities: Darker Version WITH new Barbarian Cities Hi This is a darker version of HD Cities, with new barbarian cities, they are not so GLARINGLY bright and they fit better into the map and with lighting mod like Celticus' excellent HD Lighting Mod: https...
Rise of the Titans: Philip´s Campaign
Created by X1WOW
In this campaign you will have to take control of Philip and obliterate the thracians and greeks. Due to incompatibility problems, you will have to ONLY activate this campaing and the Part 1, 2, 3 and 4; if you also try to activate the Alexander´s campaign...
Rise of the Titans (Part 1)
Created by X1WOW
Do you want to use the best Warriors of the ancient time, those who were capable of conquering Hellas and defeating the biggest empire of its time, the Achaemenid Dinasty, without losing any batlle? Well, becouse this mod will provide you the soldiers unde...
Rise of the Titans (part 2)
Created by X1WOW
Second part for the Rise of the Titans Mod. You have to download and activate the 4 parts to play it, and then choose ONLY ONE of the campaigns, don´t use the two campaigns at the same time. Report bugs, glitches, etc...in the first part please, so more pe...
Rise of the Titans (part 3)
Created by X1WOW
Third part for the Rise of the Titans Mod. You have to download and activate the 4 parts to play it, and then choose ONLY ONE of the campaigns, don´t use the two campaigns at the same time. Report bugs, glitches, etc...in the first part please, so more peo...
Rise of the Titans (part 4)
Created by X1WOW
Fourth part for the Rise of the Titans Mod. You have to download and activate the 4 parts to play it, and then choose ONLY ONE of the campaigns, don´t use the two campaigns at the same time. Report bugs, glitches, etc...in the first part please, so more pe...
Rise of the Titans: Alexander
Created by X1WOW
In this campaign you will take control of Alexander and start his famous travel to Asia. Due to incompatibility problems, you will have to ONLY activate this campaing and the Part 1, 2, 3 and 4; if you also try to activate the Philip´s campaign along with ...
Para Bellum - Rise of the Titans
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum submod - Massive wars
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Campaign, depending on your choice. It doubles the number of armies and navies for each imperium level, and adds a bit of extra budget for the player to be able to recruit and u...
Ancient Combat
Created by AveMetal
This mod improves Rome 2 battle mechanics, focused in realism and historical accuracy but keeping a balance with the gameplay. It allows longer and more tactical battles, making them more challenging and epic! Ancient Combat mod features: - Matched combat ...
Bigger cities
Created by AveMetal
The models of small cities have been replaced by medium-sized cities, and medium-sized cities by large ones. These changes only affect the cities battlefields, not their models or tiers on the campaign map. Athens will be more historically accurate, and Ca...
Para Bellum submod - Dory combat
Created by AveMetal
This submod is designed to work only with the Para Bellum Collection OR Para Bellum Combat / Ancient Combat mods, depending on your choice. It prevents the hoplites with the classical phalanx ability/animation from switching weapons, between spear and swor...
Para Bellum submod - Longer battles
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice. In combination with the Para Bellum submod - Bigger units size and/or 30 or 40 units per army (in this video you can see how: https://www.youtu...
Para Bellum submod - Bigger units size
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice, and is compatible with vanilla and with Para Bellum Population, taking into account the new sizes. It increases the units, as follows: 400-> 50...
Para Bellum submod - Straight AI
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Campaign, depending on your choice. It makes the campaign AI a bit more aggressive and not to hesitate to attack fortified settlements. If you want a bit more of a challenge is ...
Para Bellum - Campaign +Edicts
Created by cat
Issue more Edicts in provinces....
Para Bellum - Campaign
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Combat
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Interface
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum Roman Legions
Created by noniac
***UPDATE 08/10/2022*** - Scripts have been revised by fellow modder AveMetal, developer of the main overhaul mod, it should be fully functional now. All credits to him for updating it. Enjoy!!! - A port of my Roman Legions mod to the Para Bellum overhaul ...
Alexander Music
Making these mods costs me a lot of time (I have over 2000 hours) without getting anything in return. So please feel free to support me ($1 is enough) So that I will be able to finish at least the Xenephon campaign. Which will be a beast! https://www.patre...
Para Bellum submod - Alternative Campaign AI
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign depending on your choice. It provides a more dynamic AI, that allows a wide variety of chances in the development of the different factions. It is more volatile and expa...
Para Bellum submod - 24 Turns per Year
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign+Factions, depending on your choice. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager. 2. Enjo...
Para Bellum - More Detailed English Unit Names
Created by Taipan
ABANDONED BY MYSELF. Feel free to take over, no credits required. More detailed English names for the great Para Bellum overhaul. If you use the vanilla non latin names, many names are generic. This fixes that while also adding English names for the Para B...
Para Bellum submod - Dressed hoplites
Created by AveMetal
This submod is designed to work with the Para Bellum Units mods, and covers with tunics the nude hoplite models. Also in the Open Beta their amount is significantly reduced and it will be the standard for the main Units mod when updated. Installation instr...
Para Bellum - Open Beta
Created by AveMetal
The Open Beta is an optional version of Para Bellum used to first test new content and technologies before moving them to the release version. It is a fully functional build, but its content may vary between updates, so check Change notes in the right side...
Rivers of Blood: gore edition
Created by AveMetal
Feel the glory dyeing the battlefield with the blood of your enemies! This mod includes new blood textures and prevents blood stains to disappear from the ground. There is also available a variation of this mod with downsized textures to achieve a more "re...
Para Bellum submod - 12 Turns per Year
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign+Factions, depending on your choice. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager. 2. Enjo...
