Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Etruria: Total War - Italian Faction Pack Edition
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Tags: mod, Overhaul
File Size
Posted
Updated
34.764 MB
25 Nov, 2022 @ 2:31am
6 Mar @ 1:22pm
17 Change Notes ( view )

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Etruria: Total War - Italian Faction Pack Edition

In 1 collection by Wolf Of Iberia
Etruria Total War
14 items
Description
Welcome to Etruria: Total War!

This is not only an overhaul of the Etruscan faction! But also an overhaul of the grand campaign with brand new mechanics and factions!

---------- Main features ----------

- New units and buildings
- New Edicts
- Skidvar's Changing Capital Mod (On entering a settlement with faction leader a move capital event will be triggered)
- Population System (Based on Magnars' People of Rome Mod)
- Civilian Units
- Supply System
- Post Battle Events
- Military Equipment System
- Vassal State Assimilation
- Faction Unity
- War Weariness

New Factions:
- Samnites
- Taras
- Bruttii

Reworked Factions:
- Etrucan League
- Veneti

---------- Compatibility ----------

Compatible with all of Skidvar's mods!
Compatible with Wolf's Battles!
Compatible with graphical mods!
This mod has been reported to be compatible with Para Bellums' units and some of its modules.

NOT compatible with any other mods that use scripts or edit the startpos file such as DEI and other overhauls.
NOT compatible with TPY mods.

---------- Bugs ----------

Any bugs, please leave a comment and I'll get to it asap!

I hope you all enjoy this mod, as I poured countless hours into its development. As a thank you, you can check my youtube channel if you enjoy history and total war content:

https://www.youtube.com/@WolfofIberia

---------- Thank You Note! ----------

I need to thank the guys in the modding Agora such as Jake Armitage, Starsmil who put up with my endless questions!
I also want to thank Bokbg\Georgi for helping me test the mod and giving suggestions!
And last but not least I want to thank The Medjay of Fayum for also trying out the mod, making content on it and giving suggestions as well - you can check him out right here:

https://www.youtube.com/@TheMedjayofFaiyum

---------- Credits ----------

The Etruscan assets that we see were not made by me. These should be credited to their creator "Will". - Will, if you see this please let me know a link to your patreon, mods, etc.!

As far as I've read Will is a Mount and Blade Bannerlords asset creator, and someone from the TW Modding community added these assets into warscape.

The move capital scripts were coded by Skidvar, who has kindly allowed me to use it on thid mod.

The population script was mostly written by the Magnar and the DEI team.
146 Comments
妹妹 10 Jul @ 3:57am 
Is there a Chinese mod?
Sergeant Yuki 11 Apr @ 3:56pm 
Also, Wolf of Iberia, I know you're trying to fix many of the reported bugs. But, are there any plans to open up play-ability for some other minor factions. Just asking since faction unlock has some issues with the mod.
Sergeant Yuki 11 Apr @ 3:51pm 
Anyone having a issue where mines don't grant you access to silver? Ran into the issue where I achieved mines level 4 to access silver, but, my economics tab said the silver resource was not available.
Wolf Of Iberia  [author] 30 Mar @ 7:40am 
@Frederick Colon Luxury Goods are produced by a last tier industrial building if I'm not mistaken.
Frederick Colon 24 Mar @ 5:25am 
So when trying to build past a certain tier in trade buildings (ports, greek quarters, markets, settlements) it keeps saying I need "luxury goods". Except despite the bunch of trade goods that I produce (even stuff I've never seen before like clothes, parchment, fish) nothing and not even my numerous trade partners produce anything by that name.

Are these actually a thing, and if so, what produces them?
S•P•Q•R 19 Feb @ 5:29am 
incompatible with champLoo's Gold Unit Compilation mod https://steamproxy.net/sharedfiles/filedetails/?l=russian&id=268682061 - the game crashes
Immortalhallur 5 Feb @ 2:28am 
this looks fantastic, any chance it could be compatible with dei?
Wolf Of Iberia  [author] 31 Jan @ 7:24am 
@N7 Shepard you must have coal and iron and then build one of the industry buildings if I'm not mistaken. Need to check that.

@AtmaWeapon, I'll check that out.

@haldirlake, Let me check it out.
haldirlake 21 Jan @ 4:13am 
Interesting mod. But I don't get it why once ground units move on the sea, they have to move like 1mm/turn. This isn't the case for other factions. Their ground units on the sea go far in distance /run. While yours have to advance 1mm, and with sea diseases, you don't even know if your army will even arrive. This is a bit not fair.
AtmaWeapon 17 Jan @ 9:27am 
Samnite vanguard units have no swords, kind of kills playing them