Para Bellum submod - AIternative Combat AI
Created by AveMetal
This submod is designed to work only with the Para Bellum Collection OR Para Bellum Combat / Ancient Combat mods, depending on your choice. It is NOT compatible with either the original game or Para Bellum - Rise of the Titans. It is based on the units spo...
Para Bellum submod - Formation attack
Created by AveMetal
This submod is designed to work with the Para Bellum Collection, Para Bellum Combat OR Ancient Combat, depending on your choice. It restores the Formation attack button that is removed from these mods as it has some downsides, like AI is less likely to ini...
Para Bellum submod - Historical Unit Size
Created by Cato the Chevalier
It angers me that despite the fantastic unit models total war presents they actually didn't consider making the arrangement of them a bit more historical realistic------i feel weird whenever i saw roman soldiers fighting in huge detachments. This mod aims ...
Armies, recruitment & garrisons
Created by AveMetal
This mods brings realistic armies compositions for every faction, and a new recruitment and garrisons system. Each unit has been revised in every campaign and building, so each faction expands its roster and is more unique. There are units filling the gaps...
Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
Created by ToonTotalWar
https://i.imgur.com/p7Fv1Z6.gif Welcome to the Official Steam site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 ...
Wars Of The Gods - Ancient Wars Mod Part 2 for Patch 20
Created by ToonTotalWar
https://i.imgur.com/p7Fv1Z6.gif Welcome to the Official Steam site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 ...
Wars Of The Gods - Ancient Wars Mod Part 3 for Patch 20
Created by ToonTotalWar
https://i.imgur.com/p7Fv1Z6.gif Welcome to the Official Steam site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 ...
Wars Of The Gods - Ancient Wars Mod Part 4 for Patch 20
Created by ToonTotalWar
https://i.imgur.com/p7Fv1Z6.gif Welcome to the Official Steam site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 ...
Marius vs Sulla (88BC) 1.0
Ave Citizens of Rome This is a historically accurate mod set in 88BC during the Roman Civil War fought between the Optimates under Felix Sulla and the Populares under the leadership of Gaius Marius. Optimes: Lucius Cornelius Felix Sulla commands the Optima...
Para Bellum submod - Difficult battles
Created by AveMetal
This submod compatible with Para Bellum - Collection/Combat and Ancient Combat, varies slightly some aspects of the battles, providing an overall different experience and increasing the difficulty. The troops' morale is lower, so they will be afraid faster...
Para Bellum submod - Extensive research
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign, depending on your choice. The technology research times are increased to fit more accurately the historical time frame of the campaigns, for example, including a wider ...
Para Bellum submod - Difficult campaign
Created by AveMetal
This sub-mod, compatible with Para Bellum - Collection/Campaign, tweaks different aspects of the game such as food consumption, public order, buildings' income, etc., to increase the difficulty of the campaigns. Seasonal conditions have been added to all D...
Units stances Para Bellum
Created by Franck
This mod add 3 stances to most units (spearmen, melee cavaleries, infantry swordmen, pikemen...). These stances change the level of risk the units can take when in battle. The goals of this mod is to add more realism and flexibility to units roles. Units s...
Veterancy Melee x2 Para Bellum
Created by Franck
This mod double the effects of the veterancy system at the cost of double experience needed. Don't forget to put this mod on top of your para bellum mod list to make sure it will be active ! Veterancy Melee x2 : +2 (Para Bellum) --> +4 defense / unit rank ...
Anu: New Battle and AI (Full compatibility)
Created by 天使
https://i.imgur.com/s32rzra.png What mods is it compatible with? For now it has been tested with the Medieval 1100, DEI, WOG, and Parabellum mod without problems. Only it won't add the DLC units It is necessary to install with the effects mod and its optio...
Para Bellum submod - Vanilla units names
Created by AveMetal
This submod is designed to work with the Para Bellum Collection or Para Bellum Combat, depending on your choice. It restores the vanilla English names of the units, and if you play in other languages is also recommended to use in combination with the trans...
Para Bellum Interface Submod: Alternative Hastati and Principe unit card
Created by Spica
This mod reverts the unit cards of hastati and principe from holding pillum back to sword for OCD reasons. a lot of assult units have pilums, but all their cards are holding swords. I respect the history accuracy here, but i believe there would be people l...
Etruria: Total War - Italian Faction Pack Edition
Created by Wolf Of Iberia
Welcome to Etruria: Total War! This is not only an overhaul of the Etruscan faction! But also an overhaul of the grand campaign with brand new mechanics and factions! ---------- Main features ---------- - New units and buildings - New Edicts - Skidvar's Ch...
Para Bellum submod - Mighty factions: Egypt
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
Para Bellum submod - Mighty factions: Parthia
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
Para Bellum submod - Mighty factions: Carthage
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
Para Bellum submod - Mighty factions: Rome
Created by AveMetal
The Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the st...
LEGENDARY EMPIRES HD: GREECE
SUMMARY This mod remakes and updates the old vanilla models to a better high quality version, new textures and reskin for the great factions of ROME 2 TOTAL WAR. The mod is mostly compatible with the base game, the MOD DIVIDE ET IMPERA, and MOD PARA BELLUM...
Africa Fix (Para Bellum)
Created by scottfree001
UPDATE 6/11/2024: Re-added Hellenic Champ to Egypt UPDATE 6/11/2024: Replaced True African Arabian Aegean Champs with updated Proper Desert Champs UPDATE 6/05/2024: Mod ow works for Greco-Roman Hegemony, 2nd Triumvirate, and Military Anarchy. UPDATE 5/24/2...